Repro-5 public beta (Repro V1.1)

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krismiller1982 wrote:1:1 with the ability to turn on and off modifications that have been done to the orginal synths is what I want... For everything else there’s Zebra.

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Funkybot's Evil Twin wrote:
zerocrossing wrote:I don't think so. A few years ago I did a poll on Gearslutz as to what people preferred, straight emulations/reissues, or new instruments and reissues that went a lot further than the originals, and the numbers were clear. People mostly wanted instruments that went beyond the originals by a pretty big margin. Maybe the people who want straight 1:1 emulations are just the noisiest.

Frankly, I don't get it. When any instrument is made, be it hardware or software, the instrument designer wants to make the instrument they imagine in their head. Of course, reality butts up against our dreams, so compromises are made. If you don't think that Dave Smith wanted effects, velocity and aftertouch on the Prophet 5, then why would he have added them to the Prophet 6 and all his latest instruments? The technology of the time just plain and simply wasn't able to include all those functions and keep the price at something he felt would sell. Wanting to limit new instruments or emulations of the originals just seems really close minded, and kind of the antithesis of what I feel synthesis is all about.
Right, but in this case you already got aftertouch, amp/filter velocity, two mod slots, effects, more voices, a tweaks page. It's much more than just a Prophet-5.
Fine, but, Urs posed a question and then answered it. I disagree with his reasoning, his POV is just that. If he doesn't want to take it further, that's certainly in his purview, but, that doesn't change the fact that it's already not a purist emulation and, consequently, arguing what is or isn't respectful is a matter of opinion.

"I" think that the features that I delineated would not meaningfully change its status as an emulation but would add significant functionality to Repro-5.
And in this case, the instrument designer's are the U-he As a company, they offer both types of products. But what they haven't done to date is offer a 1:1 reproduction of an analog synth. There's always been extras added.
Yes, but, what makes Repro-5 interesting TO ME, is that it is a poly with a good CEM 3320 emulation and neither Bazille nor Zebra is that.

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12deadpixels wrote::clap:
krismiller1982 wrote:1:1 with the ability to turn on and off modifications that have been done to the orginal synths is what I want... For everything else there’s Zebra.
Still, I think you then could simply not use any additional stuff, to have the same limitations like the original. Why disable it? Doesn't seem to make any sense to me. You know, the original was not perfect. It was a compromise.

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There were aftermarket mods for aftertouch and velocity for the old Prophets, as well those were on the Prophet 10. Maybe boost up polyphony to 10 like that synth. I believe there were cv gate mods, and people back then certainly used effects pedals. I don't know if there were extra LFO mods or not. I'm sure it could be done though, given the will involved
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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Just an idea, but a very cool thing to help market the Repro pack could be the effects as a separate plugin. I am assuming the code wouldn't be hard to just make it a separate entity, and it could even be a limited release mag ware thing, if that makes economic sense to Urs.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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bought Repro-1 and 5 today - fantastic synths really enjoying just having a play - quick play with 2 instances of Repro-5 and 1 of Repro-1 earlier Orilriver for Reverb, and Omnisphere for drum backing - please excuse rubbish track quality I was just enjoying myself live playing - I love the sound of the two Repro synths though - they feel "alive" too


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:tu: I am grinding through programming some Arturia Prophet V patches into Repro 5. The difference in sound quality is unreal. I used the Arturia plugin quite a bit, and now it just sounds like a toy. Or like an MP3 VS vinyl.

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braj wrote:Just an idea, but a very cool thing to help market the Repro pack could be the effects as a separate plugin. I am assuming the code wouldn't be hard to just make it a separate entity, and it could even be a limited release mag ware thing, if that makes economic sense to Urs.
Hopefully sometime in the future Urs will see fit to include a global audio processing ability with all of his synthesizers (kind of like what he/u-he are doing with the preset browser). So turn each of the instruments into effects processors as well.

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Buckster wrote:bought Repro-1 and 5 today - fantastic synths really enjoying just having a play... I was just enjoying myself live playing - I love the sound of the two Repro synths though - they feel "alive" too

Very nice. Sweet and simple. Thanks for sharing your enjoyment.

:)
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Buckster wrote:bought Repro-1 and 5 today - fantastic synths really enjoying just having a play - quick play with 2 instances of Repro-5 and 1 of Repro-1 earlier Orilriver for Reverb, and Omnisphere for drum backing - please excuse rubbish track quality I was just enjoying myself live playing - I love the sound of the two Repro synths though - they feel "alive" too
Nicely done. Very JMJ/good euro feel

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dlarseninclusive wrote::tu: I am grinding through programming some Arturia Prophet V patches into Repro 5. The difference in sound quality is unreal. I used the Arturia plugin quite a bit, and now it just sounds like a toy. Or like an MP3 VS vinyl.
Just a reminder that the Arturia emulation has been pretty well respected for over a decade and is much lower on the CPU use scale ;) (not to mention is has the hybrid 5/VS mode). I think saying it sounds like a toy is just a tad unfair. If it really sounded like a toy you probably wouldn't have used it quite a bit as you noted. I'd hope in that over a decade we've made some progress on the programming front but Arturia was there a long time ago with a decent emulation.

