One Synth Challenge #88: TAL-NoiseMaker (Mac/PC) (z.prime wins!)

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
TAL-NoiseMaker

Post

bjporter wrote:
Hard3eat wrote:Hi guys, quick question:
I went pretty crazy on my drums today and...I kinda run out of my pc memory...so...is it allowed to bounce my drums in order to save CPU?
They sound the same after rendering so it's not about a constant sound or start of the phase or something.
Generally, freazing is ok, as long as you don't mess with it. No altering a sample / bounce.
I have a question about this that i have'nt found with the forum search function...

... "freezing" implies that the song structure is somewhat well defined.
Suppose that i have 8 instance for a single percussive sound (a kick, a snare... whatever).
May I sample (freeze) a single hit and use that sample for building my track (granted that if i copy the resulting notes on that 8 instances it will sound exactly the same)?
Or, for the submitted final project, i'm allowed to freeze only the whole track for the whole song?
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

Post

Parduz wrote:... "freezing" implies that the song structure is somewhat well defined.
Suppose that i have 8 instance for a single percussive sound (a kick, a snare... whatever).
May I sample (freeze) a single hit and use that sample for building my track (granted that if i copy the resulting notes on that 8 instances it will sound exactly the same)?
It is not allowed to sample individual hits and use those, unfortunately. You CAN do this temporarily just to build the track, though, and replace the sample with midi notes to the synth after you have the structure defined. Does that make sense?

Post

z.prime wrote:
Parduz wrote:... "freezing" implies that the song structure is somewhat well defined.
Suppose that i have 8 instance for a single percussive sound (a kick, a snare... whatever).
May I sample (freeze) a single hit and use that sample for building my track (granted that if i copy the resulting notes on that 8 instances it will sound exactly the same)?
It is not allowed to sample individual hits and use those, unfortunately. You CAN do this temporarily just to build the track, though, and replace the sample with midi notes to the synth after you have the structure defined. Does that make sense?
Exactly what i was asking for. Thanks :)
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

Post

i was asking similar questions but still this is unclear and need details - u have at least 3 or more drum lines -kick,snare,hats - u can freeze them and use them as pure frozen original sound which must be eq-ed,compresed so on worked before freezing and then u can mix them as they are frozen in audio files among other synth tracks into final track,right? Mastering must be done in the same project over master bus - do i understand it correctly - u can't mix first and then to master the track ?

Post

VilianTroy wrote:i was asking similar questions but still this is unclear and need details - u have at least 3 or more drum lines -kick,snare,hats - u can freeze them and use them as pure frozen original sound which must be eq-ed,compresed so on worked before freezing and then u can mix them as they are frozen in audio files among other synth tracks into final track,right? Mastering must be done in the same project over master bus - do i understand it correctly - u can't mix first and then to master the track ?
Mastering is done in the same project yes

Post

VilianTroy wrote:i was asking similar questions but still this is unclear and need details - u have at least 3 or more drum lines -kick,snare,hats - u can freeze them and use them as pure frozen original sound which must be eq-ed,compresed so on worked before freezing and then u can mix them as they are frozen in audio files among other synth tracks into final track,right? Mastering must be done in the same project over master bus - do i understand it correctly - u can't mix first and then to master the track ?
It's a little unclear to me what you are asking. You can freeze a track with FX on it or without the FX. The key is you can not freeze individual drum hits for the final submission, you have to freeze an entire phrase so it doesn't change how it sounds if it was played directly with MIDI notes into the synth.

Also you can't export and master in a different program, you have to do it in the same project.

Post

Ok last inquire :)
1.Can u freeze kick,snare,hats,leads,basses so on into separate tracks then to add some compression and eq over audio files.
2.Can u mix u tracks in a final track - exported then bring it back to the same DAW u use and to master it or if i understand it and make it u make mix and master simultaneously and once final track leave the daw u entry is done.
Better to clarify now cuz somebody may misunderstood the process .By the way i was wrong about cpu or ram heavy usage of Noisemaker -the problem is somewhere else so if anybody have same problem with this bite of sound and difficulties to rum multiple tracks please share.Cheers :)

Post

VilianTroy wrote:Ok last inquire :)
1.Can u freeze kick,snare,hats,leads,basses so on into separate tracks then to add some compression and eq over audio files.
2.Can u mix u tracks in a final track - exported then bring it back to the same DAW u use and to master it or if i understand it and make it u make mix and master simultaneously and once final track leave the daw u entry is done.
Better to clarify now cuz somebody may misunderstood the process .By the way i was wrong about cpu or ram heavy usage of Noisemaker -the problem is somewhere else so if anybody have same problem with this bite of sound and difficulties to rum multiple tracks please share.Cheers :)
1. No. Editing of any audio (bounced, frozen, etc) is not allowed
2. No

Post

1. and 2. should be possible if it's only for CPU saving, since appyling effects on the master bus or on an exported mixdown, then reimported in the DAW, is just the same to me, wrong? I mean the cascaded effects don't care if the source is from the synth or from a wav file.
Last edited by liqih on Tue Jun 07, 2016 6:07 pm, edited 1 time in total.

Post

liqih wrote:1. and 2. should be possible if it's only for CPU saving, since appling effects on the master bus or on an exported mixdown, then reimported in the DAW, is just the same to me, wrong?
There are caveats. As long as the full frozen audio is exactly where the original was, within the same track / pipeline of your daw, it would technically be the same like you said. Directly editing the audio itself is a no no. Editing the post-signal chain is ok if the above holds true.

Post

liqih wrote:1. and 2. should be possible if it's only for CPU saving, since appyling effects on the master bus or on an exported mixdown, then reimported in the DAW, is just the same to me, wrong?
Basically, I think if someone can take the project, delete the frozen/bounced tracks, unmute source tracks, and render the EXACT same track, it's fine.

This precludes doing things like moving the audio around after it's been bounced.

Post

yes I didn't mean editing the wav or aif file, just using it as source exactly as it was exported, to use more effects than your CPU can handle all at once.

Usually you don't need to leave the DAW or to create a new project to do that, let's say you have 4 drums MIDI tracks : you can premix and bounce those in one stereo audio track. Then mute the MIDI tracks and synths and apply effects on the stereo audio track. The result should be the same as sending the 4 drums MIDI tracks outs to a stereo bus and applying effects on that, but this would require much more CPU power.

Post

jasinski wrote:It's on like Donkey Kong!

Here are 151 presets I made for Noisemaker a while back. Mac AU format only sorry. If I have time I'll try to save in native format.
https://dl.dropboxusercontent.com/u/163 ... resets.zip

Not able to load this presets . Runing Mac and Au version, Reaper.

Post

I would think bouncing an entire stem, then adding compression and such to the bounced audio, is fine, as long as you don't move or re-bounce any of that frozen audio.

Post

nineofkings wrote:I would think bouncing an entire stem, then adding compression and such to the bounced audio, is fine, as long as you don't move or re-bounce any of that frozen audio.
Right, well, basically if bouncing is _only_ being used as a way to save CPU, I think it's fine. If you have a processing chain on the synth, you bounce the source synth phrase to audio, and keep the FX chain, it should be exactly the same result, in which case I don't think there's an issue.

As I mentioned before, think of it this way: if you can unfreeze/delete the audio and unmute the source track and it sounds exactly the same, there should be no problem.

If you, for example, make a bunch of wave files from the synth (even full phrases) and then import them into a DAW and arrange a track, it is a problem because you have no sources based on the synth and there's no telling where the audio came from or what processing happened to it.

Post Reply

Return to “Instruments”