Let's build a mega-Synth

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Hey guys,

this thing sounds really good to myself. it is almost finished.
Only Pitchbend-range and Glide-Mapping (portamento) in the MISC section is missing. Perhaps someone can add this?
i ahve no time this weekend to finishe this :-(
2017-03-25_07h23_46.jpg
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urvieh wrote:Hey guys,

this thing sounds really good to myself. it is almost finished.
Only Pitchbend-range and Glide-Mapping (portamento) in the MISC section is missing. Perhaps someone can add this?
i ahve no time this weekend to finishe this :-(
you have done a great job with this patch,thank you urvieh:)

Unfortunately I do not know how to add that (if there is a way?)
I checked the patch,there's something to be fixed in volume envelope,
you have to set the decay level to 100% and make it unipolar> right-click on the adsr module and uncheck "bipolar mode" :wink:
urvieh wrote:In my opinion, a synth must be easy to use. I do not want to set 1000 parameters before I can hear something :-)
I am totally agree :D

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Taifunk wrote:
urvieh wrote:In my opinion, a synth must be easy to use. I do not want to set 1000 parameters before I can hear something :-)
I am totally agree :D
+1

In fact that's the essential filosofy behind the MUX preset system and its front panels. Contrary to many full featured VSTs that want to include everything and hence have a complex UI, each MUX patch/preset is a specialized patch focusing on a certain sound or effect. The parameters and controls in the front panel are all very relevant and have immediate effect even for non-tech users that simply want to have fun / make music by tweaking easy to use front panels. And if a certain patch doesn't reach what the user is looking for, he can switch to other patches. So instead of some complex synths trying to cover all, many specialized synths and all together they cover a wide span. It's a different view. That said i respect the more traditional view too, i know there are users who prefer complex wide-range synths rather than simple specialized synths. And there is a in-between zone too of course. I also appreciate the nice front panel designs some users make, and that's motivating for further extending the front panel options.

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mutools wrote:
Taifunk wrote:
urvieh wrote:In my opinion, a synth must be easy to use. I do not want to set 1000 parameters before I can hear something :-)
I am totally agree :D
+1

In fact that's the essential filosofy behind the MUX preset system and its front panels. Contrary to many full featured VSTs that want to include everything and hence have a complex UI, each MUX patch/preset is a specialized patch focusing on a certain sound or effect. The parameters and controls in the front panel are all very relevant and have immediate effect even for non-tech users that simply want to have fun / make music by tweaking easy to use front panels.
I Was wondering if there was a module that could scale or reverse modulation or Knob control. For instance, if there a way to make one knob do many things with various settings? I would like to design a filter preset that increase the bass as the cutoff gets lower and vise versa with one knob. Imagine a module like an xy map. X goes in and y comes out depending on the like curve (user defined) that would mean we could make really complex routing under the hood of certain mux present.
~Pyrotek45

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Pyrotek45 :D :hihi: :tu:
Orion, Bitwig, Tracktion, Mixbus :party: :tu: :clap:
Win 10, intel i7, ram 20 steinberg UR22mkII :wink:

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Meta-parameters can control many target parameters, also with reversed value range etc.

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mutools wrote:Meta-parameters can control many target parameters, also with reversed value range etc.
Yes but with an xy mapper, you can create detuning curves that can mimic things such as the jp8000(whos curve is not linear), which raises the question. How come this patch has separate oscillator to detune, doesn't one oscillator have several layers?
~Pyrotek45

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Indeed each oscillator can have many detuned layers to create super-fat sound.

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Hi Jo, I know this is a FR but it would be useful to have the selected layer type in the drop down menu highlighted, its not always obvious. Not in the deep or quick edit menus
Beauty is only skin deep,
Ugliness, however, goes right the way through

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Taifunk wrote: you have done a great job with this patch,thank you urvieh:)

Unfortunately I do not know how to add that (if there is a way?)
I checked the patch,there's something to be fixed in volume envelope,
you have to set the decay level to 100% and make it unipolar> right-click on the adsr module and uncheck "bipolar mode" :wink:
Thank you taifunk. i didnt saw that it isnt unipolar yet :-)

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Pyrotek45 wrote:How come this patch has separate oscillator to detune, doesn't one oscillator have several layers?
The patch detunes slightly gentler than the built-in unison option :wink:

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urvieh wrote:
Pyrotek45 wrote:How come this patch has separate oscillator to detune, doesn't one oscillator have several layers?
The patch detunes slightly gentler than the built-in unison option :wink:
that's what I thought, I feel like the built in unison needs a way to tweak the detune curve. I agree the built in detune is very harsh. If mutools adds a way to make the detune More gentle I will upgrade asap(I love supersaws but never used mux cuz it was so harsh, it detunes too quickly imo)
~Pyrotek45

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urvieh wrote:The patch detunes slightly gentler than the built-in unison option :wink:
Pyrotek45 wrote:that's what I thought, I feel like the built in unison needs a way to tweak the detune curve. I agree the built in detune is very harsh. If mutools adds a way to make the detune More gentle I will upgrade asap(I love supersaws but never used mux cuz it was so harsh, it detunes too quickly imo)
I don't understand what you guys mean. I don't see a difference between detuning via layers and detuning via separate duplicate oscillators. Pls elaborate.

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OK, I took your pre-set and made a different version(Not to undermine yours, just for my personal use.)

A few things I changed,
1. I made the detune amount much smaller (I tried to stop as soon as it stopped sounding musical)
2. I removed the lfo and retrig OSC (I don't use them.)
3. The noise osc now has its own spread and volume(it's also hi-passed slightly)
4. The amp and filter have their own envelopes
5. I tried to give the filter as much character as I could without destroying the sound. As it opens it will increase the top end, and as it closes it will introduce drive and bass(very slightly).

A few notes (the two sustain parameters are not bipolar and the filter decay is short on purpose to give a finer control)
mux supersaw.jpg
sylenth_simple(PK version).7z
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~Pyrotek45

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mutools wrote:
urvieh wrote:The patch detunes slightly gentler than the built-in unison option :wink:
Pyrotek45 wrote:that's what I thought, I feel like the built in unison needs a way to tweak the detune curve. I agree the built in detune is very harsh. If mutools adds a way to make the detune More gentle I will upgrade asap(I love supersaws but never used mux cuz it was so harsh, it detunes too quickly imo)
I don't understand what you guys mean. I don't see a difference between detuning via layers and detuning via separate duplicate oscillators. Pls elaborate.
The problem with your layers is that when you turn the fat-ness up, any detune amount past five sounds bad imho, we want finer control for smaller detune(because too much detune doesn't sound musical) the jp8000 was the first supersaw synth, and its unison detune was very special to it. The detune curve was NOT linear (it detuned very slightly until the last 10%) imo being able to sweep between the sweet spot(in your case for layers ,1-5 detune) is what makes a good detune/supersaw. Basically, your max detune should be closer to whatever you have it set to, 10 not whatever you have it set to 50 (whatever you have the detune at 10, that should be considered 100% detune imho) its kind of hard to explain what I mean tbh.
Last edited by Pyrotek45 on Sat Mar 25, 2017 11:55 pm, edited 3 times in total.
~Pyrotek45

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