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Urs wrote:
~Pd~ wrote:Dreaming in technicolor here.
I'm dreaming in the same colours.

I will be evaluating this stuff, but much of it depends on how usable it will be. If you look at Reaktor Blocks, I think NI had to find a lot of compromises, just look at the clones of Rene and Tempi - they're hard to "get" in the real world, so NI just stripped them down to an immediately usable level. I would love to add Gate & Quantize Heaven, but it might be hard to grasp in the context of Zebra, or anything without cables. That said, I will certainly try, and I am writing down these concepts as we speak.

If all goes well, there'll be so many surprising and fresh concepts in Zebra... I really can't wait :hyper:
Very exciting that you're onboard with at least considering some of this! The thing about the Make Noise modules is they pack a ton of functionality into a necessarily limited GUI so things like Tempi, especially, make every panel element do double or triple duty in a way that only makes sense in hardware - in software you can add controls or panels or popouts. In Blocks it's less essential to pack functionality into each block because you can just spawn more blocks for more functionality, or add some primary level modules between blocks (I do this a lot), or modify the blocks. In Zebra of course the concepts have to be similarly tailored to the synth's paradigm.

What if, when in modular/mono mode, every lane in Zebra's main grid had a triggering option where you could select one or more trigger input control sources (LFO, MSEG, etc), with a built in comparator? Or the triggering / comparator options could be built into each envelope, which might be more flexible...

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~Pd~ wrote:What if, when in modular/mono mode, every lane in Zebra's main grid had a triggering option where you could select one or more trigger input control sources (LFO, MSEG, etc), with a built in comparator? Or the triggering / comparator options could be built into each envelope, which might be more flexible...
Stuff like that... however, not necessarily tied to the Grid lanes.

It's about flexible choice of what note to listen to per oscillator, what event to be triggered by for each envelope and so on. It's very difficult to map this into the paradigms of voice based synthesizers, i.e. it might be difficult to transport a sequencer or arpeggiator on global level by a trigger event emitted from an LFO or function generator on voice level - especially when you play a chord ;-)

I have to yet figure out how to ship around these issues.

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Really excited to hear a Two-Voice emulation in the consideration for future projects.... Just a reminder, there was an 8-voice version back in the day. :love:

Otherwise, patiently waiting Repro-5.... well, not that patiently... I went ahead and bought Repro-1. Brilliant sounding synth.

Thanks for your work and productivity,

Shaw

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Shaw wrote:Really excited to hear a Two-Voice emulation in the consideration for future projects.... Just a reminder, there was an 8-voice version back in the day. :love:
8 voice would be even more tedious to program as a plug-in... I'd make it a Two/FourVoice and add more poly for convenience. Similar to how Diva has 8 sets of per-voice trimmers, but 16 voices.

Anyhow, there are several ideas of how to leverage some of the things we have to do into other fun projects, but it's mostly excitement-speech - time will implement a reality check.

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MikeCallon wrote:I'm glad you're excited Urs ... it makes me even more excited :D
Yes, Mr. Heckmann's enthusiasm for what he is doing and what he and the U-He team are planning to do, obvious in both his posts here on KVR and in the recent videos, is contagious. Thanks for letting us participate!

:tu:
바보

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Urs wrote:8 voice would be even more tedious to program as a plug-in... I'd make it a Two/FourVoice and add more poly for convenience. Similar to how Diva has 8 sets of per-voice trimmers, but 16 voices.
What if you had "voice presets", so you could basically load a preset on each voice easily (or same preset on multiple selected voices)? Then it wouldn't be as problematic.

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EvilDragon wrote:
Urs wrote:8 voice would be even more tedious to program as a plug-in... I'd make it a Two/FourVoice and add more poly for convenience. Similar to how Diva has 8 sets of per-voice trimmers, but 16 voices.
What if you had "voice presets", so you could basically load a preset on each voice easily (or same preset on multiple selected voices)? Then it wouldn't be as problematic.
I think there would have to be some button like "if panel is turned off, use settings from previous voice", in addition to quick copy/paste.

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I hope Zebra 3 will sounds like this one day.
This is the best audio-demo of a synthesizer which i have ever heard.


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That's a great track. But honestly I'm not hearing anything that is unachievable even right now with Zebra or Zebra HZ... Run Zebra at 96k to match Nord Lead's internal sample rate, for starters.

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Sorry for the off topic. Dan Lind has many other great tracks in his Soundcloud https://soundcloud.com/dan-lind

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glokraw wrote:There's so much speculation and potential, I think you'd be money ahead,
and with happier customers, to do 3 or 4 paid interim releases, rather than
one Big Kahuna, much further down the (long and winding) road.

Interim releases would
1. generate income
2. keep users busy learning/using, rather than waiting
3. generate user data that could help direct and focus each subsequent release.
4. limit the opportunities of competitors to take the spotlight.
Cheers
I have to totally agree with you, glokraw.
When I bought TDZ back in december 2012 I never expected to have to wait until 202? to have Z3.
I have big confidence in Urs to deliver absolutely fantastic products, and a fraction of the ideas already mentioned would justify the release of Z3.
And after that Urs could work on with other ideas for Z4 and so on.
AND - for Gods sake - hire somebody to do the business work (not doing this is the common pitfall of all small firms), and let your creative genius flow - to the benefit of us all, Urs!

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I believe the FM in the NL3 is the best.
This high quality of (oversampling) you find now in the system 8 plug-out soft synth.
It takes a lot of cpu but the sound is very good.
I know that zebra is very flexible and can do all of this.
But why is it so hard to handle oversampling still in 2017?
There must be away that zebra3 get's this quality without the problems of cpu spikes.
I remember the NG2 Demo software kills the processor with one voice.
http://www.stage-engine.com/micro-modular-1/ (scroll down)
Last edited by Spirit2017 on Wed Apr 26, 2017 6:20 pm, edited 3 times in total.

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Daminsula wrote: AND - for Gods sake - hire somebody to do the business work (not doing this is the common pitfall of all small firms), and let your creative genius flow - to the benefit of us all, Urs!
I bet Urs has never thought of that :wink: :lol:

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Urs, I know you once wrote there wont be granular synthesis available in Z3...? But maybe as an update later on or maybe completely new synth dedicated just to granular synthesis?

Thx

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Spirit2017 wrote:But why is it so hard to handle oversampling still in 2017?
It's not, other u-he products are using it effortlessly.
Spirit2017 wrote:There must be away that zebra3 gets this quality without the problems of cpu spikes.
I got no such problems with my CPU (i7-6700K)... so instead of oversampling, just run your DAW project at 96k. It will be on par with how NL3 does things then.

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