Korg updates its Legacy Collection with a new Arp Odyssey emulation
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- KVRist
- 65 posts since 14 Nov, 2016
I have recently purchased the Korg Collection upgrading from the M1LE.
There is a very noticeable difference in sound quality between the new Korg Arp Odyssey and the other plugins of the collection (oscillators, filters, effects), particularly with the subtractive synths. They really seem to belong to another era of VST development.
Even if the new Korg Arp Odyssey is very nice, overall it has been a bittersweet purchase for me.
Do you think that korg will update the sound engine of their old plugins, beside the already mentioned possible future updates on the gui?
There is a very noticeable difference in sound quality between the new Korg Arp Odyssey and the other plugins of the collection (oscillators, filters, effects), particularly with the subtractive synths. They really seem to belong to another era of VST development.
Even if the new Korg Arp Odyssey is very nice, overall it has been a bittersweet purchase for me.
Do you think that korg will update the sound engine of their old plugins, beside the already mentioned possible future updates on the gui?
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- KVRAF
- 2418 posts since 9 Nov, 2016
There are some indications that they will.
( don't expect this to be free upgrade though).
I'm hoping that the development of the Odyssey provided them with a framework or at least components that they can re-use to make new emulations.
( don't expect this to be free upgrade though).
I'm hoping that the development of the Odyssey provided them with a framework or at least components that they can re-use to make new emulations.
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- KVRAF
- 2802 posts since 31 Aug, 2011
Me too.wagtunes wrote:Thank you for your comments. Glad you got that out of your system.
From the looks of it he was about to blow an artery or something.
(Just kidding, its just that its all a bit funny considering that all i ever said was that there is no reason to pronounce 32bit dead just yet.)
Anyrate, thanks for digging up some info. Of course it changes nothing, Win7/32 is still officially supported until 2020, Win8/32 until 2023, (except nVidia pulled out), so thats at least two whole more years for 7 and five more for 8. This means it stands to reason that there is still money to be made from the 32bit customerbase, so if a dev wants to go 64bit only its their loss too.
Coming up shortly: Announcement of 128bit, support for predecessors to be ceased immediately, 64bit users hysteric, world peace in danger, declaring of worldwide martial law imminent.
And all the rest of it...you know how it goes.
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- KVRAF
- 2312 posts since 24 Jun, 2006 from London, England
Until we're close to hitting the ceiling of 16 exabytes of RAM usage per process I think we'll be OK for a while.ENV1 wrote:Coming up shortly: Announcement of 128bit
- KVRAF
- 5440 posts since 4 Aug, 2006 from Helsinki
I really wish that Korg doesn´t touch to the filters or other sound elements ot the KLC bundle plugins. E.g. the Monopoly sounds so great, fingering the emulations would easily distroy the charm. The GUIs of these plugins are an other story, I hope Korg fix them asap.Stefken wrote:There are some indications that they will.
( don't expect this to be free upgrade though).
I'm hoping that the development of the Odyssey provided them with a framework or at least components that they can re-use to make new emulations.
Odyssey is brilliant sounding, too, but needs some adjusting. The GUI is well implemented, except the preset browser.
- KVRAF
- 22878 posts since 8 Oct, 2014
Well, like I said, in 5 years 32 bit will officially be dead.ENV1 wrote:Me too.wagtunes wrote:Thank you for your comments. Glad you got that out of your system.
From the looks of it he was about to blow an artery or something.
(Just kidding, its just that its all a bit funny considering that all i ever said was that there is no reason to pronounce 32bit dead just yet.)
Anyrate, thanks for digging up some info. Of course it changes nothing, Win7/32 is still officially supported until 2020, Win8/32 until 2023, (except nVidia pulled out), so thats at least two whole more years for 7 and five more for 8. This means it stands to reason that there is still money to be made from the 32bit customerbase, so if a dev wants to go 64bit only its their loss too.
Coming up shortly: Announcement of 128bit, support for predecessors to be ceased immediately, 64bit users hysteric, world peace in danger, declaring of worldwide martial law imminent.
