Tone2 will release Icarus - 3D WaveTable Synthesizer

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chk071 wrote:Is Tyrell N6 a wavetable synth then?
Well, the 4 waveforms can be blended right (one at a time)? So it seems it's using that technique, yes. I don't know what to call it otherwise. Don't know what kind of technique of this blending they used.

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I figure the same as in Zebra. But i didn't think that that would be called "wavetable". Rather wavescanning or something. But ok, seems similar, only that there are not as many waveforms involved.

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chk071 wrote:I figure the same as in Zebra. But i didn't think that that would be called "wavetable". Rather wavescanning or something. But ok, seems similar, only that there are not as many waveforms involved.
Yeah. The blending (i think by scanning indeed) is giving the same result as morphing btw, when done properly.

A wavetable synth (imho) is a synth which primary function is to load wavetables, play with movement between the single cycle waves and emulating analog stuff (PWM, res filters etc..). In that sense, i wouldn't call Tyrell a wavetable synth, but a good'ol substractive synth, since the primary functions aren't the blending and loading up wavetables (this isn't possible, so yeah...).
Last edited by exmatproton on Sun Jun 19, 2016 7:50 pm, edited 1 time in total.

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The question is what to call Electra2 then. IMO, it's main purpose, or synthesis form is NOT wavetable, while on Icarus, it is.

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chk071 wrote:The question is what to call Electra2 then. IMO, it's main purpose, or synthesis form is NOT wavetable, while on Icarus, it is.
It is a "powerhouse" synth. With many synth types in one device. All types are a bit basic, like in Falcon (although, Falcon is huge, compared to ElectraX). But ElectraX is using wavetables as well.

Icarus is the wavetable synth from t2, Rayblaster the resynthesis synth, Nemesis the fm synth and Saurus the substractive one.
I don't know what to call Gladiator, but it seems it does resynthesis as well. And i think Icarus is using the shaping (morphing) methods from Gladiator and Rayblaster (and maybe Nemesis), or a mixture of all three. Ofcourse with some improvements in the engine.

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tatsy wrote:
Sound Author wrote:
tatsy wrote:
Sound Author wrote:Here's an ambient pad sound that I spent the afternoon tweaking the living daylights out of :phones:

https://soundcloud.com/bryan-lake/tone2 ... ral-depths
Very good! i assume no external FX too? ;)
Thanks Tasty! No external fx. It's all Icarus :tu:

:D i should change my nickname to "tasty tatsyn"! :P
Oops, sorry, I duess I'm gyslexic. :scared:

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Crap. I accidentally saved over the pink noise waveform.

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hello all, hope you're all enjoying your evening with an open beer! now inspired by sound author i decided to make a psybient preset today... hope you enjoy... love this synth!

https://soundcloud.com/tatsava-news/ton ... mic-debris


before drums is just Icarus without FX... then FX galore when drums kick in

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tasty tatsyn wrote:hello all, hope you're all enjoying your evening with an open beer! now inspired by sound author i decided to make a psybient preset today... hope you enjoy... love this synth!

https://soundcloud.com/tatsava-news/ton ... mic-debris


before drums is just Icarus without FX... then FX galore when drums kick in
Nice work tasty! Glad I could inspire you to make some new sounds......and change your name haha :lol:

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I'm sure this has been asked before (long thread and long week - maybe by me already), but it looks like there are a lot of wavetables used in the factory presets not included in the factory wavetables. I assume those can be saved to be re-used in other patches (the demo locks out the ability to save wavetables so no way to test)?

For that matter then, why not just include them in the factory wavetables? Otherwise, first thing I'm doing is going through all the factory presets, finding the custom wavetables that are used, and adding them.

Or am I missing something that's going to cause :dog: ?

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JoeCat wrote:I'm sure this has been asked before (long thread and long week - maybe by me already), but it looks like there are a lot of wavetables used in the factory presets not included in the factory wavetables. I assume those can be saved to be re-used in other patches (the demo locks out the ability to save wavetables so no way to test)?

For that matter then, why not just include them in the factory wavetables? Otherwise, first thing I'm doing is going through all the factory presets, finding the custom wavetables that are used, and adding them.

