** Audio effect processing on your video card **

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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How dare anybody doubt me! :D I wouldn't go spreading bullshit about anything, let alone the UAD-1 card which I own and love.

http://www.kingfung.com.cn/products/d_s800agp.jpg

Hey that's the UAD-1 card! But it says WinFast3D :o

It's really a Cromatic Research’s Mpact 2, a 125MHz, graphics, audio and video media processor, used primarily for AGP graphics cards and hardware DVD decoding in 1997. Yes this is a fact. In small print on the UAD-1 it says "Copyright (c) 1999 / Hyperactive Audio Systems Inc". I guess this card was discontinued by Chromatic Research and UA picked up boatloads of them for cheap. Using sisoft Sandra reveals that the UAD-1 and this WinFast card have the same VendorID, ProductID, and RevisionID.

Everyone happy now?

(p.s.-I'm being sarcastic, I'm really not a jerk)
Last edited by brianbrian on Sun Aug 29, 2004 12:10 am, edited 1 time in total.

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Yeah,

Everyone happy.

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Discovery, Mystery Hunters would like to interview you. :D

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http://www.proaudioeurope.com/images/pr ... 1_flat.jpg

Comparing these two, there's a lot of differences despite the similarities...

Somebody with amazing googling abilities, please hunt down those articles regarding the "revelation" of UAD-1's processor, there was an indepth article about it, explaining all the 1GHz "hype" (yes, it was more of a marketing term, as explained by the designer himself, something to do with running something at 8x and coming up with 8 x 125MHz = 1GHz afair).

JMH
Now available with added Inherently Suspect Justification!

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So is this new thing - which I don't fully understand yet - going to be a software thing, or hardware. IE will you be able to use any graphics card?
My Youtube Channel - Wires Dream Disasters

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The website doesn't state - but based on whats been said I think any GPU meeting a certain level of compatibility will work. ie. Directx 9 or possibly Directx 8 cards.

Thats the other thing thats nice about GPUs - all of them have to meet the directx standards so they are all compatible to a certain degree.

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D'oh, the power of Google, failing on me...

Anyone handy with digging stuff from Google's cache? :D

http://216.239.59.104/search?q=cache:AM ... aled&hl=en

Afair this thread started with all the interesting details regardin UAD-1... but my googling skills end with this :P

Perhaps someone else has more luck with it.


This is a nice read aswell:

http://interview.sonikmatter.com/data/joe_bryan.php

Regards,

JMH
Now available with added Inherently Suspect Justification!

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This has been discussed quite a lot on Ace's Hardware and the conclusion is that there's one main problem: bandwidth is great from system memory to AGP card, lousy from AGP card to memory. The conclusion was that it's not practical until you have PCI-Express where bandwidth is (AFAIK) symmetrical.

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kp wrote:bandwidth is great from system memory to AGP card, lousy from AGP card to memory.
Hmm... maybe the GPU shouldn't just process individual tracks, but actually be a whole digital mixer. That way there could be many audio streams going to the card, but only a few needing to be returned from it.

Forever,




Kim.

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Jeez wrote:
kp wrote:bandwidth is great from system memory to AGP card, lousy from AGP card to memory.
Hmm... maybe the GPU shouldn't just process individual tracks, but actually be a whole digital mixer. That way there could be many audio streams going to the card, but only a few needing to be returned from it.
This would cut down the flexibility of the whole concept but it's a compromise most of us could live with I guess until PCIExpress gets widespread.

Anyway, the bandwidth and latency are pretty separate problems, so, while being limited to just few return channels we'd still have to think about latency. But from what I've learned, even plain old PCI can provide enough bandwidth for quite a few audio channels, and AGP has wider bandwidth even towards memory than PCI.

I also got the impression from reading few things about AGP that, while latency varies with AGP, 2-3ms latencties are considered extremely long in the world of AGP and I, for one, could certainly live with even 5ms increase in latency even during recording, let alone during tracklaying and mixdown (where 10ms wouldn't be any problem for me).

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The DNS of the website should now be propagated throughout most of the Internet.

www.bionicfx.com

Beta is coming soon, but no firm date set yet.

Bionically,
James

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if this thing works the way you say it will.. you are going to make a ton of money..

not just in the music realm but as you say (on the website) in other venues where acceleration would be beneficial..

one looming question I have though after reading all of this is.. will bionicFX or any code related to it have the potential to harm my videocard in any way, shape, form, or function?

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will bionicFX or any code related to it have the potential to harm my videocard in any way, shape, form, or function?
there just no way. at all.

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This is insane..

So we'll have John Carmack to thanks for impending control of real-time convolutions?

:shock:

Keep us posted on your progress, you're gonna go places if/when you get it sorted!

Oh & uh..is there anyway you can port Doom II into VST format for us? :hihi:

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I'm VERY excited by this prospect. I mean... I'd go out and buy a PHAT graphics card if you pull this off.

Good start for a site. Very informative with the diagram and synopsis of the process.
My Youtube Channel - Wires Dream Disasters

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