Viper|1.2.2 update with bugfixes and new skin

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Viper

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http://www.adamszabo.com/viper_vst/

@adam: somethings wrong with the website!


ok forget it, saw that the url has changed to http://www.adamszabo.com/viper/

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keel wrote:Adam, I downloaded the new demo. Noise is still too loud and strong! Lower it like 10db and maybe give it little HP...? 60sec is much better than 30sec.
Ok I have lowered the noise again, I hope it is ok now. But I cant lower it any more, the whole point of the noise is to be a little annoying so you throw in the towel and buy the synth haha
chk071 wrote:Any chance you could up that a little, to 128 or 256 voices? Don't take it from me, i'm just demoing the synth :), but, i seem to be able to max out the voices pretty quickly.
Yeah, initially I thought about having more voices but most people dont really think about optimising their patches, they just put on the maximum voice, full unison, high release times, all the fx, then they press lot of keys at the same time and then the cpu could rise dramatically (like in most synths). Then all they will notice is that it uses too much CPU and I will get an uprising, and people claiming I lied about the low CPU usage.
xbitz wrote:feature request: changing envelope curve shape
Yes thats a good idea, however the Virus doesnt have that either, and its part of the Virus "sound". The envelope uses little CPU because its tailored just like that. For example the attack is just a simple addition. You add say 0.1 to the signal, so its 0.1, 0.2, 0.3, etc, its a linear rising. The decay is a simple multiplication by itself so you have 0.9 x 0.9, thats 0.81. Then you mulyiply that by itself: 0.81 x 0.81 thats 0.6561, and so on. So its a simple multiplication. If I were to do different curves those would require more complicated formulas and would use a lot more CPU.
zenophilix wrote:Haven't been able to try out the demo(website gave me a 403), but judging from the intro video, this is a fantastic synth. Really looking forward to trying this one out!
Sorry about that, the website and the demo folder were reversed, but its fixed now, the webpage is now at http://www.adamszabo.com/viper/ and you can find the correct demo link there. Make sure you clear your web cache, perhaps it still wants to open the old link.

I also uploaded the user manual, many people missed it in the Viper folder and in Vipers main menu, so here it is: http://www.adamszabo.com/viper_vst/Viper-Manual.pdf
camsr wrote:Will you eventually do a native code build ala C/C++ ?
I have no idea, its too early to think about it at this point. First I have to see how much success this project even has, and then I can perhaps invest into making it in C++
ATN69 wrote:I found that the swing parameter in the sequencer goes from 50% to 75% according to the little info window in Viper. Why doesn't it display from OFF to 100%?
FL Studio have swing setting as well and it goes from 0% to 100%. I didn't try it yet, but does the sequencer in Viper sync to host so that if I use swing in FL Studio, Viper sequencer will follow?
I have no idea, ask the Virus guys :) I just did it like it is in the virus. Its swing also goes from 50% to 75%. I think I read somewhere that they emulated the swing from some APC drum machine or something.
kmonkey wrote:Is there some sort of Virus A,B, patch converter. Is that even possible. Don't want i mean like exact sounding Virus B preset in Viper (from what i understand this is impossible) but to generate some cool starting points since so much cool Virus B sounds are floating on web.
Thats a good idea too, but I dont know if that would be possible. I dont even know how to extract information or read their .mid preset format. Since these are two different synths with their own parameters its like asking to convert a Sylenth1 patch into Spire.

Also just so you guys dont think I am bullshitting, FlowStone 64 bit is really happening. I have a super early alpha version just to play around with it, and I tested it and it indeed can export to native 64bit. And no its not some Photoshop trolling its a real screenshot. You can see the vst info that its 64 bit. Again, its very early, half the things dont even work, I have to change a lot of things, so I will wait until the official FlowStone 64 release and then I can port it properly. I have no idea when that will happen so dont hold your breath too much, but at least we can see the light at the end of the tunnel :hyper:
Image
http://www.adamszabo.com/ - Synths, soundsets and music

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No 64 bit :(
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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4damind wrote:It doesn't sound exactly like a Virus but there is this Virus "flavour". So I would say "inspired by the Virus".
It's working with jBridge and Cubase 9 on Windows 10 and CPU usage is lower as expected. I will not repeat it again and again but 32Bit is for me no option. If a 64Bit version is available I will give it another try.
+1

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I am curious about the Ring Modulation, I thought I managed to recreate that pretty good. What differences do you notice? Could you maybe post some clips?
Ring mod feels a little bit like surpressing and muddying high frequencies (although mid-high area is a bit muddy in general). Also what i notice Viper does not have Random clickiness?

Here is a short sample http://www80.zippyshare.com/v/GJ5DEuqE/file.html

1. Viper
2. Virus
3. Viper
4. Virus

Adam, since there is quite a headroom for CPU, maybe its worth adding higher quality option or maybe oversampling? :)

And its really nice to see 64bit will happen along with custom skins :)
Hmm, that is strange I took great care to make it nice and sharp. But I plan to add skinning possibility in a future update so everyone can have gui that they like.
Im not sure, but maybe the "film grain" looking textures makes it look so. Also i looked at the synth editor from wich you took inspiration to make Viper GUI, it also looks a bit more cleaner/clearier ect :)

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Mushy Mushy wrote:No 64 bit :(
Easily solved for 15 EUR and you can run ton of other 32 bit plugins which never made it to 64 bit.

https://jstuff.wordpress.com/jbridge/

It really is as dead simple as buying app, install it, run it, three clicks, point folder, job done. 10 min of your time maximum. You run it just once and that's it.

