One Synth Challenge #96: Nabla by Full Bucket (Voting Over)

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phace wrote:wow beautiful sounds being posted here, Just want to get one thing clear - are we allowed to use shareware 3rd party plugin effects or is it just freeware plugins & native DAW plugins?
If you can download these shareware fx for free and use them for free I see no problem.
Which FX are you thinking about?

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rghvdberg wrote:
phace wrote:wow beautiful sounds being posted here, Just want to get one thing clear - are we allowed to use shareware 3rd party plugin effects or is it just freeware plugins & native DAW plugins?
If you can download these shareware fx for free and use them for free I see no problem.
Which FX are you thinking about?
Ultrafunk fx:Reverb, I've just been using it for a long time but I can replace it with kjaerhus classic reverb if needs be.

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rghvdberg wrote:It's all nabla. It's more the processing; compression and EQ, that makes the sound of the drums but I can export the patches if you like. Will take some time so be patient plz.
Well done there Rob. I am OK with the dark secrets of post processing to get a drum/perc decent sound - but a starting point with the patches would be very welcome ... I am impressed, really.

Will probably layer up a few instances for the piano like sound - gotta emulate the difference between damped and undamped notes to start with, and also some of the interactions from overstrung strings as well. So, long way to go there yet.

I also want to emulate the difference between wound and non-wound strings for my guitar sound as well, so layers and work needed.

Would be nice to also do the CC control trick on volume to emulate velocity - not too hard in REAPER to do, just fiddly.

I'll watch out for the patches, as and when. No rush, but thanks a bunch for the offer.

Cheers, keep riffin'

dB

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EDIT 09.02.2017: Removed the Link to the Song. Find my Submission later on this thread, on Page 8, viewtopic.php?f=1&t=478584&start=105#p6700637

Here you are with an updated Version of my track "] OSC:96 ["

I've built some clarity in it by leaving stuff out and cutting frequencies compared to the previous version. Added a crash like sound and a short HH to the previous version...Just give it a try and let me know what you think.

- Best viewed with sub woofer switched on -

Regards
]Peter:H[
Last edited by ] Peter:H [ on Thu Feb 09, 2017 7:15 pm, edited 2 times in total.

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doctorbob wrote: Would be nice to also do the CC control trick on volume to emulate velocity - not too hard in REAPER to do, just fiddly.
Since I did not understand the CC control trick (and still don't) I was wondering how to maybe do it a different way.
After some time thinking about it(and not getting far), a person on YouTube that I subscribe to came out with a video that was almost exactly what I wanted (minus a simple randomize in a range function). A happy coincidence.

It ends up being very simple and the result is very close to the velocity range in the piano roll only in the volume automation lane instead.



The rest of their videos are very informative as well. :tu:
Win10 x64, Reaper 6.XX x64, i5-3330, 8gb ram, GTX-970, UC-33, Panorama P4, Wharfedale Diamond 8.2 and JVC HA-RX700

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@Peter:H I think it's a cool track, unique sounds.. makes me picture pirates for some reason, pirates finding the gold :P

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phace wrote:
rghvdberg wrote:
phace wrote:wow beautiful sounds being posted here, Just want to get one thing clear - are we allowed to use shareware 3rd party plugin effects or is it just freeware plugins & native DAW plugins?
If you can download these shareware fx for free and use them for free I see no problem.
Which FX are you thinking about?
Ultrafunk fx:Reverb, I've just been using it for a long time but I can replace it with kjaerhus classic reverb if needs be.
Is there an official website to download the ultrafunk plugin? The ultrafunk website said it has sold the plugins.

But, hey .. it's a reverb, I don't think anyone really minds if you use that plugin.