And all the rest of it...you know how it goes.
Curious as to what you plan to do when that happens.
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- KVRAF
- 2418 posts since 9 Nov, 2016
The Monopoly is my favorite from the legacy collection and has a nice warm vibe. Albeit somewhat dated. I expect, in line with Arturia, if they still develop on the legacy series, it will be minor stuff like a better gui and somewhat tweaked sound engine.Harry_HH wrote:I really wish that Korg doesn´t touch to the filters or other sound elements ot the KLC bundle plugins. E.g. the Monopoly sounds so great, fingering the emulations would easily distroy the charm. The GUIs of these plugins are an other story, I hope Korg fix them asap.Stefken wrote:There are some indications that they will.
( don't expect this to be free upgrade though).
I'm hoping that the development of the Odyssey provided them with a framework or at least components that they can re-use to make new emulations.
Odyssey is brilliant sounding, too, but needs some adjusting. The GUI is well implemented, except the preset browser.
I'm hoping with the Odeyssey they introduce a new line of 'Korg collection' with completely new emulations preserving the spirit and flavor of the hardware originals. The current 'legacy' ms-20 is a failure, so i' m hoping that would be the next one on the list.
- KVRAF
- 11162 posts since 16 Mar, 2003 from Porto - Portugal
Who told you that nonsense? Mac OS X is still able to run 32-bit software (why shouldn't it)? And there are 64-bit programs that can use 32-bit plug-ins (REAPER, for example)?chk071 wrote: This is really not very applicable here. Many people using audio software are on Mac OS (guess what, yeah, 64-bit only now, without even the ability to bridge plugins, or use 32-bit software at all).
REAPER, Digital Performer, Studio One Pro, Bitwig - these are examples of hosts that still have 32-bit versions, on par with the 64-bit ones.
OTOH, Pro Tools, Logic and Cubase are now 64-bit only. Since these three represent a really big percentage of users on OS X, yeah, we can say with a reasonable degree of condfidence, that the vast majority of OS X users are now exclusively 64-bit.
Fernando (FMR)
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- KVRAF
- 1763 posts since 1 Aug, 2006 from Italy
If Korg is going to upgrade also the sound engine, I think they may add a button/combo/preference to let the user switch between the a "legacy" (sic!) emulation mode and a new improved engine.
There could be a global preference for the default behavior when loading presets (always legacy/always improved/by patch) and a button/combo on the gui to switch mode on the fly and which can be saved into presets and songs (but not exposed for automation, for obvious reasons). Older presets which didn't store the new parameter would default to "legacy emulation" (unless the global preference overrides it to "improved").
If they would do this along with the redesign of the gui, they could even place the button/switch on the same place (for example next to the patch selector, or on the lower right corner) on all synths of the collection, in order to give a consistent experience.
I don't know their plans about the collection, but that's what I would do in order to add a new improved emulation...
I wouldn't mind some improvements to the sound engine (I'd like them, to be honest), but I think there's also a need to preserve the legacy sound for compatibility with old projects (especially because the collection is probably one of the oldest on the vst world).
There could be a global preference for the default behavior when loading presets (always legacy/always improved/by patch) and a button/combo on the gui to switch mode on the fly and which can be saved into presets and songs (but not exposed for automation, for obvious reasons). Older presets which didn't store the new parameter would default to "legacy emulation" (unless the global preference overrides it to "improved").
If they would do this along with the redesign of the gui, they could even place the button/switch on the same place (for example next to the patch selector, or on the lower right corner) on all synths of the collection, in order to give a consistent experience.
I don't know their plans about the collection, but that's what I would do in order to add a new improved emulation...
I wouldn't mind some improvements to the sound engine (I'd like them, to be honest), but I think there's also a need to preserve the legacy sound for compatibility with old projects (especially because the collection is probably one of the oldest on the vst world).
