Korg updates its Legacy Collection with a new Arp Odyssey emulation

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Teksonik wrote:
Cinebient wrote:Let‘s meet in the middle and vote all for 24 bit plug-ins.
Since when is 24 in the middle of 32 and 64 ? :hihi:

:hyper: :hihi: :hihi:
For some reason i thought about 16 and 32 bit and console gaming machines.
Lol, it‘s official, i‘m dumb as hell....but it‘s nothing new of course.
Sure 48 sounds better here....i hope that is right. I googled the middle of 32 and 64 to be sure this time.
I‘m officially disqualified for this thread! :clap:

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You could easily get a job at Crysonic. Don't be too hard on yourself.
Anyone who can make you believe absurdities can make you commit atrocities.

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Teksonik wrote:
EnGee wrote: I don't know really what Korg used to compile their code, but IMO, it worth it to contact them and ask for 32bit if people still need it (I don't think it is so rare to find people still using 32bit environment).
I thought we had already established the Korg plugins do come in both 32 and 64 bit ? :shrug:

Or do you mean moving forward ?
I meant the ARP Odyssey plugin.
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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Cinebient wrote:
Teksonik wrote:
Cinebient wrote:Let‘s meet in the middle and vote all for 24 bit plug-ins.
Since when is 24 in the middle of 32 and 64 ? :hihi:

:hyper: :hihi: :hihi:
For some reason i thought about 16 and 32 bit and console gaming machines.
Lol, it‘s official, i‘m dumb as hell....but it‘s nothing new of course.
Sure 48 sounds better here....i hope that is right. I googled the middle of 32 and 64 to be sure this time.
I‘m officially disqualified for this thread! :clap:
You get the sympathy award nonetheless though. :)

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What will be interesting is if Korg revamps plugins as 64 bit only. Then some people's heads will explode.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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braj wrote:What will be interesting is if Korg revamps plugins as 64 bit only. Then some people's heads will explode.
Its gonna be like Scanners around here.

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jacqueslacouth wrote:Your choice is to work with old tools.
No, my choice is to perform songs from all of our albums, not just the next one. The effort required to rebuild one song in a new host, replacing instruments and effects one-by-one and trying to get close to the original version, is massive. Multiply it by 20 or so and it would be a couple of years work all up. That's time that could be better spent writing and producing our next album. So that's hundreds of hours of a user's time versus a few hours of unattended computer time recompiling the source code for 32 bit.
There are consequences for our choices (just the same for early adopters of cutting edge tech).
What choice? When we started working in software, in 1999, there was no choice other than 32 bit. I didn't make a choice, I used what was the only option.
People are just pointing out that it is really not reasonable to expect developers to put in time and money to develop their products for outdated and generally unsupported (if you don't like dead) operating environments.
Except it wouldn't require development time, it should just need to be compiled for 32 bit.
I presume you continue to work that way because you are comfortable with it.
No, I work that way because my time is limited and I don't feel that I have any choice in the matter at all. There is no difference between the 32 and 64 bit versions of my host, except that the latter won't support the majority of the plugins I have been using over the past 18 years or so, so it has nothing to do with feeling comfortable or anything else. It is a purely practical matter.
In the end I guess you have to work out what is more important to YOU.
Precisely, which is why Korg will miss out on sales that they could be getting for next to zero extra effort. It makes absolutely no difference to me but I'd have happily spent $149 on the full suite if there was a 32 bit version.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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Harry_HH wrote:And there is always the jBridge. I have several non-64 bit plugins connected via that to my 64 bit DAW - it works to the opposite direction, too.

https://jstuff.wordpress.com/jbridge/
Look at that, an actual helpful comment. Thanks for the link, hopefully it will work OK in Orion.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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wagtunes wrote:Where do we draw the line? Do we still maintain software for those running Windows 95? How about XP? When Microsoft officially cuts off support for Windows 7 (I really need to find that date that they announced it would happen) do we still support Windows 7?

How far back do you want to go with the "everybody should be supported" mentality?