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doctorbob wrote: Well done there Rob. I am OK with the dark secrets of post processing to get a drum/perc decent sound - but a starting point with the patches would be very welcome ... I am impressed, really.
patches - https://github.com/rghvdberg/OSC96_Nabl ... ussion.zip
  • Kick1 (body)
    Pitch drop done with pitchbend. I chose a length of about 0,075 seconds
    Note played is F#2
    Selectie_133.png
    EQ hi pass 30 hz, boost at 60 hz, cut at 260, boost 2K, hi shelf 7k
  • Kick2 (smack)
    Note played is G#2
    No pitch drop but resonance filter sweep
    HP 60 hz, cut 250, boost 700 LP 8K
  • Kick3 (transient)
    Actually this is just a short noise chirp ;-)
    Note played is G#2
    HP 300, boost 2,8 K
  • Route them to a bus apply EQ and compression.
    Because I don't really know what I'm doing I always refer to this site for compression and EQ tips
    http://www.benvesco.com/blog/mixing/200 ... mpression/
  • Snare1 (body)
    Selectie_134.png
    Small pitch drop, length 0,025 seconds
    Note played C4.
    As you can see, I didn't draw the pitch bend all the way down.
    EQ: HP 80 hz
  • Snare 2 (sizzle)
    just some noise ;-)
    EQ: HP 80 hz
  • Route them to a bus
    Steal EQ and compression tips from : http://www.benvesco.com/blog/mixing/200 ... mpression/
  • Hi-hats
    again, short noise patch, bandpassed
    used Tal-Filter2 to autopan, get some width in there (tip from Z.prime)
  • Clap
    Short noise patch, bandpassed
    Play 3 very short notes, in a very short time ( 50ms)
    Add some reverb -> clap ;-)
    Selectie_135.png
  • Route all above busses / tracks to a drum bus and process further if you want
Hope this helps someone

Rob
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Last edited by rghvdberg on Wed Feb 08, 2017 11:16 am, edited 1 time in total.

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Ohohoh, I can't wait to show off my drums! :hyper: ...it's shocking how awesome nabla does drums even with very little trickery, except an envelope on pitch bending. It can sound uncanny and I'm completely thrilled for a few days now! If all goes well, I'll have a bit of a bigger piece this month. 8)

Nice going, though, Bob, very sweet 70/80 pop touch (on the nose, actually!)! :tu:
...I'm more, hmmmm...going for a kind of rock touch, I'd say. :hihi:

By the way, I've just tried Abstract Chamber (free reverb), which has a nice sound to it, too.

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How do you guys do sidechaining? I'd like to hear some ideas. Do you put a compressor on each track that needs sidechained compression, or do you route all such tracks to one single track and put a compressor on that one?
And another question: I frequently hear this FOTF type sidechaining that continues even though the kick drum isn't playing. How is that done? Draw automation or have something like a "ghost kick" that is not audible but routet into sidechain compressors ... or something completely different?

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Carl_saved wrote:How do you guys do sidechaining? I'd like to hear some ideas. Do you put a compressor on each track that needs sidechained compression, or do you route all such tracks to one single track and put a compressor on that one?
And another question: I frequently hear this FOTF type sidechaining that continues even though the kick drum isn't playing. How is that done? Draw automation or have something like a "ghost kick" that is not audible but routet into sidechain compressors ... or something completely different?
you are right: put a kick on a track but don't route it to master
use that kick as sidechain source ..

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Now do all this percussion stuff with a real Delta. :hihi:
Ingenious! :clap:

Cheers Björn

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Tehehehe, but I'm not using "god mode" on mine...I am using it on one or two sounds thus far, though. :oops:

As for sidechaining, in MuLab the modular mode is so wonderful to do the routing. I have groups, in a way, that may respond to specific masters, so to say. For example, the main group always goes through a compressor, which has kick and toms or even snare hooked into the sidechain so they will stick out. Since I'm doing more of a rock piece right now, it's rather subtle, though.
Every now and then I have a really significant lead instrument, which I want to dominate over the others. Then I have a separate compressor with the lead as sidechain and all the instrument that should go down when it plays run through it then.
Sometimes I have a few secondary groups, where one instrument is supposed to suppress the others, so they get such a compressor structure, too.
Stuff can evolve, but it's important not to go too complex and lose track of what's happening. This kind of chaos could confuse the overall mix in vicious ways.

Anyway, the modular editing in MuLab makes this super pleasant to deal with! :hyper:

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Full Bucket wrote:Now do all this percussion stuff with a real Delta. :hihi:
Ingenious! :clap:

Cheers Björn
PM me for my address and send me the Delta :lol: :hyper: :hihi:

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Yah, the other funny thing to visualize is that every instance we use would represent a Delta in the room...I'd be filling a warehouse by now for sure! My snare drum runs on three instances. :o
...long live the virtual music studio! :hyper:

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