PaulStretch3 preview(12) release

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How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.

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Doc Brown wrote:How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.
For one thing, tc stretch is Windows only.

How do they compare? Well, they're both freeware, so what's stopping you? ;-)

/Joachim
If it were easy, anybody could do it!

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Doc Brown wrote:How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.
Pretty different, other than time stretching. TC is VST, and has a good number more features, but has a steeper learning curve, but pretty easy to learn. The great thing about PETS(Ha! I should have thought of that sooner :hihi: ), you drop a sound in(thanks to Xenakios, for making this dragNDrop!) start tweaking, and you get some great sounds, almost instantly! The other great thing about PETS, Xenakios, is working on it! :D Three sound design tools, I'd never be without: PETS, TC, and Hourglass!

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abstractcats wrote:
Doc Brown wrote:How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.
Pretty different, other than time stretching. TC is VST, and has a good number more features, but has a steeper learning curve, but pretty easy to learn. The great thing about PETS(Ha! I should have thought of that sooner :hihi: ), you drop a sound in(thanks to Xenakios, for making this dragNDrop!) start tweaking, and you get some great sounds, almost instantly! The other great thing about PETS, Xenakios, is working on it! :D Three sound design tools, I'd never be without: PETS, TC, and Hourglass!
Thanks for the reply. :tu:

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Doc Brown wrote:
abstractcats wrote:
Doc Brown wrote:How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.
Pretty different, other than time stretching. TC is VST, and has a good number more features, but has a steeper learning curve, but pretty easy to learn. The great thing about PETS(Ha! I should have thought of that sooner :hihi: ), you drop a sound in(thanks to Xenakios, for making this dragNDrop!) start tweaking, and you get some great sounds, almost instantly! The other great thing about PETS, Xenakios, is working on it! :D Three sound design tools, I'd never be without: PETS, TC, and Hourglass!
Thanks for the reply. :tu:
No problem ;)

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Xenakios wrote:
cron wrote:Just noticed that changing FFT Size during playback was disabled in build 3. I had no problem changing FFT size in real time on beta 2 FYI. It seemed to work, in that I got that time/frequency trade off smoothly with no glitching.

Win 10, 64 bit, i3570k, 16MB RAM.
Must have been just placebo... :wink: It doesn't really work while tweaking during play back. At least not here and I can't see any reason why it would work on a different system either. That's why the slider was disabled during play back in the later versions.
Oh man, you're not wrong! Just tried beta 2 with extreme sizes and it's blatantly not working. Need to improve my reduced/critical listening skills! :lol:

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abstractcats wrote:
Doc Brown wrote:How does this compare to tc stretch? I haven't used either but I'm looking to stretch some pads.
Pretty different, other than time stretching. TC is VST, and has a good number more features, but has a steeper learning curve, but pretty easy to learn. The great thing about PETS(Ha! I should have thought of that sooner :hihi: ), you drop a sound in(thanks to Xenakios, for making this dragNDrop!) start tweaking, and you get some great sounds, almost instantly! The other great thing about PETS, Xenakios, is working on it! :D Three sound design tools, I'd never be without: PETS, TC, and Hourglass!
What is PETS stand for, also what is Hourglass?

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dangayle wrote:
What is PETS stand for, also what is Hourglass?
PETS=Paul's Extreme Time Stretch. (The software/algorithm under discussion.)

HourGlass is my now retired but still available granular processing software. https://xenakios.wordpress.com/downloads/

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Xenakios wrote:As a little side project, I've worked the past couple of days on modernizing the PaulStretch application (originally by Nasca Octavian Paul) for extreme time stretching and other processing of sound files.
This is brilliant, thank you.

First a question: is there a way to reset a control to its default value? For example it's very hard, having moved it, to get pitch-shift back to zero. Often there is a modifiers+click to reset. But I couldn't discover it if there is (MacOS 10.12.6).

Second: what I would find useful is a "morph time" control that would affect how long changes to the other controls take (effectively putting slider shifts onto an envelope of some kind).

Thanks

Matt

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sandbags wrote:
First a question: is there a way to reset a control to its default value? For example it's very hard, having moved it, to get pitch-shift back to zero. Often there is a modifiers+click to reset. But I couldn't discover it if there is (MacOS 10.12.6).

Second: what I would find useful is a "morph time" control that would affect how long changes to the other controls take (effectively putting slider shifts onto an envelope of some kind).
1) Not yet, the next build will reset the sliders to the default values with double click or some other way. In the mean time you can click the number box and type in the value you want.

2) I will consider adding that at some point.

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1) Okay, that works. Thanks.

2) Neat.

Thanks again for your (I suspect considerable) efforts!

m/

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nathanj wrote: As soon as I saw this I wondered what are the chances of getting this built for iOS or Android?
I just tested building for iOs/iPad. Seemed to work in the simulator but I doubt I am going to do anything more with that...I don't myself own an iOs device and I am not part of the Apple's paid developer program. Also the GPL license of the code is IIRC problematic with the Apple App Store.

I do own a couple of Android devices, maybe I will check out building for Android at some point.

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Quick question I did not figure out yet: what is the onset detection parameter?

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Neon Breath wrote:Quick question I did not figure out yet: what is the onset detection parameter?
I have to admit I don't even know myself... :cry: I guess it attempts to process transients in the signal somehow differently but I haven't closely looked at that part of the original code.

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Xenakios wrote:
Neon Breath wrote:Quick question I did not figure out yet: what is the onset detection parameter?
I have to admit I don't even know myself... :cry: I guess it attempts to process transients in the signal somehow differently but I haven't closely looked at that part of the original code.
Ehehe ok thanks! :ud:

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