I am finding it hardly to believe (speaking generally) anyone will argue about 15 EUR. It's the money you spend every weekend on worthless drink or buying two sandwiches. And for that 15 EUR and jbridge one is getting tone of functionalities in the way of having 32 bit plugins working at 64 bit - daw whoooooohooo

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8)

Will give it a shot, thanks.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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Woah, nuts. After all this well-deserved waiting, I finally get to try it! This just beat out ANA 2 for me, easy. So much presence, pretty close to my TI! Definitely gonna sink my next paycheck into this one.

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Here's a big one -- any plans or desire to ever turn viper multi-timbral (like a real TI)?
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote:Here's a big one -- any plans or desire to ever turn viper multi-timbral (like a real TI)?
Hmm, what would be the point in that? You can add as many Viper instances as your computer can handle, while the Virus is one instrument and you can only load up a single Virus control vst, thats why its multitrimbal.
http://www.adamszabo.com/ - Synths, soundsets and music

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You really have to ask that question? Why? :uhuhuh:

More is simply better :D

Lush-101, Dune 2, Rapid, Avenger, Falcon, all examples of good ones. Patches can get as complex as one likes and all saved in a single patch, and hopefully have a master control section so they can all be controlled at once. :hyper:

It could also add more of a wow factor to some of the patches if they can get more complex, but I understand that's not everyone's cup of tea.
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote:You really have to ask that question? Why? :uhuhuh:

More is simply better :D

Lush-101, Dune 2, Rapid, Avenger, Falcon, all examples of good ones. Patches can get as complex as one likes and all saved in a single patch, and hopefully have a master control section so they can all be controlled at once. :hyper:

It could also add more of a wow factor to some of the patches if they can get more complex, but I understand that's not everyone's cup of tea.
There is really no point in having multitimbral instrument unless its a host-like Kontakt :)

I anything but would love if my Virus would have 4 instances instead of being multitimbral.

Do you understand that Multitimbral does not mean being more complex patches if its like Virus Ti multitimbral? :) Its just controling other instances in one GUI and having 1 audio output. It sucks man, really it sucks alot :)

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adamtrance wrote:
chk071 wrote:Any chance you could up that a little, to 128 or 256 voices? Don't take it from me, i'm just demoing the synth :), but, i seem to be able to max out the voices pretty quickly.
Yeah, initially I thought about having more voices but most people dont really think about optimising their patches, they just put on the maximum voice, full unison, high release times, all the fx, then they press lot of keys at the same time and then the cpu could rise dramatically (like in most synths). Then all they will notice is that it uses too much CPU and I will get an uprising, and people claiming I lied about the low CPU usage.
Hm, i don't quite get that argument to be honest, because, the low CPU consumption shoudn't be "bought" by limiting the voices. And, as far as i could see, even with maxed out voices, the CPU consumption was quite moderate, so, i don't see a reason why there shouldn't be more. I think we soft synth users are fortunate that "the sky is the limit", in other words, the CPU in your computer. Really, i don't think it would hurt to raise the voices to 128. It'd still be moderate in terms of CPU usage. But, your call, of course. In synths like Spire or Sylenth1, i never even touched the voice limit.

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kmonkey wrote:
Mushy Mushy wrote:No 64 bit :(
Easily solved for 15 EUR and you can run ton of other 32 bit plugins which never made it to 64 bit.

https://jstuff.wordpress.com/jbridge/

It really is as dead simple as buying app, install it, run it, three clicks, point folder, job done. 10 min of your time maximum. You run it just once and that's it.
Birdged plugins always have some issues in my experience, for example, i always had GUI and plugin focus related issues with the plugins i bridged in Cubase. Performance is also not the same as with native plugins. Really, the only solution is a native 64-bit version, but, the way i see it, this will come for Viper sooner or later anyway. :)

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Elektronisch wrote:
Touch The Universe wrote:You really have to ask that question? Why? :uhuhuh:

More is simply better :D

Lush-101, Dune 2, Rapid, Avenger, Falcon, all examples of good ones. Patches can get as complex as one likes and all saved in a single patch, and hopefully have a master control section so they can all be controlled at once. :hyper:

It could also add more of a wow factor to some of the patches if they can get more complex, but I understand that's not everyone's cup of tea.
There is really no point in having multitimbral instrument unless its a host-like Kontakt :)

I anything but would love if my Virus would have 4 instances instead of being multitimbral.

Do you understand that Multitimbral does not mean being more complex patches if its like Virus Ti multitimbral? :) Its just controling other instances in one GUI and having 1 audio output. It sucks man, really it sucks alot :)
^^^ an independent fx-only version like Serum FX (VST version with everything except the oscillator section + audio ins) would be enough IMHO to able to build more complex patches (inside Patcher for ex.) and it would mean more money to the developer too ... ofc. it would be free to the Viper owners :wink:
"Where we're workarounding, we don't NEED features." - powermat

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