Live Performance

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I'm devising a strategy to use MuLab in a live performance setting much like ppl use Ableton. I'm not interested in something just looping samples in time while I switch them on and off, so the MultiSampla is perfect for stacking samples and assigning zones. Unfortunately, there seems so be no independent ASDR settings for the individual samples in the MultiSampla or independent effects slots for individual samples. It's as if (or just is) the entire MultiSampla is treated as one sample for effects and modular synthesis controls purposes. What I'm looking for is an application that combines the MuSampla controls per sample in the MultiSampla configuration. I though about using MuDrum which allows more control over the independent samples, but you're maxed out at 12 samples in the MuDrum. I assume I could set up a MuDrum instrument for every composition and assign a MuDrum per song (assuming no composition uses more than 12 independent samples), but that seems cumbersome. Ideally, I'd load all of the samples for an entire performance in one MultiSampla instance - but with ASDR, filter, individual effects slots, mute/choke groups (this was already addressed in another thread. Ostensibly, it's on the wish list), etc..

I guess at the end of the day, I could sell out and just get Ableton light or something, but I'd really like to stick it out with MuLab. I think it's a fine, robust application with immense potential.

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Could you not make your own MUX containing all that you need ?
Beauty is only skin deep,
Ugliness, however, goes right the way through

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+1
I agree with bibz1st ,why not try?
You can easily get what you want with Mulab an Mux not waste your time with something like AL light etc..
Just experiment a bit with Mux, It requires a bit of work to dig deep but then you get very good results.
This is just a quick example,you can add everything you need.
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That's brilliant - it didn't even occur to me to build the sampler myself from scratch instead of using a pre-fab design.

Thank you

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You're welcome!
I have several patches in my folder,may have found something that is right for you
if you want to try, it is a drum pad template for drum kits,
I just added a monophonic note tracker module to avoid the sample overlap,It should work:)
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Hi! I did not start this thread, but found it very interesting. Taifunk, thank you for your example. I have a few questions:

1. KEY ARRANGER?
What is the purpose of the key arranger modules? They appear to limit the input to each pad to a single note? Is that for using the instrument from the sequencer and not just live through the pads?

2. SAMPLE START/STOP?
I used the basic sample player (not MuSampler) and the sample did not release when I released the note. It did restart when I retriggered the note. But it always played through the whole sample once. Why?

3. ALIGN & REALIGN SAMPLES
If two samples align perfectly and I change the octave of one, is it possible to quickly realign them both again (perhaps at a different octave) without resetting the controls and retriggering both samples? Alternatively, is there a way sample playback speed changes only occur when a sample restarts?

4. FAKING INDEPENDENT SPEED & DURATION CONTROL
I know MuLab does not have Ableton Live's ability to change pitch & speed indepenendly, but is there a way to fake this ability by loading many different versions of a sample, selectable by two knobs (pitch & speed)?

Thank you all,
--d.vyd

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d.vyd wrote:Hi! I did not start this thread, but found it very interesting. Taifunk, thank you for your example. I have a few questions:
Hi,You're welcome!
1. KEY ARRANGER?
What is the purpose of the key arranger modules? They appear to limit the input to each pad to a single note? Is that for using the instrument from the sequencer and not just live through the pads?
Exactly, I added these to the patch to lock the key of all samples to C4,
a correct explanation from the docs:
Note Key Ranger
Will make sure that the incoming notes are inside the defined range. There are two strategies:
Round Robin: Output key = Min Key + (Input Key modulo (Max Key + 1 - Min Key)). For example if the key range is C3-C4 all C keys will become C3, all F keys will become F3 etc.
Proportional: Output key = Min Key + ((Input Key/127) * (Max Key - Min Key)). The result is rounded to the nearest note. For example if the key range is C3-C4 then C5 will become 60 + ((84/127) * 12) = rounded to 68 = G#3.
2. SAMPLE START/STOP?
I used the basic sample player (not MuSampler) and the sample did not release when I released the note. It did restart when I retriggered the note. But it always played through the whole sample once. Why?
you need to include the sampler inside a patch with a dedicated envelope/amplifier:
Sampler>envelope>amplifier
check the attached example:)
Sampler.zip
Unfortunately I can not answer to the other questions,better to wait suggestions from other users.
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Hi,

I also made a prototype pad based live sequence player (attached). There are two sequences triggered by two pads. Press a pad once and the corresponding sequence starts. Press the same pad again and the sequence stops. This early attempt raised several questions, I'm hoping someone (Taifunk?) might be able to answer:

1. Can I load a MIDI sequence directly into the sequence player module? I could only figure out how to reference a track in the current project.

2. How can I get the same start/stop functionality, but have the sequence play indefinitely? I prefer to keep my hands free to adjust knobs/sliders.

3. Is it possible to use the step sequencer with the pad instead of the sequence player? I couldn't load a MIDI file into the step sequencer or cut-and-paste from the traditional sequencer into the step sequencer. I might not understand the difference between a traditional sequencer and a step sequencer. The latter appears to have much more real-time flexibility, but perhaps each event (note) must have the same duration?

4. Is it possible to have the MUX object output events, but not audio? I tried adding an event output module after the sequence player, closing the object, and finally assigning a target rack to the track, but it didn't work. I ended up adding a rack module into the MUX object and selecting an instrument and outputting audio.

5. If a MUX can output events (not audio) is it then possible to change the target rack on-the-fly via MIDI controller?

-david
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d.vyd wrote:Can I load a MIDI sequence directly into the sequence player module? I could only figure out how to reference a track in the current project.
In the Sequence Player editor you can also open a MuSequence file. Not yet a MIDI file though.
I might not understand the difference between a traditional sequencer and a step sequencer. The latter appears to have much more real-time flexibility, but perhaps each event (note) must have the same duration?
The step sequencer notes can each have a different length.
Is it possible to have the MUX object output events, but not audio?
Yes. It's all defined by the output modules you add in the MUX patch.
If a MUX can output events (not audio) is it then possible to change the target rack on-the-fly via MIDI controller?
No.

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Thank you. How do I convert a MIDI file into a MuSequence file? I tried to right click on a sequence and I looked in the menus for export as sequence. I didn't see how.

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d.vyd wrote:Thank you. How do I convert a MIDI file into a MuSequence file?
In the Sequence Player editor, select a "New" sequence.
Right-click that sequence or click its options button -> Presets -> Import MIDI File.
That way you can also export it as a MIDI file.

Oh, there even is a shorter way: Simply drag-drop the MIDI file on the Sequence Player's sequence field.

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Thanks for the reply to the questions Jo.
d.vyd wrote:I'm hoping someone (Taifunk?) might be able to answer:
Forgive me if I could not answer,sometimes I have a little difficulty with the English language.

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