PPG Infinite (by Wolfgang palm)
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
Someone who has/knows the ioS version well care to tell what are the differences?c_voltage wrote:Some news about vst version (coming soon) http://wolfgangpalm.com/infinitepro.html
For what I read, it seems to be just the audio analysis and resynthesis.
Fernando (FMR)
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
+1 would be good know detail comparisonfmr wrote:Someone who has/knows the ioS version well care to tell what are the differences?c_voltage wrote:Some news about vst version (coming soon) http://wolfgangpalm.com/infinitepro.html
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- KVRAF
- Topic Starter
- 5201 posts since 16 Nov, 2014
So it seems indeed mainly the Analyzer which makes it "pro".
Mhhh, not sure if i will pay that much more for it.
I mean i like the workflow on my mac much more but developers kill their own market here.
Mhhh, not sure if i will pay that much more for it.
I mean i like the workflow on my mac much more but developers kill their own market here.
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
I bet he will ask more than 100 euros for it. Compared with 20 for the iOS version. Another one that I will pass.Cinebient wrote:So it seems indeed mainly the Analyzer which makes it "pro".
Mhhh, not sure if i will pay that much more for it.
I mean i like the workflow on my mac much more but developers kill their own market here.
Fernando (FMR)
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
So, seems like you're starting to see my pointCinebient wrote: I mean i like the workflow on my mac much more but developers kill their own market here.
Fernando (FMR)
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- KVRAF
- Topic Starter
- 5201 posts since 16 Nov, 2014
Yes and no. I´m still amazed by synths like Zeeon which costs less than 10 dollar (on sale now) and has superb DSP (on U-he level for me) and is even more versatile than a lot of my desktop plug-ins.fmr wrote:So, seems like you're starting to see my pointCinebient wrote: I mean i like the workflow on my mac much more but developers kill their own market here.
Of course in reality i have so much tools now that i don´t need to buy anything until the end of my life.
Waves also entered iOS now
But if you like it or not....you will see more big players enter iOS.
We are old dinosaurs and the next generations of buyers won´t pay much for a plug-in and piracy might kill the other half.
- KVRAF
- 2856 posts since 10 Jul, 2008 from Orbit SW US
I have a question (and it OT, too. )
Does anyone own this and own Addictive synth from Virsyn?
Comparisons?
As for ios vs vst, well, that could be (another) very interesting thread if it doesn't already exist.
I have a lot of opinions about it that i will not state here.
Does anyone own this and own Addictive synth from Virsyn?
Comparisons?
As for ios vs vst, well, that could be (another) very interesting thread if it doesn't already exist.
I have a lot of opinions about it that i will not state here.
gadgets an gizmos..make noise~crystalawareness.bandcamp.com/ soundcloud.com/crystalawareness Restocked: 5/2026
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
- KVRAF
- 26965 posts since 3 Feb, 2005 from in the wilds
I'll buy the "Pro" for my Mac as soon as it is out. Basically, I paid for the iOS version as a time unlimited demo to decide if I want the VST version.fmr wrote:I bet he will ask more than 100 euros for it. Compared with 20 for the iOS version. Another one that I will pass.Cinebient wrote:So it seems indeed mainly the Analyzer which makes it "pro".
Mhhh, not sure if i will pay that much more for it.
I mean i like the workflow on my mac much more but developers kill their own market here.
- KVRAF
- 9567 posts since 6 Jan, 2017 from Outer Space
You get always more on the desktop side. If you start to use such an instrument in a professional environment, you want as many instances as your machine can drive. There seems still that illusion around, put up by neoliberals, that an item has a fixed market price, this isn't even true for train tickets or items you buy on oriental markets.
But I think its fair, that those who make money with a tool or even just have more uses and benefits from it pay more to finally keep the development going and feed those who feed us with these wonderful tools.
If you need it, its a no brainer to pay what is required. If you are on the budget side, its still a no brainer to just stick with the iPad version and record the results into your DAW if you need more instances (which your oldtime computer might not be able to play at the same time anyway...
