KONTAKT GUI Maker in development [RELEASED]

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Kontakt$299.00Buy Kontakt GUI Maker

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There will always be what's available right now since backwards compatibility matters to NI.

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But a scripting maker made for Kontakt 5, can't utilize all the new functions in Kontakt 6

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Even this one doesn't seem to support all available UI controls yet (there's no mention of ui_waveform, or text entry, buttons/switches or labels, or file selector, or value edits)...


K6 still has ways to go. Not happening this year as it seems.
Numanoid wrote:But a scripting maker made for Kontakt 5, can't utilize all the new functions in Kontakt 6

I swear sometimes you just don't make a lot of sense. :P If it's made for K5, why would it support K6 (when it's not even out yet)? Of course an update would be necessary at that point, but that's a given - no?

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DarkStar wrote:Am I right to infer that this loads as a Kontakt instrument and runs its scripts to let the user build the GUI then the associated script.

How would I do background panels?

Which Kontakt version is needed (or, can it be used in Kontakt 4 by us Luddites)?
No.
Basically it´s a KONTAKT Script Generator. It takes out the hassle of defining and screen-positioning all these various ui_controls. Yes, it will work with Kontakt 4 as well.
EvilDragon wrote:I think it just exports the script to be pasted in an instrument, nothing else.
That´s correct.
Numanoid wrote:If Kontakt 6 is in the making, the scripting possibilities will probably be altered/expanded when that is released
If a KONTAKT 6 is close to release, then yes, probably! :)
Last edited by rigidaudio on Sun Jul 03, 2016 7:20 pm, edited 1 time in total.

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Numanoid wrote:But a scripting maker made for Kontakt 5, can't utilize all the new functions in Kontakt 6
When KONTAKT 6 is out, KGM will most likely be updated (given that there´s enough interest) :tu:

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This looks really cool... I'm just starting to get into Kontakt scripting, for a series of instruments I've been preparing samples for over the past year+ (with months still to go).

I've made a couple of UI's that are "o.k.". but one is way too "busy" (cluttered) and I've been considering 'tabbing' portions of the interface, rather than have all of it visible at once.

So, can I load an existing UI, and mod portions of it in that manner, or at least load an existing UI to manipulate the elements position(s)?

Either way, I will be getting this to experiment. Thanks.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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EvilDragon wrote:There will always be what's available right now since backwards compatibility matters to NI.
Yeah, not so much, Maschine 1.8 to 2.0 hahaha
Definitely interested in this generator.
Duh

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Shabdahbriah wrote:This looks really cool... I'm just starting to get into Kontakt scripting, for a series of instruments I've been preparing samples for over the past year+ (with months still to go).

I've made a couple of UI's that are "o.k.". but one is way too "busy" (cluttered) and I've been considering 'tabbing' portions of the interface, rather than have all of it visible at once.

So, can I load an existing UI, and mod portions of it in that manner, or at least load an existing UI to manipulate the elements position(s)?

Either way, I will be getting this to experiment. Thanks.
Yes, you can load an existing script file, KGM will read out the portions of interest, display the controls and let you change their properties :)

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"K6 still has ways to go. Not happening this year as it seems." :?

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rigidaudio wrote:
Shabdahbriah wrote:This looks really cool... I'm just starting to get into Kontakt scripting, for a series of instruments I've been preparing samples for over the past year+ (with months still to go).

I've made a couple of UI's that are "o.k.". but one is way too "busy" (cluttered) and I've been considering 'tabbing' portions of the interface, rather than have all of it visible at once.

So, can I load an existing UI, and mod portions of it in that manner, or at least load an existing UI to manipulate the elements position(s)?

Either way, I will be getting this to experiment. Thanks.
Yes, you can load an existing script file, KGM will read out the portions of interest, display the controls and let you change their properties :)
I am grinning sooo BIG! :D Awesome! I'm totally tapped for $ this month, but will score this first thing next month. Thanks!
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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Question: were any of the GUIs for your other products built with KGM? If so which ones?
DarkStar, ... Interesting, if true
Inspired by ...

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DarkStar wrote:Question: were any of the GUIs for your other products built with KGM? If so which ones?
No, they were done "manually"! :)

A first working beta of KGM should be ready towards the weekend. (+/- a few days).
So all, who pre-ordered can then give it a first try. I hope to have sliders and buttons ready by then :hyper:

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OS X version has been confirmed! :D (Intel Macs with OS X Mavericks minimum).

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A short new beta video has been uploaded.

It showcases
  • - adding items via drag and drop
    - previewing animations via mousewheel
    - aligning objects precisely using the arrow keys
    - opening the item´s script editor


Thanks! :-)

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I've paid for the pre-order and wondered if a beta will be available soon? I'm really interested in this product but it seems "dead" for a couple of weeks. Anything happening with this project? Developments?

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