Korg updates its Legacy Collection with a new Arp Odyssey emulation

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ARP Odyssey M1 MDE-X: Software Effects Suite Mono/Poly MS-20 Polysix Wavestation

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Cinebient wrote:
O.K. thanks. I like the character of this (since i use it on my phone inside Gadget already ) but i really hoped the cpu was not so out of reach and wanted to hear that fat unison (since i only can have 8 voices).
Like i said in previous posts i can run several instances with 8 voice unison on my phone (even if it´s the limited Gadget version it has the same engine) at 128 buffer. 5-8 instances at the same are no problem and the latest idevices should be able to double that at least. So i won´t buy this as plug-in.
I have a i7 quadcore macbook pro from 2013 but not sure if that would help if an i5 can´t even beat my iPhone 6S which is even far away in power from the new ones it again shows me that is a really bad port from Korg.
Thank´s. Then i think i will pass so far since i can´t accept that really. I wish there was a demo version to test, damn.
Oh, so you already have it!

What can I say? The CPU for 16x16 is very high. Even some of the 16x3 (16 poly and 3 unison) overload my CPU. It definitely demands more cpu than RePro or Diva.

I find myself constantly lowering the poly/unison of some patches, so my belief is that, it is not optimized for Windows (or desktop in general) :( But, I hope there will be some optimizing in the future.

The thing is I don't think I will use it to play chords of pads. I mostly will use it for basses and leads :D So, even if the plugin stays with this cpu usage, I would be fine I guess!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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EnGee wrote:
Cinebient wrote:
O.K. thanks. I like the character of this (since i use it on my phone inside Gadget already ) but i really hoped the cpu was not so out of reach and wanted to hear that fat unison (since i only can have 8 voices).
Like i said in previous posts i can run several instances with 8 voice unison on my phone (even if it´s the limited Gadget version it has the same engine) at 128 buffer. 5-8 instances at the same are no problem and the latest idevices should be able to double that at least. So i won´t buy this as plug-in.
I have a i7 quadcore macbook pro from 2013 but not sure if that would help if an i5 can´t even beat my iPhone 6S which is even far away in power from the new ones it again shows me that is a really bad port from Korg.
Thank´s. Then i think i will pass so far since i can´t accept that really. I wish there was a demo version to test, damn.
Oh, so you already have it!

What can I say? The CPU for 16x16 is very high. Even some of the 16x3 (16 poly and 3 unison) overload my CPU. It definitely demands more cpu than RePro or Diva.

I find myself constantly lowering the poly/unison of some patches, so my belief is that, it is not optimized for Windows (or desktop in general) :( But, I hope there will be some optimizing in the future.

The thing is I don't think I will use it to play chords of pads. I mostly will use it for basses and leads :D So, even if the plugin stays with this cpu usage, I would be fine I guess!
I wanted it for those unison sounds and yes, pads.
I didn´t heard much from mac user now, so there might be a chance for me it´s still a windows problem since mac is close to iOS and ports to windows seems more difficult, especially if it starts as iOS app.
For bass and leads P900, Repro and Dagger are more my choice.
I still have a month to see how mac performance is. I really think the character adds something to my arsenal but not if a medium speced machine can´t run one instance.
Not good Korg :shrug:

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EnGee wrote: What can I say? The CPU for 16x16 is very high. Even some of the 16x3 (16 poly and 3 unison) overload my CPU. It definitely demands more cpu than RePro or Diva
:o

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generaldiomedes wrote:
EnGee wrote: What can I say? The CPU for 16x16 is very high. Even some of the 16x3 (16 poly and 3 unison) overload my CPU. It definitely demands more cpu than RePro or Diva
:o
I don't know what is very high... but it is high, yes. Over here (Windows 7 x64 running on a Intel i7 2770 @ 3.4 GHz) a 16 voice Unison (which plays mono, because 16 voices is the max it plays, AFAIK) goes up to 40%. So, I guess I would be able to use like two instances with 16-voice each.

So, it needs to be optimized, but it's not that bad. When Roland Cloud launched the Jupiter-8, it could reach 50% or more in this machine, when playing 8-voice. Now, it plays the same 8-voice with a little more than 20% (acceptable). I hope Korg optimize the code, though.
Fernando (FMR)

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fmr wrote:
generaldiomedes wrote:
EnGee wrote: What can I say? The CPU for 16x16 is very high. Even some of the 16x3 (16 poly and 3 unison) overload my CPU. It definitely demands more cpu than RePro or Diva
:o
I don't know what is very high... but it is high, yes. Over here (Windows 7 x64 running on a Intel i7 2770 @ 3.4 GHz) a 16 voice Unison (which plays mono, because 16 voices is the max it plays, AFAIK) goes up to 40%. So, I guess I would be able to use like two instances with 16-voice each.