.
I think that business model works fine and is fair for all. The low price policy on those app stores actually did benefit the developers.
I would be much more mad at apple not dealing fair with developers. They take 30% of the price! This is theft!
A local store which has to pay rent and employees needs about 18-20% gross profit to have 0 personal profit. There anything above 20% would be fine (there is also competion which keeps prices lower).
The app store would need something like 0.5% gross profit to keep the app store running (its all automated and just software).
The only reason they can do so, is a monopoly situation. That is why I would never buy a Mac software on the Mac app store if the developer also permits a direct buy... Apple does need to be fed, the developer does need it much more...
Evaluate the iOS software you buy, and then if its worth more than you payed, get the desktop version as well, or donate either to the developer or any organisation which benefits the society... And no need for any of that if you can't afford it, then just make some nice music and put it on Youtube. That will benefit the developer and your audience as well...
But I think its fair, that those who make money with a tool or even just have more uses and benefits from it pay more to finally keep the development going and feed those who feed us with these wonderful tools.
If you need it, its a no brainer to pay what is required. If you are on the budget side, its still a no brainer to just stick with the iPad version and record the results into your DAW if you need more instances (which your oldtime computer might not be able to play at the same time anyway...
I think that business model works fine and is fair for all. The low price policy on those app stores actually did benefit the developers.
I would be much more mad at apple not dealing fair with developers. They take 30% of the price! This is theft!
A local store which has to pay rent and employees needs about 18-20% gross profit to have 0 personal profit. There anything above 20% would be fine (there is also competion which keeps prices lower).
The app store would need something like 0.5% gross profit to keep the app store running (its all automated and just software).
The only reason they can do so, is a monopoly situation. That is why I would never buy a Mac software on the Mac app store if the developer also permits a direct buy... Apple does need to be fed, the developer does need it much more...
Evaluate the iOS software you buy, and then if its worth more than you payed, get the desktop version as well, or donate either to the developer or any organisation which benefits the society... And no need for any of that if you can't afford it, then just make some nice music and put it on Youtube. That will benefit the developer and your audience as well...
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- KVRAF
- Topic Starter
- 5201 posts since 16 Nov, 2014
In the meantime AUv3 are there on iOS and latest iPads can run several instances of a synth as well.Tj Shredder wrote:You get always more on the desktop side. If you start to use such an instrument in a professional environment, you want as many instances as your machine can drive. There seems still that illusion around, put up by neoliberals, that an item has a fixed market price, this isn't even true for train tickets or items you buy on oriental markets.
But I think its fair, that those who make money with a tool or even just have more uses and benefits from it pay more to finally keep the development going and feed those who feed us with these wonderful tools.
If you need it, its a no brainer to pay what is required. If you are on the budget side, its still a no brainer to just stick with the iPad version and record the results into your DAW if you need more instances (which your oldtime computer might not be able to play at the same time anyway....
I think that business model works fine and is fair for all. The low price policy on those app stores actually did benefit the developers.
I would be much more mad at apple not dealing fair with developers. They take 30% of the price! This is theft!
A local store which has to pay rent and employees needs about 18-20% gross profit to have 0 personal profit. There anything above 20% would be fine (there is also competion which keeps prices lower).
The app store would need something like 0.5% gross profit to keep the app store running (its all automated and just software).
The only reason they can do so, is a monopoly situation. That is why I would never buy a Mac software on the Mac app store if the developer also permits a direct buy... Apple does need to be fed, the developer does need it much more...
Evaluate the iOS software you buy, and then if its worth more than you payed, get the desktop version as well, or donate either to the developer or any organisation which benefits the society... And no need for any of that if you can't afford it, then just make some nice music and put it on Youtube. That will benefit the developer and your audience as well...
