Viper|1.2.2 update with bugfixes and new skin

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Wow, thank you for the overwhelming response guys. Lots of questions and comments, I will try to answer as many as I can.
Zexila wrote:Looks kinda small from less than half meter distance from screen with 1920x1080 on 21.5".
Yes I know, the gui size was set to be good on an average screen. I am in close contact with the FlowStone developers and I have suggested to be able to change the gui because its something I cannot have control over. Lets hope they add this new feature once they finish the 64 bit version which I think is a much more important matter right now.
dee3d wrote:However some patches are very "clicky" - BS Deep Sub when played legato for instance, or PD Gated Love which clicks with the gateing. Couldn't get rid of the clicks no matter what...
One of the "secrets" of the Virus is that its very very punchy. This is because when the envelope attack stage is set to 0, the volume is instantaneous and you can hear the waveform right away. Its hard to explain, the best way to understand is if you record a simple dry sawtooth from Viper and zoom in on the waveform you can see that the wave is instantly loud, where as some synths slowly fade in teh wave even if the amp envelope is set to 0. This makes it possible to have very punchy sounds that hit hard, and come out from a mix. In the BS Deep Sub preset this click happens for two reasons: 1. the osc phase is set to 1, so every key resets it to start again, and will cause discontinuities in the sound. Turn it to 0 (Free) so the wave phase can continue where it left off. Or method 2. that preset uses the Mono (R) which is retriggering the envelpes, set it to Mono 3 and the clicking will be gone.

fanodu1 wrote:I just tried the demo in FL and it works and sounds great at relatively low CPU usage, but when I move the pitchwheel the CPU usage rises to ridiculous levels, this can be right?
Hmm, that is very strange indeed, it shouldnt do that. Does it happend when you turn the pitch wheel with your mouse or only from your midi keyboard?
xbitz wrote:feature request, would be nice if the 'section locking' also would be visible inside the 'dynamic tabs' too :) ... and thx for this feature
Thank you for the suggestion, I'll see what I can do. I am open to all suggestions so keep them coming! ;)
Elektronisch wrote: But here are the noticable things that are different from virus ti:

1. Virus Ti sounds cleaner and filters seem to be a bit brighter (and less muddy in mid-high area) and the bottom seem to be stronger (but bottom can be fixed with eq)
2. Viper's env to osc 2 behaviour is littly bit off
3. Detune is slightly off
4. Ring modulator, the behaviour is somewhat different
Yes, my aim with Viper was not to create an exact 100% clone of the Virus (that would be almost impossible), but to create a synth that has a very similar feel, workflow and overall character. When I started modeling the parameters I noticed some very odd choices they made, and sure I could have emulated it moch closer, but that would require a very long mathematical formula and would use a lot of CPU. So I used simpler ones that are still very close but use a fraction of the CPU. I thought that was more important. I am curious about the Ring Modulation, I thought I managed to recreate that pretty good. What differences do you notice? Could you maybe post some clips?
Touch The Universe wrote: I hope there is a manual but right now its fun enough exploring.
Guys there is a very nice manual I wrote, dont tell me no one has read it yet haha. Its in the Viper vst folder, didnt anyone look in there? You can also access it from the main menu in Viper :) Maybe I should also upload it to my website so its easier to find..
keel wrote:+- First I thought that 89€ is expensive, as it is just a 32bit and win, but price is very good I think now. However, I already own your JP6K, so It would be nice to get some discount on this one :borg:

- When I change preset, CPU makes spike. It's always same, stays there like 1 second and then CPU meter return on normal 5%. Happen on every time when you change preset. Not a big deal I guess?

Some quick thoughts... Actually, that demo noise is super annoying. It's too loud and comes too often, that it makes not want to test Viper deeper and start to do sounds and so on. Please change it something better, like uhe. Quiet noise cracling randomly.. Or Rapid, 25min fully featured testing time.
Yes unfortunately the bit of cpu spike is something I dont have control over. I have to examine that in a later update.

Ok I have lowered the noise volume in the demo and I changed the frequency to ever 60 sec. Hopefully it shoudl be better now so please download the demo again from my site.
Elektronisch wrote:I was wondering why the plugin GUI feels a littlr bit blurry? Like really old plugin. Actually in comparison with virus ti (i know its stupid to compare GUI) it also looks a bit more sharper/clear like it uses higher resolution textures :-D
Hmm, that is strange I took great care to make it nice and sharp. But I plan to add skinning possibility in a future update so everyone can have gui that they like.
chk071 wrote:The unison also acts a little weird, as it seems to "delay" the effect of the filter, but, i'm not sure if the filters come "behind" the unison, or if unison means that the voices including the filters are being duplicated.
I am not sure I understand. What do you mean "delay"? The unison is generated before the oscillators, infact it comes from the voicing engine, telling the oscillator how many voices they should generate at the same time. Can you provide any audio demos?
http://www.adamszabo.com/ - Synths, soundsets and music

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adamtrance wrote: One of the "secrets" of the Virus is that its very very punchy. This is because when the envelope attack stage is set to 0, the volume is instantaneous and you can hear the waveform right away. Its hard to explain, the best way to understand is if you record a simple dry sawtooth from Viper and zoom in on the waveform you can see that the wave is instantly loud, where as some synths slowly fade in teh wave even if the amp envelope is set to 0.
Interesting. Maybe that's also the reason why some synths sound so lame, and soft, while others sound very clicky, and have a lot of punch.

