Vengeance Producer Suite - AVENGER - 1.8.5 the main thread

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
VPS Avenger VPS Avenger 2

Post

ATS wrote: I think your dreaming that it will only cost $180
Actually I'm not, as msvs already wrote that it would very likely be under $199.

Post

€ not $, but apart from that, you are right :)

Post

lolilol1975 wrote:
ATS wrote: I think your dreaming that it will only cost $180
Actually I'm not, as msvs already wrote that it would very likely be under $199.

Don't get me wrong I hope it's free :D
my music: http://www.alexcooperusa.com
"It's hard to be humble, when you're as great as I am." Muhammad Ali

Post


Post

10% CPU-usage for an init-saw and nearly 20% for an supersaw :D wow

Post

on my computer (which is a 3 year old intel 4core 3ghz) it takes 3% INIT and 4% with 5xSupersaw. Reverb turned off. With Reverb it takes globally 2% more. You (&me) dont know the computer which has been used in this video.

Generally, when creating the factory preset library, we always tried to stay below 10% usage per preset for a "normal" playing style (playing 3-4 notes). Of course there are some complex presets which need more than 10%.

It all depends on the preset. You can easily create very much %CPU, when using 8 OSCs, each with 7x Supersaw and 4x chorder, playing then 5 Notes simultaneously... in this case its simple math: 8x7x4x5=1120 OSCs which are playing then (!) This uses 67% CPU on my computer btw... just tried it.
Like I said earlier we do not want to set limits, which avoids this. If the user have the right machine, why shouldn't he do it. You could also "freeze" or sub-bounce such heavy osc tracks. Furthermore the computers will get better and better in the next years.

But what I really recommend is at least 12gb of RAM

furthermore what I can say, that we won't release a 32bit version any more. Its technically not feasible. 64bit only. VST, VST3, AU, AAX

Post

msvs wrote:
But what I really recommend is at least 12gb of RAM
To use one plugin? :lol:

Post

no, to be able to use multiple instances, and other plugins all at once

Post

You have made some excellent expansions for Nexus, such as Sound of the 90s, Hollywood bundle, Analog etc.
Will you release similar expansions for Avenger (for us old timers that are not so much into modern sounds ;-) )?

Post

May I ask, the sounds in that 1.5 long hour demo are mostly synthesised or sample based (escept for pianos, drums and the like, ofc)?

The RAM requirements are brutal (especially considering that my other planned purchase, the Viper synth, is going to be 32 bit only). This should mean that the factory presets heavily rely on samples?

Junging from these demos, i'm not sure if Avenger handles extreme modulations (ultrafast LFOs, anrgy FM sounds etc) really well. This is important for many psytrance sounds.
Last edited by recursive one on Tue Sep 27, 2016 9:29 am, edited 1 time in total.
You may think you can fly ... but you better not try

Post

MirkoVanHauten wrote:10% CPU-usage for an init-saw and nearly 20% for an supersaw :D wow
Yeah I noticed too. And almost 30% when the Euro preset was running. It's brutal. I don't know how powerful the dude's computer is in this video, but that's the thing that users will have to watch with this VSTi.
recursive one wrote:May I ask, the sounds in that 1.5 long hour demo are mostly synthesised or sample based (escept for pianos, drums and the like, ofc)?

The RAM requirements are brutal (especiallyonsidering that my other planned purchase, the Viper synth, is going to be 32 bit only). This should mean that the factory presets heavily rely on samples?

Junging from these demos, i'm not sure if Avenger handles extreme modulations (ultrafast LFOs, anrgy FM sounds etc) really well. This is important for many psytrance sounds.
I'd say wherever the waveform looks like a sample, it's probably a sample, and you can see the vertical bar moving along the sample when it's being played. Wherever the waveform looks like an OSC wave (usually a line), it's probably an OSC. :D

Post

Well, it is not easy to draw a line between a sample and a complex waveform, but when the imprortant characteristics of the resulting sound come from the synth engine (osillator effects, filters, unison etc) then the patch is synthesised, and when it all comes from the sample, then it's sampled ;)
You may think you can fly ... but you better not try

Post

msvs wrote:no, to be able to use multiple instances, and other plugins all at once
So how much RAM does one instance use? 500 MB? :hihi:
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)

Post

msvs wrote:no, to be able to use multiple instances, and other plugins all at once
So 12gb is NOT minimum requirement then

Why not state the facts? You dont know how many instances a user will load, or what other plugins they will use.

Post

I don't think I've been this hyped for a synth (hardware or software) ever before. This truly does look like the be-all/end-all synth. Now if it ever gets to version 2.0 with complex multisampling and scripting it'd even kill Kontakt / Falcon.

Man, this is just awesome!

@Manuel: One thing that quite a few synths miss is the ability to force an Envelope to be monophonic and to be re-triggered on every note down. Is this possible in Avenger? It may seem like an odd request but it can be used to create some wonderfully playable presets.. I take it that if I modulate some effects parameters with an envelope that it becomes automatically monophonic as the effects are global, right? The important bit is that the envelope needs to be properly retriggered every note-on, no matter where in the decay/sustain/release cycle it is.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

Post Reply

Return to “Instruments”