I'm just curious where your "line in the sand" is.
Good question and the answer is both simple and obvious - I want to be able to open up a project I worked on 5 years ago and have it work. I can do that back more than 20 years with Windows 10 - software and hardware peripherals I bought when I was on Win95 still install and work fine. I can do it back 10 or 15 years with the latest version of Adobe Photoshop or After Effects. I can't do it reliably with really old Autodesk 3DS Max projects, which used to require that plugins were recompiled for each new version. It was a pretty big headache, even though my reliance on plugins was minimal compared to my music, but it was something Autodesk was eventually forced to address because too many people were having problems opening old projects in new versions. I could definitely open a five year old project in the current version with zero problems.

Surely that's not too much to ask, is it?
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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I honestly think if you don't render your tracks to stems and archive that way, you are asking for trouble. There are too many moving parts in a DAW with multiple plugins. Save the midi, save the audio of the rendered tracks, try and archive the plugins if you can, maybe save the whole computer so you can go back those 15 years, but you take a huge risk if you expect everything to just work down the line.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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BONES wrote:
wagtunes wrote:Where do we draw the line? Do we still maintain software for those running Windows 95? How about XP? When Microsoft officially cuts off support for Windows 7 (I really need to find that date that they announced it would happen) do we still support Windows 7?

How far back do you want to go with the "everybody should be supported" mentality?

I'm just curious where your "line in the sand" is.
Good question and the answer is both simple and obvious - I want to be able to open up a project I worked on 5 years ago and have it work. I can do that back more than 20 years with Windows 10 - software and hardware peripherals I bought when I was on Win95 still install and work fine. I can do it back 10 or 15 years with the latest version of Adobe Photoshop or After Effects. I can't do it reliably with really old Autodesk 3DS Max projects, which used to require that plugins were recompiled for each new version. It was a pretty big headache, even though my reliance on plugins was minimal compared to my music, but it was something Autodesk was eventually forced to address because too many people were having problems opening old projects in new versions. I could definitely open a five year old project in the current version with zero problems.

Surely that's not too much to ask, is it?
I find it mind boggling that you can get Windows 95 stuff to run on Windows 10 when I can't get an XP video game to run on Windows 7.

But I'll take your word for it.

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BONES doesn't play games. You can take his word as gospel. :evil:

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Aloysius wrote:
jsp1979 wrote:It's just bizarre that you see your request as completely altruistic and selfless (even though it caters to your desires) while calling others selfish.
Did anybody write to KORG and say, please don't make any 64bit plug-ins, just stick with 32bit plug-ins? No they did not. On the other hand, the 64bit mob are insisting ... don't make any 32bit plug-ins, only make 64bit plug-ins because that's what ME (64bit User), MYSELF (64bit User) and I (64bit User) use, so fcuk everyone else. The 64bit crowd are obviously way more selfish.
:hihi:

That's standard human nature, often invisible to the one displaying it, and rationalized to the Moon and back, several times over.
"The educated person is one who knows how to find out what he does not know" - George Simmel
"I am the way, the truth, and the life. No one comes to the Father except through Me." - Jesus Christ

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braj wrote:I honestly think if you don't render your tracks to stems and archive that way, you are asking for trouble. There are too many moving parts in a DAW with multiple plugins. Save the midi, save the audio of the rendered tracks, try and archive the plugins if you can, maybe save the whole computer so you can go back those 15 years, but you take a huge risk if you expect everything to just work down the line.
Fine if you have that choice but we're not a karaoke act, all our sounds are created live on stage. It might realistically be nothing more than a point of pride but for us it's simply not negotiable. It is an integral part of what NOVAkILL is and I can't imagine ever compromising on that.
wagtunes wrote:I find it mind boggling that you can get Windows 95 stuff to run on Windows 10 when I can't get an XP video game to run on Windows 7.
But I'll take your word for it.
I have a couple of little utilities, like a file renamer, that still run and the first USB peripheral I ever bought, a MIDIsport 1x1 (pre M-Audio name change) back in 1999, still runs as well as the day I bought it. Admittedly that's because M-Audio are great with support and keep putting up new drivers but all that does is make Korg look even worse.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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Somebody said: Don't take longer in deciding whether to buy (a synth), than it takes to work for it.

So i went along and bought the arp odyssey. :)

It has a nice sound and the unison is great. Oddity2 on the other hand added nice features that are missing here.

For me the synth needs more development.
Going from filter I to II or III there is a serious drop in loudness. The preset system is very primitive. No tags or categories. So basses, leads, pads are all mangled. This is very oldschool and serves no purpose.

The sound is very nice. So i'm happy with the buy.

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