Synapse Audio Minimoog emulation "The Legend" for VST/AU and RE released!

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The Legend

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Ingonator wrote:So if that is so easy how could i play a polyphonic instrument from multiple instances of Repro-1 in real-time using this setup:

- Windows 10 764-bit
- Live 9.71, Cubase Pro 9.0.1 or Bitwig Studio 1.3.15 as hosts (using Live 9 is preferred)
- NI Komplete Kontrol S61 controller keyboard

I tried using those free midi routing plugins:
- PLZmidi MIDIPolyphony
- ReaJS VST2 plugin with MIDIChordSplitter script
- Xhip Notelogic
I found this (read post #8):
https://www.native-instruments.com/foru ... rk.192247/

ED already participated in the above thread.

Anyway, I think there are some workarounds I can think of (not live though). I can record the chords with any other poly synth (midi) and then 'explode' it or split the midi into midi files (like I do with drums sometimes to separate the kick, snare, ...etc into their own tracks). Then, insert 3 or 4 instances of the mono synth each with one (monophonic) line.

Another thing I could do is to just make the desired poly chords in a poly synth, then insert one instance of the monophonic synth and make a preset near that poly sound, and then layer it with the poly to get that thickness or character or whatever!

Isn't also difficult to make all those thick sounds to sit in the mix?
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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Seems like this thread is no longer about The Legend.

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Quick question for those who own The Legend and also have Monark.

I am about to begin a prog rock project emulating various groups from the 70s. I know some of these had to use a Minimoog.

Is The Legend that far superior to Monark like MODO Bass is to just about everything else out there or is Monark close enough that nobody is really going to tell the difference?

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EnGee wrote:
Ingonator wrote:So if that is so easy how could i play a polyphonic instrument from multiple instances of Repro-1 in real-time using this setup:

- Windows 10 764-bit
- Live 9.71, Cubase Pro 9.0.1 or Bitwig Studio 1.3.15 as hosts (using Live 9 is preferred)
- NI Komplete Kontrol S61 controller keyboard

I tried using those free midi routing plugins:
- PLZmidi MIDIPolyphony
- ReaJS VST2 plugin with MIDIChordSplitter script
- Xhip Notelogic
I found this (read post #8):
https://www.native-instruments.com/foru ... rk.192247/

ED already participated in the above thread.

Anyway, I think there are some workarounds I can think of (not live though). I can record the chords with any other poly synth (midi) and then 'explode' it or split the midi into midi files (like I do with drums sometimes to separate the kick, snare, ...etc into their own tracks). Then, insert 3 or 4 instances of the mono synth each with one (monophonic) line.

Another thing I could do is to just make the desired poly chords in a poly synth, then insert one instance of the monophonic synth and make a preset near that poly sound, and then layer it with the poly to get that thickness or character or whatever!

Isn't also difficult to make all those thick sounds to sit in the mix?
First many thanks for your reply. :)

I had seen that post in the NI forum too and it sounds very compiicated and like a real PITA (besides taht i already know a workaround for getting Monark playing polyphonic while since i got The Legend i no longer really need that...).

The other tip you give seems to be more or less obvious but should hardly work when playing the synth in real-time like it would be wit ha synth taht has a proper poly mode (including e.g. The Legend).
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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wagtunes wrote:Quick question for those who own The Legend and also have Monark.

I am about to begin a prog rock project emulating various groups from the 70s. I know some of these had to use a Minimoog.

Is The Legend that far superior to Monark like MODO Bass is to just about everything else out there or is Monark close enough that nobody is really going to tell the difference?
Monark sounds a bit better to ME than Legend (i have tested them both side by side). Which one is closer to a real Minimoog, i have no idea. The A/B demos posted here some pages ago between Legend and a real Minimoog are impressive i must say. Even with pretty extreme settings. But, so are the Monark A/B demos with a real Minimoog (to be found on NI's website). I guess that's not of much help for you though. :) Don't think you can go wrong with either.
Last edited by chk071 on Fri Jan 13, 2017 10:36 pm, edited 1 time in total.

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Mutant wrote: 1. Set up a MIDI input track, put the polyphony plugin on it.
2. Route MIDI data from that track to whatever number of tracks you want to have polyphony (less or equal to 16).
3. Set some MIDI channel gate on these tracks or set the plugins to respond only on channels 1...16.
That's it.
So with "MIDI data" do you mean recorded MIDi or playing in real-time? what i am searching for is playing the synth in real-time.

Besides that what you mentioned is more or less what i already tried. Not sure if Cubase Pro 9 or Live 9.7.1 are "proper hosts" by your definition... :)
Last edited by Ingonator on Fri Jan 13, 2017 10:39 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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wagtunes wrote:Quick question for those who own The Legend and also have Monark.

I am about to begin a prog rock project emulating various groups from the 70s. I know some of these had to use a Minimoog.

Is The Legend that far superior to Monark like MODO Bass is to just about everything else out there or is Monark close enough that nobody is really going to tell the difference?
I have both and owned a real Mini long time ago (+ any other commercial or free Minimoog emulation at least for a short time). I would choose The Legend any day now. You also do not need to laod Reaktor to use it.
Last edited by Ingonator on Fri Jan 13, 2017 10:57 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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To me, The Legend sounds closer to a Minimoog. As to which sounds better, that is entirely personal. But if you already got Monark, you already got enough of the Minimoog sound, so don't bother, stay with it. Of course, for someone wanting that sound, and doesn't have any, The Legend is the superior plugin, hands down (sound, features, CPU usage, flexibility, ease of use, etc..).
Last edited by Yorrrrrr on Fri Jan 13, 2017 11:05 pm, edited 4 times in total.