So, it needs to be optimized, but it's not that bad. When Roland Cloud launched the Jupiter-8, it could reach 50% or more in this machine, when playing 8-voice. Now, it plays the same 8-voice with a little more than 20% (acceptable). I hope Korg optimize the code, though.
The same was with Diva and some other tools, so there might be a chance that it will get better. But it´s the thing that the Arp already runs on low powered devices better so they should have optimized it better before they made e rushed out port to earn some money.
But again.....no mac users here?

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When I think Arp the last thing I think to do is make pads with it :) not that you can't do that, but I want it for its mono and duophonic glory :hihi: To me the ability to do poly is already icing. I hope it gets optimized, but if I doesn't, I'll be cool with it still. But by all means, please tell Korg to optimize it, even if you don't own it. The more squeaky the wheel is, the more likely it will be greased.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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I'm finding it comparable to RePro-5 with MCore engaged, with just a smidge less CPU, against similar patches. Keep in mind Repro-5's unison maxes out at 8 voices, while Odyssey's is twice that.

Most complex thing I threw it at was a sync'd saw-PWM patch with a long filter envelope. You can definitely make pads with it (3- and 5-voice are perfectly viable), but like with all plugins, the more voices you use the more your CPU cries. Odyssey lets you max out your CPU so don't hold that against them.

I also looked at the impact of the sequencer animating knobs with the GUI open but it looks negligible.

With regards to app versions, mobile phones have specialized media chips and iOS has a very good audio stack. Google's been trying to do the same with Android. You can't count on that on a general-purpose computer.

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But some developers could port their plugins with very low cpu like Sunrizer and Nave!

It’s not only 16x16 patches are overloading my cpu! There are some 8x8 and less as well. Anyway, I haven’t tried with buffer 256 or 512, there might be a difference.
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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EnGee wrote:But some developers could port their plugins with very low cpu like Sunrizer and Nave!

It’s not only 16x16 patches are overloading my cpu! There are some 8x8 and less as well. Anyway, I haven’t tried with buffer 256 or 512, there might be a difference.
One thing I noticed, at least in Reaper, is no PDC is used for Odyssey, where Repro, LuSH-101, others have PDC of varying amounts.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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braj wrote:
EnGee wrote:But some developers could port their plugins with very low cpu like Sunrizer and Nave!

It’s not only 16x16 patches are overloading my cpu! There are some 8x8 and less as well. Anyway, I haven’t tried with buffer 256 or 512, there might be a difference.
One thing I noticed, at least in Reaper, is no PDC is used for Odyssey, where Repro, LuSH-101, others have PDC of varying amounts.
I don't really know how the PDC can affect the performance of the CPU. Maybe this is the reason that all(?) of u-he synths have PDC? I have no idea.

Anyway, I compared RePro with ARP Odyssey! I think it is a useless comparison. Maybe a better comparison is with Oddity 2 (which I don't have). With RePro I can use buffer 128 (that is 5ms in/5ms out in Reaper) with most presets. I think what is helping is the Multi-Cores button.

With ARP I could use 128 buffer with more than half the presets. However, some presets that even doesn't have unison caused crackles with buffer 128 and 256 (that is 10ms/10ms). Such presets like '046 Lounge Dot' which is 16 poly and 1 unison! Only with buffer 512 (16ms/20ms) I could play chords without crackles!

The problem is I'm afraid that if we press on Korg to optimize ARP, it would lower the quality :-o This is by far is what I don't want! As this is the first synth I can tolerate its cpu usage compared to the quality :love: So, sorry I'm afraid I won't complain about it :hihi:
Where is that 'freeze' function I used to use 10 years ago?!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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Well, I did complain, and they said they would do what they could as long as it doesn't impact quality. Which I think is wise, because in 5 years, I don't think people would choose cpu over quality, if if some might today. I'll just freeze or render tracks, I'm fine with that. We are incredibly spoiled today by convenience, I can go old school to get the best sound
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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I'm buying a new PC (well most of the parts) in March/April 2018, as I want the current one to go under my mother's control in the living room (watching her many series) while mostly I'm going with Ryzen 5 1600, so I think it can run ARP better than the i5 I have, then other three years ...etc!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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Really liking the sound and usability of this synth. Here's an impromptu 3 track (+kick) tune, the rev1 filter really screams.

https://soundcloud.com/raymondwave/unpl ... iness-demo

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This is a real long shot but I've been racking my brains on a preset ever since I came across this one (Vox Concrete) on Wavestation

https://soundcloud.com/mcbpete/whatisthat

The preset I'm looking for is real similar but (and this sounds strange!) a bit more 'miowy' in the tibre of the synth. I'm sure the preset has been used loads in 80s sci fi shows but I've been through all the ROM/RAM pages and can't find it - So wondering if it wasn't the Wavestation at all. As I say it's a long shot but does anyone know what I'm talking about ?!

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raymondwave wrote:Really liking the sound and usability of this synth. Here's an impromptu 3 track (+kick) tune, the rev1 filter really screams.

https://soundcloud.com/raymondwave/unpl ... iness-demo
Tune! Reminded me of partys in the woods back in the nineties :wheee:

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