Zebra3 Info

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Zebra Legacy (Zebra2)

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omiroad wrote:Will Zebra 3 have filters on the level of Repro-1?
Yes. Not exactly same, but same level. Level-wise, anything from Hive to Repro-1 will be available, which is a huge step forward over pre-ACE, pre-Diva filters in Z2.
mrj1nx wrote:Urs - have you given any thought into how combfilters might work in Z3 ? Is there anything more that can be done compared to Z2? Maybe more flavours or more ways to customize the flavour? I find comb filters highly fascinating.
It's another main focus. It is quite likely that there'll be different kinds of physical modeling modules based on comb filters. The extent depends on the research of another developer here. I would also like to add a raw comb filter module just like in Z2, possibly using the tech behind Repro's Lyrebird delay - which would greatly enhance modulation options.
david.beholder wrote:Lovely
Yeah, hehe. Maybe it won't be as complex as that one though :oops:

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Urs wrote:
omiroad wrote:Will Zebra 3 have filters on the level of Repro-1?
Yes. Not exactly same, but same level. Level-wise, anything from Hive to Repro-1 will be available, which is a huge step forward over pre-ACE, pre-Diva filters in Z2.
:party:

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Even though Z2 lacks the ZDFF that have become more commonplace since Diva came out (on a side-note, even though Dune2 and other synths claim to also have ZDFF, u-he's application is still my fave), it still has a very rich and wonderful sound. Zebra2 has always had it's own clear and full sound which lets you change it around to whatever you want with all it's extensive features. I imagine Z3 will be just like that, but with an even fuller next-gen sound.

In a way, I'm guessing it'll be more like Hive in that it's not directly modeled after anything. That synth was more dance-music and supersaws. Z3 will be more focused I suppose on neutrality and just getting a full, clear and rich tone that makes it ideal for shaping it into whatever you want. Whether it's for dance music or film music. TV/film/game composers have always adored Zebra to this very day.

At least, that's how I think it'll go haha!

Also cool to hear about the comb filters. It's a bit unfair since it uses samples, but maybe we'll get tones as rich and realistic as Omnisphere
Last edited by Shiek927 on Sat Aug 12, 2017 10:46 pm, edited 3 times in total.

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Shiek927 wrote:TV/film/game composers have always adored Zebra to this very day.
It's funny you should mention ^this, as Urs' last post left me thinking about how much I can't wait for the score for Season 4 of Mr. Robot to implode from all of the improvements. :o

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Hi

I think the arpeggiator in Zebra 3 could have a chord memory facility. Like Cthulu and the arp in Spectrum (LInPlug). Is that likely to happen? And also an extension to 16sX on the envelopes....maybe a 60sX length envelope for long fade in and out experimental drone things. What do you think?

Thanks for listening :)

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Behringer Deepmind has nice chord memory features, including different chords on different keys
Murderous duck!

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Probably a daft idea, but any thoughts on granular synthesis for Z3 ...perhaps a graintable oscillator or similar.

Afaik, granular synthesis doesn't require a source sample; the grains could just as well be synthesized.

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hakey wrote:Probably a daft idea, but any thoughts on granular synthesis for Z3 ...perhaps a graintable oscillator or similar.

Afaik, granular synthesis doesn't require a source sample; the grains could just as well be synthesized.
I already asked for an uhbik g module, but Urs prefers to talk about that later. :? :D
JamWide - a cross-platform Ninjam client for DAWs

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Coming back to this thread, is always like meeting an old friend.

I hope we make a Z4 thread the moment Z3 is released. :hihi:

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Urs wrote:
omiroad wrote:Will Zebra 3 have filters on the level of Repro-1?
Yes. Not exactly same, but same level. Level-wise, anything from Hive to Repro-1 will be available, which is a huge step forward over pre-ACE, pre-Diva filters in Z2.
Cool stuff. Since you mentioned other plugins (off-topic alert), would the new filter style be a good upgrade for Bazille?

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omiroad wrote:a good upgrade for Bazille?
A good upgrade for Bazille would contain lowpass gates, wave folders, function generators and loads of ways to gate & trigger whatever.
hakey wrote:Probably a daft idea, but any thoughts on granular synthesis for Z3 ...perhaps a graintable oscillator or similar.

Afaik, granular synthesis doesn't require a source sample; the grains could just as well be synthesized.
I do have an idea about that. What kept me from doing it has always been the inherent delay when grains first have to be recorded, then mangled. It's a somewhat similar issue to comb filters, which however lend themselves to pre-filling due to their recursive nature. Grain stuff doesn't inherently have feedback, which makes pre-populating them a bit more difficult. (I'm talking about a granular approach that includes spectral processing, hence FFT, hence latency)

However, looking at Mutable Instruments' Clouds, I think such a delay might not be all that much of an issue when used in context.

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Urs wrote: A good upgrade for Bazille would contain lowpass gates, wave folders, function generators and loads of ways to gate & trigger whatever.
This would be such a cool update!

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Stollmeister wrote:
Urs wrote: A good upgrade for Bazille would contain lowpass gates, wave folders, function generators and loads of ways to gate & trigger whatever.
This would be such a cool update!
This would end my life.

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I have quite a simple wish for the oscillator section:
would it be possible in Spectroblend-mode to have a better control over the partials (i.e. more space)?
Also, it would be nice to see the partials number when adjusting it.

Reasons why i want this: Similar to the missing fundamental phenomenon, the ear/brain also is capable of hearing virtual overtones. E.g. When partials 9, 15, 21 are loud, this may create the illusion of a strong partial 3, even if it's completely missing.

Then, there are other, very odd constellations of higher partials that result in quite unique waveforms.

Having a better visuell feedback over the partials one is dealing with would make this much simpler.

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Updating the editor this way is the main incentive for Z3 development :)

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