Well, for me it did some strange and very cool things that happened to fit right into the piece I was recording. I don't even know how to describe it, but it did not follow the pitch of the synth in the way that I was expecting. Whatever it was doing, it worked out very well. I have to say that this effect seems like it was ready-made especially for space music and soundscapes. It is exactly the kind of effect I have been wanting for those types of pieces.Krakatau wrote:- did you notice how it behaves, when you're performing pitch bend effects ?
Zynaptiq Adaptiverb released
- KVRist
- 239 posts since 9 Feb, 2013
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
You know, there's this other product called PITCHMAP that lets you enforce MIDI-played pitch onto an audio stream...TabSel wrote:Will the HCF Keyboard tracking be playable by MIDI, so that you could actually "play" the reverb tail?
Petri Alanko did that a whole lot for his Quantum Break soundtrack IIRC.
On a more serious note: we thought about that, but feel that the CPU load is already pretty much at the max of the scale, as is the number of functions (much more and it will start eating my brain in addition to my CPU) – though I do admit that would be very cool so who knows.
What I feel would be even more useful though is a sidechain input that you can use as HCF tracking source – so that the ADAPTIVERB wet path would conform to the sidechain's tonality rather than the input's.
More snapshots would probably not be a problem though. Maybe 8?
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
If this is on the Mac we have a version that fixes this – it's essentially a conflict with some other installed plugin that uses a component we also use, albeit in a different version number. We've swapped the component out, and will be releasing v 1.0.1 very soon.Chandran wrote:This think is crashing live 9.6.2 like hell. No way to reload 2 saved projects where i use
adaptiverb!!! Demoed one half hour and that's the result i get...
Email us & we'll set you up with the fixed version. Sorry for the hassle, but it's unfortunately not possible to test for every possible combination of plugins a user may have. And I do have a whole BUNCH of plugins already...
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
- KVRAF
- 6279 posts since 8 Jul, 2009
When I say "spectral" I mean the sound of additive synthesis, which generally has a "sound". That for me is an issue with Adaptiverb because of what you mentioned: because of this "additive synthesis" character, it doesn't sound as unique as it could. it sounds like an additive synth driving a reverb. it sounds good, but it has that additive synth character. I am personally not a fan of that sound because it is so identifiable and not entirely pleasing in large doses. In other words, that "sound" limits versatility, for me, unless I can further process it away.Neon Breath wrote:Hmmm really not sure to understand that statement. Good but has its own character? Isn't the case for all other plugins or effect processors? 2C Audio reverbs do. Valhalla's reverbs do too. Other companies do too. Sonic signatures are normal. And Adaptiverb is SO material dependant (I find that even more than other regular reverb) that the possibilities are just endless and you really can build your own color palette with it since it's so dependant on what you feed it.plexuss wrote:I am unsure. it has that characteristic "spectral" sound a la other Zynaptiq processors, Kaleidoscope, et al. It sounds good but it has a character that can be over-used easily (Simon!)I like it. I may buy it. I am still exploring its diversity and character to determine if its something can be used in general or if it's sound is too specific. That's just me though.
Anyway to each his own of course but to me, it's the ultimate ambient and soundscape reverb I was waiting for and I'm pretty sure it's gonna stay that way for a long time, we don't see that type of reverb plugin everyday
I bought Adaptiverb regardless. I can work around the additive sound of it with further processing.
Last edited by plexuss on Fri Aug 19, 2016 10:41 pm, edited 1 time in total.
#NONFR Check out my music at Bandcamp
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- KVRAF
- 1780 posts since 29 Sep, 2013
Anything doable about it would be totally welcome!zynaptiq wrote:More snapshots would probably not be a problem though. Maybe 8?
Thanks a lot for listening, much appreciated.
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
Does it eat the whole CPU for you? What CPU would that be?soundstudio wrote:It sounds very cool! But how to use it in real projects, if he eats the whole CPU?
