Point 1) The participation by a well known and one of the leading German Music Creation Magazines is just annoying. Nothing against a little promotion, but where do we draw the line for "commissioned work" and "certain companies"?
Point 2) Wavesfactory...
Wavesfactory responded with this:Aloysius wrote:(a) Are you sure about that? I bought their W-Buzz for Kontakt. It was priced at €9.95 EUR back in 2013.
Personally, I find this move a bit strange. So it's more bugging me than a clear rule violation. The analogy that "other developers shouldn't have joined then either" wouldn't work in this case. Because they did (!) create new tools based upon their skill set and their already developed, internal SDKs. Nothing that was released prior.wavesfactory wrote:Hey guys!
Just to clarify the confusion between W-Buzz and SnareBuzz.
W-Buzz was a sample library for Kontakt containing samples from an electric bass recorded through a mic positioned at the wires of a snare drum.
SnareBuzz is an audio effect plugin that simulates the snare wires coded by me as I'm learning how to do plugins right now.
Same concept, different beasts! One was a sample library and the one is an audio effect that doesn't use samples at all.
It's like saying "this painting should be removed from the gallery because he already used the blue colour in another painting".
Which brings me to Point 3) AutoTonic
This one is a clear violation of the rules. While the development time of over 4 years can be debated upon, same with the "reuse of assets" (e.g. a saturation module, a specific filter, etc). The clear violation here is that the "full version" of the software has been released in July 2016. The "Player" is basically a run-down version of the already released commercial tool (both being possible to be bought individually, or via subscription). "AutoTonic Player" acts as their demo version.
And this breaks the rules according to this sentence:
Your entry must be an original creation made by you (your team / crew / company / family). Of course you may reuse code / modules / development frameworks, but the actual plug-in / application / sound library should be a new, original creation, not just an obviously cut-down subset of a program you have already written
While this is definitely a point for debate (not in here though) - it's nothing new and happened since the first Developer Challenge in 2006 (which was announced way in advance, therefore better preparation time).wehkah wrote:The biggest thing is the lack of quality plugins, too much halfbaken programming course examples are in the challenge this year. A few cool ideas but no real invention. Just my point.
This thread on the other hand is supposed to talk about (possible) rule violations and (possible) changes for the better in the future. Making a good impression at NAMM is one thing, though I'm fairly sure that the CEO's of KVR (and therefore MUSE Research) are already part of the NAMM (may it be as visitors, or friends, we will never know)
But this is just a drop in the ocean IMO.
IMO we need to talk about the prize distribution (a concern I'm having for years at this point), what happens if somebody clearly violates the rules and you're getting caught during the process (as it clearly happened here). How do we report this? Will something even happen?! If not, what message will this be for future Developer Challenges?
Also... can we maybe pull this challenge off yearly, or every other year? To get some sort of rhythm/habit with this as this draws just as much attention to KVR, as does the One Synth Challenge, the Mix Challenge and the "Music Cafe Songwriting Competition". And can we slightly modify the rule set in the future (e.g. Points Distribution not only for the "top 5" candidates).
