Zebra3 Info
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Hehe, just to clarify, our standard control rate for modulations is a quarter of the sample rate, or 1:4. So for direct routings such as Osc Tune Mod knobs these modulations are going already well into audio rate, always have.
To illustrate, the control rate of a certain hardware synth is 1:16, but I suspect 1:64 or "just below 1kHz" is very common out there (also in vintage poly synths), and it is what we use in our ModMatrix system. We will certainly experiment with 1:16 for the ModMatrix as this is what we can do easily.
To illustrate, the control rate of a certain hardware synth is 1:16, but I suspect 1:64 or "just below 1kHz" is very common out there (also in vintage poly synths), and it is what we use in our ModMatrix system. We will certainly experiment with 1:16 for the ModMatrix as this is what we can do easily.
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- KVRist
- 122 posts since 26 Jul, 2016
So... I really missed all of the posts when you were away, but now that you're back... I just. This is torture.Urs wrote:Hehe, just to clarify, our standard control rate for modulations is a quarter of the sample rate, or 1:4. So for direct routings such as Osc Tune Mod knobs these modulations are going already well into audio rate, always have.
To illustrate, the control rate of a certain hardware synth is 1:16, but I suspect 1:64 or "just below 1kHz" is very common out there (also in vintage poly synths), and it is what we use in our ModMatrix system. We will certainly experiment with 1:16 for the ModMatrix as this is what we can do easily.
*can't stop, won't stop drooling*
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
The biggest torture is that I'm still so occupied with loads of other things. I surely get a lot of planning done, and some of the draining work (recent ModMatrix upgrade for MultiCore), but what I really want to do is write all the shiny new modules - and finish the ones we started long time ago. The new modules aren't even the biggest clump of work, but the most fun one.
- KVRAF
- 5234 posts since 25 Feb, 2008
I'm not trying to be argumentative (honest) but I reckon it's more than metallic/inharmonious timbres -Urs wrote:The drawback of Zebra's tech is that one can not make filters that actually change the frequency of individual harmonics. It's a drawback that in practice doesn't matter too much because there are many means in Zebra to create metallic and inharmonious sounds.
dynamic bending, shifting, stretching, pinching etc of harmonics gives some peculiar and distinctive effects that can't quite be achieved in any other way, at least so far as I know.
But if it can't be done, that's that.
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Yeah, won't work with Zebra's current method. Which I'd rather not change in total.hakey wrote:I'm not trying to be argumentative (honest) but I reckon it's more than metallic/inharmonious timbres - dynamic bending, shifting, stretching, pinching etc of harmonics gives some peculiar and distinctive effects that can't quite be achieved in any other way, at least so far as I know.Urs wrote:The drawback of Zebra's tech is that one can not make filters that actually change the frequency of individual harmonics. It's a drawback that in practice doesn't matter too much because there are many means in Zebra to create metallic and inharmonious sounds.
But if it can't be done, that's that.
However, I do think we'll have a modal filter bank. It won't have thousands of harmonics, but it'll have some shift/pinch whatsoever. Gonna check out some competition to see how useful I find it (I have a prototype synth based on it that I find difficult to use)
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- KVRist
- 212 posts since 24 Jan, 2011
Urs what are you doing here? I think this thread has more lines written than the Zebra 3 code itself?
Out of jokes, I love the communication that you keep with us. Greetings.
Out of jokes, I love the communication that you keep with us. Greetings.
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
might justgoleat wrote:Urs what are you doing here? I think this thread has more lines written than the Zebra 3 code itself?![]()
I'm actually thinking about starting a new thread... getting quite excited about a few things. The standard waveforms of the LFO might be ready some time this week, with some IMHO very funky additions to overall functionality. I'm experimenting with resonant slew filters to achieve similar effects to the Wiard Wogglebug, plus optional Symmetry/Swing and different Delay/Fade modes.Out of jokes, I love the communication that you keep with us. Greetings.
(well, most importantly, I managed to jump start the old Zebra3 development target which hadn't been touched in a few years. It now yields a working synth at the state we left it at... already a few modules there, but so many good ideas that have to be added...)
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
I don't know if it belongs on the LFO or on the EGs, but something that you can modulate the ascending and descending slope as well as modulate the shape! This would be similar to CV inputs on the Buchla function generator. Just thinking out loud based on your post.Urs wrote: I'm experimenting with resonant slew filters to achieve similar effects to the Wiard Wogglebug, plus optional Symmetry/Swing and different Delay/Fade modes.
If you have to ask, you can't afford the answer
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
That's a slew limiter.SJ_Digriz wrote:but something that you can modulate the ascending and descending slope
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
A slew limiter is far from the only option in this scenario. However, I was more just musing based on his Slew Limiter comment. I built a 281e in MU format and I like it far more as an LFO than an EG, although the distinction is somewhat arbitrary as an LFO can be seen as a repeating EG. Anyhow, I like the idea .. but was thinking there may be more stuff for the LFO than putting a limiter pre and/or post signal.EvilDragon wrote:That's a slew limiter.SJ_Digriz wrote:but something that you can modulate the ascending and descending slope
If you have to ask, you can't afford the answer
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
hey, I'm not knocking the slew filter idea by the way. I think its a great idea! The statement just caused 2 of the 3 gray matter cells I have left to fire simultaneously.
If you have to ask, you can't afford the answer
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
Hmm, yeah, pretty disappointed by my current woggly experiments... needs more experimentation.
As for function generators, I can certainly see some in Z3. The global LFOs are getting ditched for voice-based ones that do it all, so there's a vacancy or two in that department. Thinking Maths-style with (self-)modulatable rise and fall times. Good for quick and dirty extra LFO and envelope needs.
As for function generators, I can certainly see some in Z3. The global LFOs are getting ditched for voice-based ones that do it all, so there's a vacancy or two in that department. Thinking Maths-style with (self-)modulatable rise and fall times. Good for quick and dirty extra LFO and envelope needs.
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
Am I reading that as "per voice" LFO? So, we can have out of synch independent per event trigger LFO?Urs wrote:Hmm, yeah, pretty disappointed by my current woggly experiments... needs more experimentation.
As for function generators, I can certainly see some in Z3. The global LFOs are getting ditched for voice-based ones that do it all, so there's a vacancy or two in that department. Thinking Maths-style with (self-)modulatable rise and fall times. Good for quick and dirty extra LFO and envelope needs.
If you have to ask, you can't afford the answer
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- KVRAF
- 3401 posts since 6 Nov, 2006
that sounds great. if you can model the exponential shape of that MATHS attack i'd be floored. being able to turn on/off cycling via a mod source would also be fun. but the shape of that attack is my fav thing about it. so great for FM plonks and bass things.Urs wrote:Hmm, yeah, pretty disappointed by my current woggly experiments... needs more experimentation.
As for function generators, I can certainly see some in Z3. The global LFOs are getting ditched for voice-based ones that do it all, so there's a vacancy or two in that department. Thinking Maths-style with (self-)modulatable rise and fall times. Good for quick and dirty extra LFO and envelope needs.
