Xhun Audio LittleOne : version 4.x Released

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kylie wrote:what would that "lots of additional stuff" be? ;)
Not additional features, for "stuff" I mean "fixes" and "fixes of fixes" in some cases...
I'm very happy, I reduced the CPU-hit by 30%, without affecting/reducing the accuracy side, at all.
kylie wrote:if you ask me (I know you won't anyway) I'd say - ditch AAX for now, but then, february is something that still sounds promising. would have been happy to see it this year, though...
Yes, I think that would be mandatory to avoid postponing the relase date. By the way AAX would be delayed by just a couple of weeks from the release date...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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LittleOne version 3.0 Sneak Preview : EPISODE 11

(...continuing the sneak previews series started this summer...)

https://www.facebook.com/XhunAudio/phot ... =3&theater

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This time, it's all about the two analogue envelope generators...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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LittleOne version 3.0 Sneak Preview : EPISODE 12

https://www.facebook.com/XhunAudio/phot ... =3&theater

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About the Modulation section...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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LittleOne version 3.0 Sneak Preview : EPISODE 13

https://www.facebook.com/XhunAudio/phot ... =3&theater

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Some infos about the Oscillators section...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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LittleOne version 3.0 Sneak Preview : EPISODE 14

https://www.facebook.com/XhunAudio/phot ... =3&theater

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And finally the voltage-controlled filter section !
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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<delete>
Last edited by egbert101 on Sun Feb 04, 2018 11:26 pm, edited 1 time in total.
<list your stupid gear here>

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egbert101 wrote:Looks extremely promising :)
I'm doing my best to make a good product :)
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Here's a suggestion to think about: have an alternative skin which doesn't try to copy the limited interface design of Little Phatty (in that you have to press a button before tweaking a parameter). Instead of those buttons you could have a knob, easily. No? :)

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EvilDragon wrote:Here's a suggestion to think about: have an alternative skin which doesn't try to copy the limited interface design of Little Phatty (in that you have to press a button before tweaking a parameter). Instead of those buttons you could have a knob, easily. No? :)
Uhmm, a déjà vu... :D

Yes eheh, this discussion has occurred many times and one possible solution was indeed what you suggest : an alternate gui with all controls "at the same time" could be made.

If I remember fine it has been proposed in a post on this thread...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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very excited about this synth, i happen to like little one as is ;) I also want it to be a success for xhunaudio so he'll keep making stuff, so maybe its worth considering the alternate gui if more people request it? cheers
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Touch The Universe wrote:very excited about this synth, i happen to like little one as is ;) I also want it to be a success for xhunaudio so he'll keep making stuff, so maybe its worth considering the alternate gui if more people request it? cheers
Thank you for your support :)

that's something to evaluate for sure, I'm not against such thing.

Here're just my thoughts, I don't want to close the door to what I stated above, but :

sincerly, I *really* think that such GUI is not a limitation. The fact that knobs are "not all there, simultaneously" could get scared only if you *listen* to that sentence. "Hey, I don't want my knobs to hide from me... I'd like to see them all, now". :)

Just kidding, but with everyday's usage that will show not to be an issue at all. In the passed years, I created thousands of presets for LittleOne (ver 1.x / 2.x / 3.x), and the fact of "selecting a knob" by pushing a button do not have negative impacts, you will never "lose your time", also if you continuously spend hours and hours making presets as in my case.

But what that is *bringing*, it is the same "vintage" interface of the original hardware, it reminds me a lost epoch when you had to interact with such "interface limitations" and synths *had* to be hardware, and... but I'm a romantic :oops:
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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One does not expect (bad) limitations of a certain hardware to be copied in software verbatim. At least not me. :) Software interfaces have their own advantages, so why not use them?

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EvilDragon wrote:One does not expect (bad) limitations of a certain hardware to be copied in software verbatim. At least not me. :) Software interfaces have their own advantages, so why not use them?
Because I don't consider that as an advantage or limitation... It is exactly what the original looks like. (edit : the pros are a vintage look and feel preserving the original, cons are that it could be improved to make it *perfect*).

Do not misunderstand my words, I *completely* understand you and other Kvrists here saying why (on the hell ??) I made a GUI with the same look and feel of the original including its "limitations", if I could provide a completely new interface - probably I could easily improve it from the original, after all everything could be refined (and reproducing the original "knobs switches and O.S. panels" is undoubtedly more difficult than creating a more "basic" GUI). Or maybe I could use better colors, or I completely re-arrange all controls' position...

But that would be a transformation in something *else*, incoherently different to my eyes.

To be clear : if I made a replica of something like the Korg Poly800, obviously I would change something on the interface, I would add knobs or sliders and improve that (without going too far) just because the original interface is really *too much* unintuitive to use. But that's not the case with LittleOne, definitively.

Basically, I think (within a replica/simulation) if something *theoretically* has a few weak points (without too much bother), they should be preserved as they are, also if they could be improved in some way.

...also if a "3D" environment has everything a "2D" env has + much more, if I'm going to play things like Super Mario or Donkey Kong, I JUST prefer a "limited" 2D environment for them, because that's their proper "environment" and in other contexts, well - they're not "the same thing"... not everything gets better by just adding things...

(I really wish someone understands the last thing I said, without sounding too much strange... :D)
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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:D :) :wink: :( :? :neutral: :o :lol: :P

Any ETA, Bruno?
A well-behaved signature.

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Agree with EvilDragon. I'm not clicking a button for every knob I want to see. That is a sever hardware limitation I wouldn't put up with in software. Sounds great, but will wait until there is a skin with all of the controls visible. As there are so few, I do indeed want to see them all "now". Tabs are annoying enough, but when a tab contains one parameter, yikes.

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