Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
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- KVRAF
- 5914 posts since 25 Jan, 2007
(ahem - see previous post about utilising more space by moving the modulation window to the main, wider pane - double win, more space for LFOs and 2 column widths to see more mod routings at once)msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this.
I should perservere more with them, but I found I consistently got different (and not as pleasing) results using the envelopes, and reverted to LFOs which are just simpler and seemingly smoother for some tasks. As I say, I will dig around more here though to try to get to the bottom of why I'm not loving the envelopes for LFO-style chores.msvs wrote:And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
You're a victim of your own success you know. You allow many ways to do different things, and it means some of your users might want to work in different ways to how you might. I approach it very much from a classic analogue background, and LFOs are a bedrock there. Although I'm far from certain about this, it could be that some of the EDMness that seems embedded into Avenger is a function of a type of programming. At the weekend I'm going to release an absolutely tiny microbank of more analogue sounding ARPs - to my ears they feel quite different to the factory stuff.
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W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
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- KVRAF
- 9640 posts since 5 Aug, 2009
ok thanks manuel, but would it be possible that the INIT preset would be pre-configured from me?msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
i overwrote my init preset but every time i hit INIT or load a new instance it's back to your init setting ....
i always need to load MY init preset every time ..
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRian
- 861 posts since 15 Jul, 2016
Sys > Content > Init preset... pick the patch of your custom init.Caine123 wrote:ok thanks manuel, but would it be possible that the INIT preset would be pre-configured from me?msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
i overwrote my init preset but every time i hit INIT or load a new instance it's back to your init setting ....
i always need to load MY init preset every time ..
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- KVRian
- 698 posts since 17 Sep, 2014
A timing problem occurs on my system when i render/bounce Avenger :
if i render in audio a midi track made with Avenger,eg, a sample kick or a WT with phase reset, the result is not align perfectly to the grid.
if i render 3 ot 4 time the same patch, no modulation or fx, just a raw sample, a little time offset is here, some samples, and it differ everytime i bounce Avenger/
or i you play the same note on 2 tracks with the same Avenger setting, eg, a saw with phase reset, no fx, no mod, and invert the phase of 1 Avenger instance, the result is not null.
if someone can confirme it ( or i have a problem with my setup)
W7 X64
Reaper 5.29
VST3
Thanks in advance
if i render in audio a midi track made with Avenger,eg, a sample kick or a WT with phase reset, the result is not align perfectly to the grid.
if i render 3 ot 4 time the same patch, no modulation or fx, just a raw sample, a little time offset is here, some samples, and it differ everytime i bounce Avenger/
or i you play the same note on 2 tracks with the same Avenger setting, eg, a saw with phase reset, no fx, no mod, and invert the phase of 1 Avenger instance, the result is not null.
if someone can confirme it ( or i have a problem with my setup)
W7 X64
Reaper 5.29
VST3
Thanks in advance
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- KVRist
- 87 posts since 6 May, 2015
Yea, i agree with that, 8 Mod and 8 Pitch Envs are enought for modulation, but they need "Free" mode like LFO's too, in my opinion, that will be great.msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
Woaaaa, just had another one of those massive THUMPS while playing back a track with only two instances of AV, CPU totally cool, in the middle of playback this massive loud THUMP, then afterwards nothing to hear but the UIs are still animated. This is really bad...
As usual, Logic X/Mac.
As usual, Logic X/Mac.
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- KVRist
- 203 posts since 9 May, 2005
Or it is going to overlap with their next release Vengeance Producer Suite - 101 LFO's.msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary.
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- KVRian
- 1107 posts since 30 Jun, 2015
One more wish!
plus open up mod envelope 3 in middle like rest
would defently speed up workflow when checking through patches 
plus open up mod envelope 3 in middle like rest
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
sounds like a variable in the filter or a parameter from a FX jumps out. Could you please save the preset when this happens next time and send to Rene for examination?Sampleconstruct wrote:Woaaaa, just had another one of those massive THUMPS while playing back a track with only two instances of AV, CPU totally cool, in the middle of playback this massive loud THUMP, then afterwards nothing to hear but the UIs are still animated. This is really bad...
As usual, Logic X/Mac.
@Coockie1176ln
good idea, written down
regards
M
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- KVRist
- 39 posts since 2 Nov, 2011
Bump!sheeepsss wrote:I suspected, as I wrote in a previous post, that I could do it with sample stacker. Thanks for the clarification.msvs wrote:use a Samplestacker with a 4x layered sound in each osc.Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8![]()
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
288 x 4 = 1152 OSCs
+ 1x Noise on each OSC... ah and yes you can play 12 Notes with the Drumkit, too
Here's another question.
I was doing some comparison with Avenger and Serum's unison and I noted the following things:
when going from 2 to 7 voices of unison I can match Serum's unison sound quite easily with Avenger's V-saw.
The problem starts when trying to match Serum's unison voices above 7 (8 to 16) especially
in "non random" OSC phase mode (OSC phase retrigger).
I tried to use Chorder mode (0 transpose) and tweak Chorder's Detune (transpose), pan and volume settings in various combinations but I can't get quite the same sound.
I'd describe the sound of Serum's unison above 7 voices as more "focused", more "solid" or "refined" (please excuse me for these very subjective terms) in respect to Avenger's V-saw+Chorder, and the volume produced in Serum is objectively louder although it peaks lower on the channel meter.
These are Serum's settings I'm using, for those who want to experiment :
Default 1 osc saw patch, 16 unison voices, random set to 0, detune (for example) set to 0.07 (ten o' clock).
Is there a method (a precise combination of chorder settings or other methods) that could result in the sound that Avenger would produce if I was simply raising Avenger V-saw voices above 7? I ask this because I believe that Avenger's Unison implementation is quite similar to Serum's till I reach the 7 voices limit.
Are you planning on adding more unison voices (16 or more) in a future Avenger's update?
I don't want to sound picky but I'm used to these kind of starting sounds when creating certain kind of patches and I think this would be an improvement over an otherwise beautiful sounding musical instrument.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16761 posts since 12 Oct, 2008 from Here and there
Three Avengers, some Macro/modwheel/volume automation and a limiter on the master output.
https://soundcloud.com/sampleconstruct/ ... or-avenger
https://soundcloud.com/sampleconstruct/ ... or-avenger
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- KVRAF
- 9640 posts since 5 Aug, 2009
man this thing goes crazy, this is 3 oscs modulated and just played around with 3 macros self modulating, activating the arp, adding effects etc. every thing preset with 3 macros 
yeah this is experimental stuff so dont expect professional play
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https://clyp.it/dqvchwub
yeah this is experimental stuff so dont expect professional play
https://clyp.it/dqvchwub
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRist
- 40 posts since 14 Jun, 2004 from San Francisco
Agreed, I really am liking the sounds and flexibility of this synth and Manuel and Rene are doing their best to squash all the bugs, so kudos to them.SLiC wrote:Yup- a fact that seems to have been lost in the noise! One of the best new synths of 2016 and definitely the most fun!Taurus wrote:I've tested the Avenger again and must say - wow just awesome! -
I'm running it on my ancient Q6600 machine. I think this synth has given me a reason to upgrade to a faster machine!
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- KVRist
- 195 posts since 21 Jul, 2004 from Brazil
Pencil drum edit?
System Mac Sierra
System Mac Sierra
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Last edited by plauto on Thu Dec 15, 2016 10:12 pm, edited 1 time in total.