Regarding the unison thing: I'll record something.

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Adam, I downloaded the new demo. Noise is still too loud and strong! Lower it like 10db and maybe give it little HP...? 60sec is much better than 30sec.

Edit. This synth is so good. Really good. Much better than Spire and Sylenth. Congrats Adam and thanks for all your hard working! Will definitely buying this when I have payday :tu:

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adamtrance wrote:
chk071 wrote:The unison also acts a little weird, as it seems to "delay" the effect of the filter, but, i'm not sure if the filters come "behind" the unison, or if unison means that the voices including the filters are being duplicated.
I am not sure I understand. What do you mean "delay"? The unison is generated before the oscillators, infact it comes from the voicing engine, telling the oscillator how many voices they should generate at the same time. Can you provide any audio demos?
Nevermind... i think what caused the "delay", or rather retriggering effect of the filter envelope is the polyphony. Seems like, even when it's set to 64 voices, with 8x unison, there can be some voice stealing pretty quickly, with long release pad sounds.

Any chance you could up that a little, to 128 or 256 voices? Don't take it from me, i'm just demoing the synth :), but, i seem to be able to max out the voices pretty quickly.

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Now this is what I call a good new year. Thanks Adam for all the hard work done - and, as it seems, all the work you'll be investing in the future. Bought and more than happy with this one!

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adamtrance wrote:
fanodu1 wrote:I just tried the demo in FL and it works and sounds great at relatively low CPU usage, but when I move the pitchwheel the CPU usage rises to ridiculous levels, this can be right?
Hmm, that is very strange indeed, it shouldnt do that. Does it happend when you turn the pitch wheel with your mouse or only from your midi keyboard?
It happens when I'm moving the pitch knob in the wrapper window with the mouse (since I don't have a midi controller) and also when I automate the pitch from that knob. I realized though I can automate the built-in "P Bend" parameter just fine without any performance issues, just not from the wrapper window!

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feature request: changing envelope curve shape



from 3:25
"Where we're workarounding, we don't NEED features." - powermat

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Haven't been able to try out the demo(website gave me a 403), but judging from the intro video, this is a fantastic synth. Really looking forward to trying this one out!
Nobody, Ever wrote:I have enough plugins.

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This is pretty good for a Synthmaker/flowstone plugin. Thanks very much for the demo. I agree that the demo noise is a bit loud, but if a lowpass filter was put on the noise it would be more acceptable. It's working fine at 96khz btw, as far as I can tell.

Will you eventually do a native code build ala C/C++ ?

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I found that the swing parameter in the sequencer goes from 50% to 75% according to the little info window in Viper. Why doesn't it display from OFF to 100%?
FL Studio have swing setting as well and it goes from 0% to 100%. I didn't try it yet, but does the sequencer in Viper sync to host so that if I use swing in FL Studio, Viper sequencer will follow?

Despite owning a sh*t load of plugin synths I found that Viper actually brings a totally new kind of sound to the table. I hope Flowstone guy's will not drag their feet so we in the near future can have different GUI sizes and 64bit version as well. You sure did a nice job Adam!
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10

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Great synth! Very nice sound. I just have to remember that I don't have to use all the options when creating a patch as it may get messy! So tempting though! One can get really deep programming this great synth. Waited so long for a convincing Virus vsti that it was an insta-buy for me. Sorry Access, you missed the opportunity!

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For me, the very existence of Viper is enough of a feature request haha. 2018 and we're only now getting anything close to a genuine VST of ANY Access Virus. It's astonishing that it's taken this long!

If I were to request anything, it would honestly be more to create an even more authentic and better Virus experience: the remaining features from the TI and 64-bit are the only things I think I even could think.
Last edited by Shiek927 on Sun Jan 07, 2018 6:26 am, edited 1 time in total.

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After more demo - just wow...super low cpu (for me at least) and amazing sounds..

Is there some sort of Virus A,B, patch converter. Is that even possible. Don't want i mean like exact sounding Virus B preset in Viper (from what i understand this is impossible) but to generate some cool starting points since so much cool Virus B sounds are floating on web.

Note: Reason 10 require to use "Force whole GUI refresh (per plugin only)" enabled in jbridge settings panel. Because closing and reopening Viper interface is acting weird (in Reason that is) without this settings being enabled. Works like a charm after that.

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It doesn't sound exactly like a Virus but there is this Virus "flavour". So I would say "inspired by the Virus".
It's working with jBridge and Cubase 9 on Windows 10 and CPU usage is lower as expected. I will not repeat it again and again but 32Bit is for me no option. If a 64Bit version is available I will give it another try.

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4damind wrote:If a 64Bit version is available I will give it another try.
this

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