Disabling Simple/Diffusion Delay's Audio Buffer?

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Hi!

The Simple and Diffusion delays in Artillery appear to work on an Audio buffer... is there a way to disable it?

What I'm referring to is that when I trigger Simple or Diffusion, then the buffer fills, and stays filled, even when I release the note... the audio buffer still has audio stored in it... this creates a problem when I retrigger Simple or Diffusion, because that audio buffer appears to play the audio it sampled from the previous trigger, and it's creating unwanted clicks and pops.

Filter delay does not have this problem, but I would like to use a delay without a filter on it.

Is there a way to disable the buffer, or to at least clear it's data, so that it doesn't play out previously sampled audio when retriggered?

Thanks!

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