This sounds great. Two questions:Urs wrote:I just spent the past few days aggressively optimising UI drawing. There are a few new glitches now on Windows (occasional hair line borders, depending on UI size), but according to the profiling software the CPU consumption has been reduced to 25% of what's currently out there from us. Which was always okay for turning knobs and stuff, but some people had problems dragging windows, or generally a laggy feel. I hope that's gonna be over soon. Once we get this tested and confirmed to work, I'll work on those glitches.
With that we might not need to go GPU.
(I always thought the blur effect of our oscilloscopes was the culprit for laggy drawing, but actually it was rendering certain waveforms vertically instead of horizontally and a stupid line segement ordering bug. Add to that, we used native drawing on Mac which was 3 times slower than our own path renderer. Our new renderer is ten times faster than Apple's native solution on intricate oscilloscope paths).
- U
When I open a u-he plugin it will be entirely white for a moment before showing the GUI. (I'm on Windows 10.) I'm sensitive to light so this isn't the most pleasant thing. Is this now no longer an issue?
Will this allow display refresh rate (say 60 fps) updating oscilloscopes? It's noticeable when dragging a control that it becomes more smooth, and I do quite like how that looks.

