I ended up bouncing down.mindless wrote:OM WTF LOL!!!!1
why don´t you just bounce the track down...
pfff "freeze smeesch"
Get Logic!
Logic? i don't see why you guys like that program.
I ended up bouncing down.mindless wrote:OM WTF LOL!!!!1
why don´t you just bounce the track down...
pfff "freeze smeesch"
Get Logic!
I did not know that.Robert Randolph wrote:Every single one.erussx2 wrote:A little resentment there? Does any other program have track freeze?Robert Randolph wrote:It should, but we're talking steinberg....Wopelka wrote:correct me if i'm wrong, but freezing should take as much time as rendering the same track to .wav
there's A LOT of things that should happen, they always find a way to make for damn sure it doesnt.
I see. Thank you.peppy197 wrote:I did this again and I got 6:23 total time to freeze, BUT as I was talking from memory it was only FOUR tracks and a song of 2 minutes length. (I was diddling with 4 diff songs this week, so...) Not 6 and 3:30.erussx2 wrote: If you think my tracks should only take 5 minutes let me know why and how please. I would appreciate it.
This is with Sampletank2. Now ST2 has lots of its own onboard quality effects therefore NO Cubase FX effects were applied to these tracks (4 stereo "audio-like" from ST2) and one of these tracks only comes into play for the last 10 seconds of play.
So... dont know maybe its total the lack of FX effects.
I also never used the 35 build, stayed at 33.
But the declaration of 30 minutes made earlier by someone seems a bit lenghty?
Allen
I liked the freeze because with four ST2 tracks to bounce, at different markers, and to check that each of these worked well....erussx2 wrote: I ended up bouncing down. SX 2 can bounce in real time. Otherwise it would take just as long as freezing.
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