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Ingonator wrote:
Mutant wrote: 1. Set up a MIDI input track, put the polyphony plugin on it.
2. Route MIDI data from that track to whatever number of tracks you want to have polyphony (less or equal to 16).
3. Set some MIDI channel gate on these tracks or set the plugins to respond only on channels 1...16.
That's it.
So with "MIDI data" do you mean recorded MIDi or playing in real-time? what i am searching for is playing the synt in real-time.

Besides that what you mentioned is more or less what i already tried. Not sure if Cubase Pro 9 or Live 9.7.1 are "proper hosts" by your definition... :)
Real time.
1 track gets MIDI from your keyboard controller, sends MIDI played on 1 channel to 8 tracks as 8 different MIDI channels.
If it is impossible to route MIDI data stream like that, then it is not a proper host.
[====[\\\\\\\\]>------,

Ay caramba !

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Mutant wrote:
Ingonator wrote:
Mutant wrote: 1. Set up a MIDI input track, put the polyphony plugin on it.
2. Route MIDI data from that track to whatever number of tracks you want to have polyphony (less or equal to 16).
3. Set some MIDI channel gate on these tracks or set the plugins to respond only on channels 1...16.
That's it.
So with "MIDI data" do you mean recorded MIDi or playing in real-time? what i am searching for is playing the synt in real-time.

Besides that what you mentioned is more or less what i already tried. Not sure if Cubase Pro 9 or Live 9.7.1 are "proper hosts" by your definition... :)
Real time.
1 track gets MIDI from your keyboard controller, sends MIDI played on 1 channel to 8 tracks as 8 different MIDI channels.
If it is impossible to route MIDI data stream like that, then it is not a proper host.
+ It is possible to give the first voice prio, or RR the lot. Which is nice.

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Ingonator wrote:
Mutant wrote: 1. Set up a MIDI input track, put the polyphony plugin on it.
2. Route MIDI data from that track to whatever number of tracks you want to have polyphony (less or equal to 16).
3. Set some MIDI channel gate on these tracks or set the plugins to respond only on channels 1...16.
That's it.
So with "MIDI data" do you mean recorded MIDi or playing in real-time? what i am searching for is playing the synth in real-time.

Besides that what you mentioned is more or less what i already tried. Not sure if Cubase Pro 9 or Live 9.7.1 are "proper hosts" by your definition... :)
The steps are basically...

Pre-Condition: map your softsynth to a hardware controller, otherwise you're going to have to duplicate synth settings each time you change a parameter.

1. Setup the MIDI Polyphony plugin on instrument/MIDI track 1 - set it up to output each note on a different MIDI channel
2. Add your monophonic soft synth to a new instrument/MIDI track 2
3. Set the MIDI Polyphony plugin's output to the input of your monophonic soft synth - use MIDI channel 1
3. Add your monophonic soft synth to a new instrument/MIDI track 3
4. Set the MIDI Polyphony plugin's output to the input of your monophonic soft synth - use MIDI channel 2
5. Repeat the last two steps for as many notes of polyphony as you need - remember to increase the MIDI channel on the monophonic softsynth each time
6. Once you have all your soft-synths setup on different tracks, receiving different MIDI channels from your polyphony plugin, then Enable Input Monitoring on all these tracks
7. With input monitoring on the other tracks, select to activate track 1, turn on input monitoring
8. Adjust your gain (playing a chord here can be VERY loud)
9. You probably want to route all the instrument tracks to a buss
10. Play polyphonically...

Result: You can now play your mono softsynth in realtime with as many notes polyphony as you've added instances for. The MIDI Polyphony plugin will transmit each note on a separate MIDI channel like an MPE controller, and each one will be received with no latency by the various instances and summed at the buss.

If you've mapped your synth to a controller (I have every Repro-1 and Legend parameter mapped to my System-8), then you can even create, edit, tweak sounds on the fly.

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Funkybot's Evil Twin wrote:...
10. Play polyphonically...
11. Remove the synth plugins and save the project as a default "mono to poly", so you dont have to repeat all the steps ever again, except loading whatever mono synth plugins on the poly tracks.
[====[\\\\\\\\]>------,

Ay caramba !

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Mutant wrote:
Funkybot's Evil Twin wrote:...
10. Play polyphonically...
11. Remove the synth plugins and save the project as a default "mono to poly", so you dont have to repeat all the steps ever again, except loading whatever mono synth plugins on the poly tracks.
12. Connect all different mod-able knobs to macro's. So you can change the parameters of all synths at once... :tu:. (if you don't use a hardware controller)

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So many seem to want polyphony out of the the Mini. How many would be interested in a Synapse 6 Voice Memorymoog?
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:So many seem to want polyphony out of the the Mini. How many would be interested in a Synapse 6 Voice Memorymoog?
Its not really different enought from a mini to be of use (to me). I'd rather see a completely different synth.

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