Trouble rendering song

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I've been using Mulab for years now and usually when rendering a song onto my desktop to put on my phone for on the go use I found that using .Aiff was the only extension that worked. However when i used .Aiff, the file sizes were massive, up to 150 Mb for a 4 minute song. Is there a better extension to use to minimize the render size?

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File size is approximately:

16 bit: Time in secs x samplerate x 2 x 4 bytes

32 bit: Time in secs x samplerate x 2 x 8 bytes

That's (approx) the same for WAV files.

The exact file size depends on the header section but that doesn't vary a lot, the above indicative size will be very close.

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There are plenty of applications that can compress the file down to a more transferrable format, albeit with less dynamics/detail. I use Audacity for my MP3 conversions.

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Oh okay thank you. I thought there was only one way to render it from the application itself but that makes sense

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There is only one way to render it, but you can use third party software (Audacity, Wavelab, Tracktion, etc...) to convert the Wav file to different formats that are compressed/lossy.

If your phone has a media player that supports opus, I'd look into that. it's an open compressed audio codec that generally has cleaner sound then MP3 and OGG/Vorbis. It was created by the vorbis foundation and is in use across the web now. For example, by default, YouTube now uses opus audio in it's converted video streams.

If you can't use opus, MP3 and OGG are good seconds.

Dakkra
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dakkra wrote:There is only one way to render it, but you can use third party software (Audacity, Wavelab, Tracktion, etc...) to convert the Wav file to different formats that are compressed/lossy.

If your phone has a media player that supports opus, I'd look into that. it's an open compressed audio codec that generally has cleaner sound then MP3 and OGG/Vorbis. It was created by the vorbis foundation and is in use across the web now. For example, by default, YouTube now uses opus audio in it's converted video streams.

If you can't use opus, MP3 and OGG are good seconds.

Dakkra
fascinating

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I always contest my music to MP3 for my phone due to size constraints. Though there days it's getting less important as larger microsd cards can be used in the newer Samsung phones.I plan on getting a galaxy S8 and the biggest available microsd card so less of a worry about these size limits then.

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Okay thanks guys I appreciate your help. One thing I realized though is that mp3 and along with m4a file conversions never sound good when using high bass in my songs. I'm not sure if that is a problem with the rendering of the audio from MuLab or the conversion from wav to mp3 is bad. I've tried several applications to avoid this but none seem to handle the bass in my song. Not sure if there is a way to fix this

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MP3 with a poor encoder can sound dreadful. What encoder are you using? LAME 3.1 does a pretty good job and is my preferred choice.

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I usually used this application called All2MP3 and that works well except for when rendering a song with high bass. I believe I figured out my problem though. I just rendered the song with a much lower master volume output which seemed to do the trick

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