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I thought I'd post this video since some may not visit the thread in the effects forum. Anyway this is just a preview of things I've been working on with MTR. Feel free to share your thoughts.


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Nice video!

Only the distance I find not too convincing. Is this now some macro control you did by yourself? Because if you want to make a realistic depth control, you need to care also about dynamic predelay or attack on the wet signal (like a negative transient shaping).


Maybe also it would be nice if you would add a dry sound reference next to your reverbed, because without relation, it's maybe hard to hear the depth.

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Thanks.

I did make the distance control myself. I left the predelay out because of course it depends on the room size, but also people generally like to set it themselves. Perhaps I should have moved it in the video though. I guess I shouldn't have been so lazy. In the video I do play the dry signal as well as the distance at 100%. Of course the 1st demo with the drums I didn't do it, but the vocal example had it.

Thank you for your feedback. It is good to hear what people think, so I can make presets that are useful for everyone.

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Well, if you see reverb as a simple reflection model on a rear wall, the pre delay changes of course with the z-position of the instrument. The more near the instrument is to the rear wall, the shorter the pre delay will be (time diffence of dry/wet signal), but also the overall delay of the instrument will increase in relation to the other instruments.

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I think Predelay isn't really doing what many people think. It's not really anything that happens in real world (if you count on using dry/wet). So basically engineers use it to "fit the reverb to the song", but it doesn't really have that much psychoacoustic meaning.
Vojtech
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I actually think that it is quite important as soon as you want to move objects in 3d around. And I would say lot of reverb vendors or not aware of the importance and also only see it as a tool to separate from dry amount for better perception in the mix. I also missed that in MReverb tests, btw.

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