Here is a compilation of the tips on CPU use so far:
- increase buffer size. Like pretty much all of our plugins, the AI tech in there needs to see a certain amount of signal in order to "understand" it. If the playback buffer is much smaller than that, the CPU load increases. We recommend 512-1024 samples.
- some hosts schedule all plugins that exist in a "live" context (basically anything downstream of a live audio input or record enabled VI tracks) on just one core, maxing it out while the rest of the CPU is idling. Try moving plugins around to have the DAW change its scheduling.
- Ray Trace and the Harmonic Contour Filter are highly complex pieces of math; switching to ALLPASS reverb mode and/or deactivating the HCF can consume noticeably less CPU.
Other than that, E5 and i7 processors are noticeably more efficient than AMD or i3/i5/core types.
If you have a recent i7 or E5 and are STILL seeing high CPU loads even though running at 44.1k and 1024 samples of buffer, then there may be a conflict of some sort & it would be great if you could contact support to help us iron that out.
Cheers,
Denis
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
Or you could just mix in more of the direct signal into the reverb by lowering REVERB SOURCE, and/or add in more BREATHINESS in the HCF. The "additive sound" you mean is basically noise and transients not being there when using the SUSTAIN RESYNTH, as it gets rid of them deliberately – which is the reason you can slap AV onto the 2 track without getting lots of "noise splashes" from the drums. But you don't HAVE to use the SUSTAIN RESYNTH to get cool sounds.plexuss wrote: When I say "spectral" I mean the sound of additive synthesis, which generally has a "sound". That for me is an issue with Adaptiverb because of what you mentioned: because of this "additive synthesis" character, it doesn't sound as unique as it could. it sounds like an additive synth driving a reverb. it sounds good, but it has that additive synth character. I am personally not a fan of that sound because it is so identifiable and not entirely pleasing in large doses. In other words, that "sound" limits versatility, for me, unless I can further process it away.
I bought Adaptiverb regardless. I can work around the additive sound of it with further processing.
edit: plus, a little PITCH RANDOMIZE on the SUSTAIN goes a long way!
Last edited by zynaptiq on Fri Aug 19, 2016 11:29 pm, edited 1 time in total.
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRAF
- 1757 posts since 21 Dec, 2012
Adaptiverb is total ambient machine
Put some nice ambient sound on it, turn off the effects of the synth, turn on Adaptiverb and it's sounds wow
Videos for my own channel will coming in near future
Put some nice ambient sound on it, turn off the effects of the synth, turn on Adaptiverb and it's sounds wow
Videos for my own channel will coming in near future
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- KVRian
- 847 posts since 20 May, 2010
For me the freezed sound is not saved to the presets i create.
When i think that i have created a freezed sound preset.
It does not play when i load that preset.
But the freezed button was pressed before the preset was saved.
And then when i load that preset.
That reverb freezed sound can't be heard.
But i can see that it at has least saved the pressed freeze button state.
But that sound is now gone because i then loaded that saved preset, thinking that the reverb freezed sound was still there.
But no. That reverb sound was never saved into that preset.
And in that preset. I can see that the freeze button is pressed there.
It looks like it should work. But it does not because can't hear it in that saved preset.
When i think that i have created a freezed sound preset.
It does not play when i load that preset.
But the freezed button was pressed before the preset was saved.
And then when i load that preset.
That reverb freezed sound can't be heard.
But i can see that it at has least saved the pressed freeze button state.
But that sound is now gone because i then loaded that saved preset, thinking that the reverb freezed sound was still there.
But no. That reverb sound was never saved into that preset.
And in that preset. I can see that the freeze button is pressed there.
It looks like it should work. But it does not because can't hear it in that saved preset.
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
Just to be sure we're on the same page – you press FREEZE, you hear the frozen sound, then you save a preset while FREEZE is still on. When you then load that preset, you do not hear the frozen sound?
Is this on an audio track that is playing back audio? Some hosts may require you to actually play some audio into the plugin in order for the host to start rendering.