Or am I missing something that's going to cause :dog: ?
They're probably wavetables made with the editor for a particular patch. Probably not enough to be dedicated wavetables.

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JoeCat wrote:I'm sure this has been asked before (long thread and long week - maybe by me already), but it looks like there are a lot of wavetables used in the factory presets not included in the factory wavetables. I assume those can be saved to be re-used in other patches (the demo locks out the ability to save wavetables so no way to test)?

For that matter then, why not just include them in the factory wavetables? Otherwise, first thing I'm doing is going through all the factory presets, finding the custom wavetables that are used, and adding them.
Yes, many of the patches use a custom wavetable which is embedded within the preset. There's nothing stopping you from saving an edit of these presets, or saving the wavetable from the editor.

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Sound Author wrote: Nice work tasty! Glad I could inspire you to make some new sounds......and change your name haha :lol:
haha :D now to NEW PRESETS... and BEYOND! ------> :borg:

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exmatproton wrote:
chk071 wrote:The question is what to call Electra2 then. IMO, it's main purpose, or synthesis form is NOT wavetable, while on Icarus, it is.
It is a "powerhouse" synth. With many synth types in one device. All types are a bit basic, like in Falcon (although, Falcon is huge, compared to ElectraX). But ElectraX is using wavetables as well.

Icarus is the wavetable synth from t2, Rayblaster the resynthesis synth, Nemesis the fm synth and Saurus the substractive one.
I don't know what to call Gladiator, but it seems it does resynthesis as well. And i think Icarus is using the shaping (morphing) methods from Gladiator and Rayblaster (and maybe Nemesis), or a mixture of all three. Ofcourse with some improvements in the engine.
Electra 2 indeed includes real wavetables but those are fixed and could not be edited and you could not create your own tables from scratch like in Icarus.
The Resynthesis in Electra 2 is also totally different to that in Icarus. Actually it picks a single waveform from an imported sample and the PW knob then changes the symmetry of the waveform which then results in a different tone.

Gladiator 2 (and Firebird too) besides other modes (e.g. subtractive synthesis) offers a different synthesis method called HCM = Harmonic Content Morphing that is not really the same as wavetable synthesis while some results are maybe comparable to using the Osc Morph modes in Icarus.

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What Rayblaster could do with imported waveforms and samples is quite unique IMO and mostly not the same as "usual" resynthesis. FWIW I had done 250+ patches with Rayblaster (lots included with the factory content and commercial soundsets) so i guess i know a litte bit about it. Also a bunch of the waveforms (both factory content and commercial expansions had been done by myself and also a bunch that were published foor free at the oficial forum. I had also "misused" of Rayblasters features like waveform windows and Start offset/phase modulation to do a kind of wavetable scanning which later was also used by others.

A funny thing with Rayblaster was that at the beginning nobody, including the developer, really had a clue what was really possible with it and some things that are known today were results of experiments with it. This also includes using imported waveforms to mimic the behavior of certain filters (within certain limits). To do that properly the waveforms also had to be rceorded in a certaon way with certain settings in the original synth. A usual sample recorded at full Cutoff does not do the job properly. When importing complex waveforms it could create crazy "fantasy filters" that somehow could act like a combination of a Comb filter and a formant filter or just somethimng totally different. The behavior of the Formant knob which is a kind of Cutoff knob always depends on the imported waveform. This means that from a waveform it imports both the tone/harmonics and a filter response (no matter if the result is close to "mimic" a real filter or if it creates a "fantasy filter"). The overall tone could be also changed with some of the advanced Oscs features (e.g. the "Osc windows").

With the corresponding Resynthesis mode (that works a bit differnt than loading waveforms or short samples to the oscillators) it is also possible to do a kind of granular synthesis with Rayblaster. This was e.g. used with the "Ambisphere" bank available at the Tone2 website.

Overall Rayblaster combines some quite unique Osc and filter features and i guess many people still did not fully understand yet how it is propgrammed properly. Not really the best choice for someone that wants to start into doing sound design. It is one of the synths were it is highly recommended to read the manual if you want to do your own patches with it.
Ingo Weidner
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Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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Hmmm, 3 pages of this thread devoted to discussion about z-plane filters, interesting :)

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