Vengeance Producer Suite - AVENGER - 1.8.5 the main thread

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
VPS Avenger VPS Avenger 2

Post

Mod envelopes sync alright already.

Post

msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this.
(ahem - see previous post about utilising more space by moving the modulation window to the main, wider pane - double win, more space for LFOs and 2 column widths to see more mod routings at once)
msvs wrote:And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
I should perservere more with them, but I found I consistently got different (and not as pleasing) results using the envelopes, and reverted to LFOs which are just simpler and seemingly smoother for some tasks. As I say, I will dig around more here though to try to get to the bottom of why I'm not loving the envelopes for LFO-style chores.

You're a victim of your own success you know. You allow many ways to do different things, and it means some of your users might want to work in different ways to how you might. I approach it very much from a classic analogue background, and LFOs are a bedrock there. Although I'm far from certain about this, it could be that some of the EDMness that seems embedded into Avenger is a function of a type of programming. At the weekend I'm going to release an absolutely tiny microbank of more analogue sounding ARPs - to my ears they feel quite different to the factory stuff.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

Post

msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
ok thanks manuel, but would it be possible that the INIT preset would be pre-configured from me?
i overwrote my init preset but every time i hit INIT or load a new instance it's back to your init setting ....
i always need to load MY init preset every time .. :(
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Post

Caine123 wrote:
msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
ok thanks manuel, but would it be possible that the INIT preset would be pre-configured from me?
i overwrote my init preset but every time i hit INIT or load a new instance it's back to your init setting ....
i always need to load MY init preset every time .. :(
Sys > Content > Init preset... pick the patch of your custom init.

Post

A timing problem occurs on my system when i render/bounce Avenger :
if i render in audio a midi track made with Avenger,eg, a sample kick or a WT with phase reset, the result is not align perfectly to the grid.
if i render 3 ot 4 time the same patch, no modulation or fx, just a raw sample, a little time offset is here, some samples, and it differ everytime i bounce Avenger/
or i you play the same note on 2 tracks with the same Avenger setting, eg, a saw with phase reset, no fx, no mod, and invert the phase of 1 Avenger instance, the result is not null.
if someone can confirme it ( or i have a problem with my setup)
W7 X64
Reaper 5.29
VST3
Thanks in advance

Post

msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary. I hardly used more than 2 LFOs in the 500 presets of the content. There are soooo much other modulation sources. The Mod and Pitch Envs can be used like LFOs (and are much more powerful), even the StepSQs run like a LFO, with simple shapes and Contour you can even make is smooth like sines. Furthermore you also have the Vibrato LFO as an additional LFO *PER OSC* (so thats actually +8 LFOs if 8Oscs used)
Yea, i agree with that, 8 Mod and 8 Pitch Envs are enought for modulation, but they need "Free" mode like LFO's too, in my opinion, that will be great. :tu:

Post

Woaaaa, just had another one of those massive THUMPS while playing back a track with only two instances of AV, CPU totally cool, in the middle of playback this massive loud THUMP, then afterwards nothing to hear but the UIs are still animated. This is really bad...

As usual, Logic X/Mac.

Post

msvs wrote:we can make 100 LFOs, it are just some variables in the code. But I do not think there is space for this. And I personally do not think its necessary.
Or it is going to overlap with their next release Vengeance Producer Suite - 101 LFO's.

Post

One more wish!
516.png
516 2.png
plus open up mod envelope 3 in middle like rest :) would defently speed up workflow when checking through patches :)
You do not have the required permissions to view the files attached to this post.

Post

Sampleconstruct wrote:Woaaaa, just had another one of those massive THUMPS while playing back a track with only two instances of AV, CPU totally cool, in the middle of playback this massive loud THUMP, then afterwards nothing to hear but the UIs are still animated. This is really bad...

As usual, Logic X/Mac.
sounds like a variable in the filter or a parameter from a FX jumps out. Could you please save the preset when this happens next time and send to Rene for examination?

@Coockie1176ln
good idea, written down

regards
M

Post

sheeepsss wrote:
msvs wrote:
Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8 :D
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
use a Samplestacker with a 4x layered sound in each osc.
288 x 4 = 1152 OSCs

+ 1x Noise on each OSC... ah and yes you can play 12 Notes with the Drumkit, too
I suspected, as I wrote in a previous post, that I could do it with sample stacker. Thanks for the clarification.

Here's another question.
I was doing some comparison with Avenger and Serum's unison and I noted the following things:
when going from 2 to 7 voices of unison I can match Serum's unison sound quite easily with Avenger's V-saw.
The problem starts when trying to match Serum's unison voices above 7 (8 to 16) especially
in "non random" OSC phase mode (OSC phase retrigger).
I tried to use Chorder mode (0 transpose) and tweak Chorder's Detune (transpose), pan and volume settings in various combinations but I can't get quite the same sound.
I'd describe the sound of Serum's unison above 7 voices as more "focused", more "solid" or "refined" (please excuse me for these very subjective terms) in respect to Avenger's V-saw+Chorder, and the volume produced in Serum is objectively louder although it peaks lower on the channel meter.
These are Serum's settings I'm using, for those who want to experiment :
Default 1 osc saw patch, 16 unison voices, random set to 0, detune (for example) set to 0.07 (ten o' clock).
Is there a method (a precise combination of chorder settings or other methods) that could result in the sound that Avenger would produce if I was simply raising Avenger V-saw voices above 7? I ask this because I believe that Avenger's Unison implementation is quite similar to Serum's till I reach the 7 voices limit.
Are you planning on adding more unison voices (16 or more) in a future Avenger's update?
I don't want to sound picky but I'm used to these kind of starting sounds when creating certain kind of patches and I think this would be an improvement over an otherwise beautiful sounding musical instrument.
Bump!

Post

Three Avengers, some Macro/modwheel/volume automation and a limiter on the master output.

https://soundcloud.com/sampleconstruct/ ... or-avenger

Post

man this thing goes crazy, this is 3 oscs modulated and just played around with 3 macros self modulating, activating the arp, adding effects etc. every thing preset with 3 macros :D
yeah this is experimental stuff so dont expect professional play ;).

https://clyp.it/dqvchwub
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Post

SLiC wrote:
Taurus wrote:I've tested the Avenger again and must say - wow just awesome! -
Yup- a fact that seems to have been lost in the noise! One of the best new synths of 2016 and definitely the most fun! :tu:
Agreed, I really am liking the sounds and flexibility of this synth and Manuel and Rene are doing their best to squash all the bugs, so kudos to them.

I'm running it on my ancient Q6600 machine. I think this synth has given me a reason to upgrade to a faster machine!

Post

Pencil drum edit?
System Mac Sierra
You do not have the required permissions to view the files attached to this post.
Last edited by plauto on Thu Dec 15, 2016 10:12 pm, edited 1 time in total.

Post Reply

Return to “Instruments”