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I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.

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mrj1nx wrote:I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.
It's not possible in Zebra 2, but a few of the concepts in Zebra 3 might make this somewhat doable. I'm just not yet sure if it gets too confusing.

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Urs wrote:
mrj1nx wrote:I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.
It's not possible in Zebra 2, but a few of the concepts in Zebra 3 might make this somewhat doable. I'm just not yet sure if it gets too confusing.
Maybe make 2 part synth with indipendant patches and keyboars split? Like Hybrid 3 by air tech music :wink:

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Urs wrote:
mrj1nx wrote:I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.
It's not possible in Zebra 2, but a few of the concepts in Zebra 3 might make this somewhat doable. I'm just not yet sure if it gets too confusing.
This might be cool actually. Especially if one would do RM or FM between the different lanes, where one is monophonic arpegiated and one is polyphonic.

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Stollmeister wrote:
Urs wrote:
mrj1nx wrote:I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.
It's not possible in Zebra 2, but a few of the concepts in Zebra 3 might make this somewhat doable. I'm just not yet sure if it gets too confusing.
This might be cool actually. Especially if one would do RM or FM between the different lanes, where one is monophonic arpegiated and one is polyphonic.
Looping Envelopes and an addition to the ModMappers so that increment steps with each loop would also allow lots of creative flexibility along those lines.

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My apologies if it's already been mentioned, what kind of wavetable curve editing tools will be in zebra 3? I'd love to see bézier curves. In zebra 2, I find that sometimes I can't get the exact shape I'm after, béziers would give users more control.

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jasperdunn wrote:My apologies if it's already been mentioned, what kind of wavetable curve editing tools will be in zebra 3? I'd love to see bézier curves.
That's the idea :-)

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Stollmeister wrote:
Urs wrote:
mrj1nx wrote:I'm not sure if this feature is already in Z2 but I was thinking about complex pad sounds / soundscapes where you might want to use the arpeggiator for only one of several oscillators, and also setting poly/mono setting per oscillator. Regarding that, imagine if I play a 5 note chord, I may want one of the oscillators to be mono and always play the highest note of those 5, instead of whoever came first, while other oscillators play the whole chord and so forth. Those kind of settings would be great for soundscape type patches.
It's not possible in Zebra 2, but a few of the concepts in Zebra 3 might make this somewhat doable. I'm just not yet sure if it gets too confusing.
This might be cool actually. Especially if one would do RM or FM between the different lanes, where one is monophonic arpegiated and one is polyphonic.
Hey, thats a pretty rad idea actually, would be interesting to try. Could open the door for new and interesting effects for sure. For a second i thought it should be possible in Bazille but actually, no I think all osc's are locked to the same input there too right? What you can do is sequence only one osc with the Tune input but if you play a chord I guess it could get messy pretty quickly, because each note in the chord would be sequenced rather than like with an arpeggiator that combines the input notes into a sequence. I may be wrong.

It should definitely be possible for single note stuff in Bazille though.

Would be pretty interesting if Bazille allowed for each Osc/ADSR to be triggered from an input.

A plan B obviously is just to make a soundscape from mutiple instances and put it on a track stack in the daw. The drawback is just that you cant easily share the patch, so for sound designers it would be a neat thing to have, just as multi layer patches such as in Dune 2 would be nice to have in Diva for example.

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Is there changes in the sound itself or does it sound same as current Zebra?

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keel wrote:Is there changes in the sound itself or does it sound same as current Zebra?
Zebra 3 will not be sound and preset compatible with Zebra 2...

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mrj1nx wrote:It should definitely be possible for single note stuff in Bazille though.

Would be pretty interesting if Bazille allowed for each Osc/ADSR to be triggered from an input.
The envelopes loop in Bazille... and the ModMappers can be used as sequencers along with the sequencer. So you can easily make one Osc play a melody while another Osc holds a steady droning tone.

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^Then there's "ModSeq" triggering in Bazille. But yes, more control over individual envelope triggering etc. in Z3 would (will?) be great :-)

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pdxindy wrote:
mrj1nx wrote:It should definitely be possible for single note stuff in Bazille though.

Would be pretty interesting if Bazille allowed for each Osc/ADSR to be triggered from an input.
The envelopes loop in Bazille... and the ModMappers can be used as sequencers along with the sequencer. So you can easily make one Osc play a melody while another Osc holds a steady droning tone.
I should dig into that asap :) Did some 1 note tests with an FM sound where the modulator is sequenced in pitch, sounded pretty cool even with a pretty basic test.

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Double post

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mrj1nx wrote:
pdxindy wrote:
mrj1nx wrote:It should definitely be possible for single note stuff in Bazille though.

Would be pretty interesting if Bazille allowed for each Osc/ADSR to be triggered from an input.
The envelopes loop in Bazille... and the ModMappers can be used as sequencers along with the sequencer. So you can easily make one Osc play a melody while another Osc holds a steady droning tone.
I should dig into that asap :) Did some 1 note tests with an FM sound where the modulator is sequenced in pitch, sounded pretty cool even with a pretty basic test.
There are a lot of interesting sounds to be had there! :)

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