Is Waveform/Tracktion on the State of the art audio quality and technology?

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Yesterday i visited Cakewalk webpage and found some of sonar's most important features, when reading this one caught my attention.

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Immediately i started comparing them with Waveform, so i said i my mind Waveform also has:
  • 64 bit mix engine
  • VST3 Support
  • ARA Support
  • Windows 10 support
but.... what about waveform resampling?, does waveform has this feature, can i configure it, do i have the highest quality audio possible in my VST samplers and FX outputting?

I have used many VST samplers/instruments in my life and the ones with the the highest quality have a high quality internal resampler wich i always set to it maximun
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but even if the plugin internal resampler is good the quality may degradate in every VST in the chain, i also experimented the feeling of bad audio quality, specially when mixing guitars using amps sims and ir, but this can be produced by other factors.

So if anyone can explain something about the resampling in waveform, and how this affect the audio quality i'll be gratefull.
Quad Core | 16GB DDR4 | 240 GB SSD + 1 TB HDD | FLStudio ASIO | 1 GB Video | W10 x64

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Smells like marketing bullshit to me.

Tracktion/Waveform works internally in 32-bit float (like all DAWs) so any resampling done by the program itself is on input/capture/output/playback of the audio. Plugins are black-boxes and do whatever they've been designed to do so they may (depending on their utility) resample the audio they're processing but neither Tracktion/Waveform or even Sonar has any influence over that.

Just carry on doing what you're doing (although it's probably overkill).

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AegisPrime wrote:Smells like marketing bullshit to me.
True but also true that digital signals can be degraded when processing
Quad Core | 16GB DDR4 | 240 GB SSD + 1 TB HDD | FLStudio ASIO | 1 GB Video | W10 x64

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AegisPrime wrote:Smells like marketing bullshit to me.

Tracktion/Waveform works internally in 32-bit float (like all DAWs) so any resampling done by the program itself is on input/capture/output/playback of the audio. Plugins are black-boxes and do whatever they've been designed to do so they may (depending on their utility) resample the audio they're processing but neither Tracktion/Waveform or even Sonar has any influence over that.

Just carry on doing what you're doing (although it's probably overkill).
64-bit floating point double precision is real, and is intended to reduce rounding errors in floating point math. The debate is whether or not this difference is actually audible.

Cakewalk was the first to implement. Cubase just added it. It is common with many leading DAWs now.

So back to marketing hype. Carry on ... :wink:
Windows 10 and too many plugins

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