Screenshots:


Let the debate about commercial 32 bit plugins raise again!


I agree, some of the sounds in the demo are pretty good! They really have a retro vibe to them.recursive one wrote:Some sounds from the psytrance demo are lovely (as far as this word is applicable to the sounds of this kind, lol).
They've made a 64 version of their Renegade by embedding a custom bridge into it. What holds them back from doing the same thing to their other plugins?
How is that different from Angular Momentum's classic WaveDraw/FreeHand VST's, also made with SynthMaker?FM WAVE XR7 is new synthesizer that is moving classic FM synthesis to brand new level. Imagine possibility to draw your own waveforms real time, import computer generated waveforms, edit them and save, modulate all waveforms pitch and amplitude with multistge free-shaping envelopes and much more. This brings you thousands of new sounds and possibilities.
It's available as x64. For some reason jbridge is only needed in x64 version of ableton and studio oneSampleScience wrote:G-Sonique has a new synth: http://g-sonique.com/fmwavexr7wavedrawi ... sizer.html
Let the debate about commercial 32 bit plugins raise again!
Copied from their faq:Numanoid wrote:How is that different from Angular Momentum's classic WaveDraw/FreeHand VST's, also made with SynthMaker?
Yeah, just saw it. I'm tempted to buy the plug just to see how their 64bit bridge works. I'm curious.Lejurai wrote:It's available as x64. For some reason jbridge is only needed in x64 version of ableton and studio oneSampleScience wrote:G-Sonique has a new synth: http://g-sonique.com/fmwavexr7wavedrawi ... sizer.html
Let the debate about commercial 32 bit plugins raise again!
That is interesting, sort of a hardwired modular SynthMaker creation then?Is it true that your instruments are created using the SM program from Outsim Ltd.?
Yes but actually we do not use the inner modules only. The final product is a combination of SM modules and our own algorithms written using code module in C++ Alike and Assembler language. This means there's no way to create our products by SM program with using its standard modules only. Thankful to the SM we are able to use programming environment where we are able to hear the results of our codes and virtual circuits in realtime to catch the best sound. SM environment is very similar to the analog domain, where we began with sound processing and many of our plugins have a very similar inner structure as a real analog circuits.
You should grab some older 1680x1050 screen as secondary. They are practically free and older plugins show up nicelyNumanoid wrote:Not so happy about the GUI, the font used is small and not in high resolution, can look distorted, and difficult to read on a high res screen.
How do I know if I have a HD screen or not? I thought most recent screens were all HD...Lejurai wrote:You should grab some older 1680x1050 screen as secondary. They are practically free and older plugins show up nicelyNumanoid wrote:Not so happy about the GUI, the font used is small and not in high resolution, can look distorted, and difficult to read on a high res screen.
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