Double lines in wave editor
- KVRian
- 574 posts since 20 Aug, 2013
When warping Waveforms, the editor will display a thin representation of the currently selected waveform's unwarped shape. So when jumping from box to box (under the editor), the thin waveform will show what the waveform of this box would look like if it wasn't distorted from warping.
If you click a box under the editor, the waveform inside the editor will jump to the default waveform for that box, unwarped and undistorted. If you start slowly turning the WaveWarp knob now, you'll see how the thicker line (which is the "live" waveform) drifts away from the thinner unwarped waveform.
When you warp far enough, Zebralette will jump from one box to the previous or following box, which (at least if the waveforms in both boxes differ) means the thin waveform in the background will jump and now display the unwarped waveform of the new box. While you keep turning the WaveWarp knob, the thicker "live" waveform will approach the thin unwarped waveform and eventually morph through it and "out the other end".
If you click a box under the editor, the waveform inside the editor will jump to the default waveform for that box, unwarped and undistorted. If you start slowly turning the WaveWarp knob now, you'll see how the thicker line (which is the "live" waveform) drifts away from the thinner unwarped waveform.
When you warp far enough, Zebralette will jump from one box to the previous or following box, which (at least if the waveforms in both boxes differ) means the thin waveform in the background will jump and now display the unwarped waveform of the new box. While you keep turning the WaveWarp knob, the thicker "live" waveform will approach the thin unwarped waveform and eventually morph through it and "out the other end".
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- KVRist
- 470 posts since 11 Aug, 2005 from Canada