There isn‘t really a big different.....beside the price and workflow of course
- KVRAF
- 26965 posts since 3 Feb, 2005 from in the wilds
Try loading a big Kontakt library on an iPadCinebient wrote:In the meantime AUv3 are there on iOS and latest iPads can run several instances of a synth as well.Tj Shredder wrote:You get always more on the desktop side. If you start to use such an instrument in a professional environment, you want as many instances as your machine can drive. There seems still that illusion around, put up by neoliberals, that an item has a fixed market price, this isn't even true for train tickets or items you buy on oriental markets.
But I think its fair, that those who make money with a tool or even just have more uses and benefits from it pay more to finally keep the development going and feed those who feed us with these wonderful tools.
If you need it, its a no brainer to pay what is required. If you are on the budget side, its still a no brainer to just stick with the iPad version and record the results into your DAW if you need more instances (which your oldtime computer might not be able to play at the same time anyway....
I think that business model works fine and is fair for all. The low price policy on those app stores actually did benefit the developers.
I would be much more mad at apple not dealing fair with developers. They take 30% of the price! This is theft!
A local store which has to pay rent and employees needs about 18-20% gross profit to have 0 personal profit. There anything above 20% would be fine (there is also competion which keeps prices lower).
The app store would need something like 0.5% gross profit to keep the app store running (its all automated and just software).
The only reason they can do so, is a monopoly situation. That is why I would never buy a Mac software on the Mac app store if the developer also permits a direct buy... Apple does need to be fed, the developer does need it much more...
Evaluate the iOS software you buy, and then if its worth more than you payed, get the desktop version as well, or donate either to the developer or any organisation which benefits the society... And no need for any of that if you can't afford it, then just make some nice music and put it on Youtube. That will benefit the developer and your audience as well...
There isn‘t really a big different.....beside the price and workflow of course
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- KVRAF
- Topic Starter
- 5201 posts since 16 Nov, 2014
Try to load Samplr, Animoog, Model 15, Zeeon etc. on your desktop.....you know what i mean.pdxindy wrote:Try loading a big Kontakt library on an iPadCinebient wrote:In the meantime AUv3 are there on iOS and latest iPads can run several instances of a synth as well.Tj Shredder wrote:You get always more on the desktop side. If you start to use such an instrument in a professional environment, you want as many instances as your machine can drive. There seems still that illusion around, put up by neoliberals, that an item has a fixed market price, this isn't even true for train tickets or items you buy on oriental markets.
But I think its fair, that those who make money with a tool or even just have more uses and benefits from it pay more to finally keep the development going and feed those who feed us with these wonderful tools.
If you need it, its a no brainer to pay what is required. If you are on the budget side, its still a no brainer to just stick with the iPad version and record the results into your DAW if you need more instances (which your oldtime computer might not be able to play at the same time anyway....
I think that business model works fine and is fair for all. The low price policy on those app stores actually did benefit the developers.
I would be much more mad at apple not dealing fair with developers. They take 30% of the price! This is theft!
A local store which has to pay rent and employees needs about 18-20% gross profit to have 0 personal profit. There anything above 20% would be fine (there is also competion which keeps prices lower).
The app store would need something like 0.5% gross profit to keep the app store running (its all automated and just software).
The only reason they can do so, is a monopoly situation. That is why I would never buy a Mac software on the Mac app store if the developer also permits a direct buy... Apple does need to be fed, the developer does need it much more...
Evaluate the iOS software you buy, and then if its worth more than you payed, get the desktop version as well, or donate either to the developer or any organisation which benefits the society... And no need for any of that if you can't afford it, then just make some nice music and put it on Youtube. That will benefit the developer and your audience as well...
There isn‘t really a big different.....beside the price and workflow of course
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- KVRAF
- Topic Starter
- 5201 posts since 16 Nov, 2014
Sure, i‘m always for a fightpdxindy wrote:You really want to do this yet again?Cinebient wrote:
Try to load Samplr, Animoog, Model 15, Zeeon etc. on your desktop.....you know what i mean.
Nah, let forget about this. I still use the best of both worlds. Let‘s have fun with our tools.