Also, does loading a factory drone play back audio?
And: are you using the host's preset system or the plugin's?
-d
Is this on an audio track that is playing back audio? Some hosts may require you to actually play some audio into the plugin in order for the host to start rendering.
Also, does loading a factory drone play back audio?
And: are you using the host's preset system or the plugin's?
-d
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRian
- 847 posts since 20 May, 2010
It does not work for me as i have expected.zynaptiq wrote:Just to be sure we're on the same page – you press FREEZE, you hear the frozen sound, then you save a preset while FREEZE is still on. When you then load that preset, you do not hear the frozen sound?
Only the factory ones work.zynaptiq wrote:Also, does loading a factory drone play back audio?
Once i release that pressed freeze button in those presets and freeze another wavefile.
My user made reverb freezes can't be heard once i load them after i have saved them.
I have the same problem no matter if i save the preset with the (host's preset system) or the (plugin's).zynaptiq wrote:And: are you using the host's preset system or the plugin's?
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
Yes, I gathered that, but I'm not sure that I understand the exact scenario. You press FREEZE while playing back audio, you hear the FREEZE play, then you save – but it won't play after recalling that preset? Are you playing back audio on the track you're loading the preset into?Jedinhopy wrote:It does not work for me as i have expected.zynaptiq wrote:Just to be sure we're on the same page – you press FREEZE, you hear the frozen sound, then you save a preset while FREEZE is still on. When you then load that preset, you do not hear the frozen sound?
What host is that BTW, and which version? I'm assuming you're on Win XP?
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRist
- 343 posts since 13 Jan, 2012 from In the studio, in front of computer.
What I'm thinking is that maybe you're hitting FREEZE when there's no input, and the fact that you're hearing "frozen" audio is because maybe you have SUSTAIN at max, or the Ray Trace verb on and SIZE at max? Those two are not in the preset, but would keep the sound going infinitely, too – even if the actual FREEZE buffer is empty because you hit FREEZE during silence.
The FREEZE function freezes the INPUT, not the content of the reverb/sustain.
The way to check this is:
1) set sustain to minimum, and reverb size (if in ray trace mode) to any value that is not near the max; for simplicity, set it to minimum.
2) set REVERB SOURCE to 50/50
3) hit FREEZE while you're hearing audio in the DRY path
4) you should now hear frozen audio coming from the FREEZE function.
Save this. Load the preset. Is it playing now? If not, load while playing back audio (specifically: while the input is NOT silent). Is it playing now?
The FREEZE function freezes the INPUT, not the content of the reverb/sustain.
The way to check this is:
1) set sustain to minimum, and reverb size (if in ray trace mode) to any value that is not near the max; for simplicity, set it to minimum.
2) set REVERB SOURCE to 50/50
3) hit FREEZE while you're hearing audio in the DRY path
4) you should now hear frozen audio coming from the FREEZE function.
Save this. Load the preset. Is it playing now? If not, load while playing back audio (specifically: while the input is NOT silent). Is it playing now?
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.
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- KVRAF
- 4370 posts since 15 Sep, 2010
Been experimenting a lot with Adaptiverb last couple of days and I've found one hell of a combo: for those who have the GRM Tools Evolution, place Adabtiverb next to Evolution. Evolution on its own is a monster soundscape machine but with Adaptiverb next to it, man you got some pure digital soundscape madness!
@Simon, I know you have it, give it a try. Crazy outer limit space stuff!
Thanks again Zynaptiq for this crazy reverb, very very inspiring

@Simon, I know you have it, give it a try. Crazy outer limit space stuff!
Thanks again Zynaptiq for this crazy reverb, very very inspiring
- KVRist
- 238 posts since 3 Apr, 2016
I usually don't demo stuff that I can't afford (I don't demo many plugins
), but I guess I'll have to give this and Morph a try after all 
They sound like really interesting and innovative plugins!
I'll download the demos later today!
They sound like really interesting and innovative plugins!
I'll download the demos later today!