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jasonekratz wrote:
dlarseninclusive wrote::tu: I am grinding through programming some Arturia Prophet V patches into Repro 5. The difference in sound quality is unreal. I used the Arturia plugin quite a bit, and now it just sounds like a toy. Or like an MP3 VS vinyl.
Just a reminder that the Arturia emulation has been pretty well respected for over a decade and is much lower on the CPU use scale ;) (not to mention is has the hybrid 5/VS mode). I think saying it sounds like a toy is just a tad unfair. If it really sounded like a toy you probably wouldn't have used it quite a bit as you noted. I'd hope in that over a decade we've made some progress on the programming front but Arturia was there a long time ago with a decent emulation.
Fair enough, it does not sound like a toy, some of the simpler patches I tested actually sound identical. Once you start hearing any resonance, they diverge significantly and I was rather awe struck by that, especially testing apples to apples side by side. Sorry that bothered you so much, not my intention. I will try to be more thoughtful in my comments.

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dlarseninclusive wrote:
jasonekratz wrote:
dlarseninclusive wrote::tu: I am grinding through programming some Arturia Prophet V patches into Repro 5. The difference in sound quality is unreal. I used the Arturia plugin quite a bit, and now it just sounds like a toy. Or like an MP3 VS vinyl.
Just a reminder that the Arturia emulation has been pretty well respected for over a decade and is much lower on the CPU use scale ;) (not to mention is has the hybrid 5/VS mode). I think saying it sounds like a toy is just a tad unfair. If it really sounded like a toy you probably wouldn't have used it quite a bit as you noted. I'd hope in that over a decade we've made some progress on the programming front but Arturia was there a long time ago with a decent emulation.
Fair enough, it does not sound like a toy, some of the simpler patches I tested actually sound identical. Once you start hearing any resonance, they diverge significantly and I was rather awe struck by that, especially testing apples to apples side by side. Sorry that bothered you so much, not my intention. I will try to be more thoughtful in my comments.
The Arturia sounds like a decade old softsynth... sure they did a credible job matching parameters and such, but it is missing the almost wild aliveness of the original and which RePro-5 gets. So yeah, depending on the preset it can sound kinda toy like... as in not so nuanced, dimensional and powerful. RePro just grabs you and takes you for a ride!

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Hanz Meyzer wrote:
12deadpixels wrote::clap:
krismiller1982 wrote:1:1 with the ability to turn on and off modifications that have been done to the orginal synths is what I want... For everything else there’s Zebra.
Still, I think you then could simply not use any additional stuff, to have the same limitations like the original. Why disable it? Doesn't seem to make any sense to me. You know, the original was not perfect. It was a compromise.
Yeah I've never understood why some don't get the concept of not being forced to use a feature. I can't really say it's rational at all to actually request for a feature not to be there, unless it drastically changes the interface. It's like back when Oddity was mono or duophonic only and people were discussing how they'd like to have a poly option. Some people actually argued against it! A feature that quite would not change the interface at all, there is already a setting to switch from mono to duo, it would simply have a third option of poly that you don't have to use. Yet people said it would somehow this would detract from the original vibe. As far as I can tell, people like this are not arguing for anything affects them personally at all, they are only arguing that other people should not have access to certain features, which is appalling to me.

I totally get if a developer doesn't want to put time into a modification, because it's true that some people will always want more. I can understand Urs not wanting to deal with adding two more mod slots for example as it's additional development when he's trying to get the product out. However people making the argument that something like that strays to far from the original is pure insanity. The original never had two mod slots or all the rest of the expressiveness. The GUI is already altered by having the two mod slots, it would not need to change further with two more as a tab behind the first two.

Anyways not to harp on that example, but I think really what people like about the original is the interface to free of clutter, like the original hardware, which is totally fair. But for features that don't change the layout/workflow, there's really no argument against having them if they're extremely useful.

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Echoes in the Attic wrote:Anyways not to harp on that example, but I think really what people like about the original is the interface to free of clutter, like the original hardware, which is totally fair. But for features that don't change the layout/workflow, there's really no argument against having them if they're extremely useful.
I would like two additional mod slots...

But for sure it does change the layout and workflow. It means more hidden parameters and a bit less immediacy. In terms of workflow, I don't want the extra tab.

So I have been thinking I might prefer an in-between solution. 2 Mod Slots, but each slot has 2 targets. There is enough room on the GUI for that so no extra tab.

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