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Indeed,
I think u-he had done something like this with zebra at or around 2.5 or was it 2.3?
rsp
I think u-he had done something like this with zebra at or around 2.5 or was it 2.3?
rsp
sin night wrote:If Korg is going to upgrade also the sound engine, I think they may add a button/combo/preference to let the user switch between the a "legacy" (sic!) emulation mode and a new improved engine.
There could be a global preference for the default behavior when loading presets (always legacy/always improved/by patch) and a button/combo on the gui to switch mode on the fly and which can be saved into presets and songs (but not exposed for automation, for obvious reasons). Older presets which didn't store the new parameter would default to "legacy emulation" (unless the global preference overrides it to "improved").
If they would do this along with the redesign of the gui, they could even place the button/switch on the same place (for example next to the patch selector, or on the lower right corner) on all synths of the collection, in order to give a consistent experience.
I don't know their plans about the collection, but that's what I would do in order to add a new improved emulation...
I wouldn't mind some improvements to the sound engine (I'd like them, to be honest), but I think there's also a need to preserve the legacy sound for compatibility with old projects (especially because the collection is probably one of the oldest on the vst world).
sound sculptist
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Hm, i was under the impression that since High Sierra, you can't run 32-bit applications anymore on MacOS, but, obviously, from January 2018, there will be only 64-bit applications in the Apple app store, so, i mixed that up i guess. Let's say, it is the beginning of the end.fmr wrote:Who told you that nonsense? Mac OS X is still able to run 32-bit software (why shouldn't it)?chk071 wrote: This is really not very applicable here. Many people using audio software are on Mac OS (guess what, yeah, 64-bit only now, without even the ability to bridge plugins, or use 32-bit software at all).
- GRRRRRRR!
- 17710 posts since 14 Jun, 2001 from Somewhere you're not!
It's not relevant, though. I've been running a 32 bit host on a 64 bit OS for a decade or more. Probably the most relevant pointer is the poll that was quoted about 10 pages ago, which shows that fully one-third of respondents still require 32 bit support. That means that spending a few hours compiling a 32 bit version of a plugin, that is based on a 32 bit version anyway, would increase the size of the market by 50%. I'd have thought that would make it a no-brainer for a company like Korg. All the internal workings can continue to be processed at 64 bit, as most VST have been doing forever, so there really isn't any reason not to do it.wagtunes wrote:In 2010, according to Brandon Leblanc, who was a Windows communication manager at Microsoft, 54% of the Windows 7 users were on 32 bit while 46% of Windows users were on 64 bit. The majority being gamers because of the extra memory needed to run a vast majority of the video games coming out at the time. This was 8 years ago. It's logical to assume that in 8 years time the 64 bit share has increased.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
- KVRAF
- 22878 posts since 8 Oct, 2014
Well my friend, obviously Korg feels differently.BONES wrote:It's not relevant, though. I've been running a 32 bit host on a 64 bit OS for a decade or more. Probably the most relevant pointer is the poll that was quoted about 10 pages ago, which shows that fully one-third of respondents still require 32 bit support. That means that spending a few hours compiling a 32 bit version of a plugin, that is based on a 32 bit version anyway, would increase the size of the market by 50%. I'd have thought that would make it a no-brainer for a company like Korg. All the internal workings can continue to be processed at 64 bit, as most VST have been doing forever, so there really isn't any reason not to do it.wagtunes wrote:In 2010, according to Brandon Leblanc, who was a Windows communication manager at Microsoft, 54% of the Windows 7 users were on 32 bit while 46% of Windows users were on 64 bit. The majority being gamers because of the extra memory needed to run a vast majority of the video games coming out at the time. This was 8 years ago. It's logical to assume that in 8 years time the 64 bit share has increased.
I suggest maybe you take it up with them.
- GRRRRRRR!
- 17710 posts since 14 Jun, 2001 from Somewhere you're not!
We'll do what we've been doing for the last 20 years. If it works today there is no reason it won't still work tomorrow. I've got enough stuff if my 32 bit sonic arsenal to keep me going for decades and, even though Orion was officially discontinued several years ago, it keeps on working on the latest 64 bit version of Windows 10 so there is no reason to think it won't continue to do so. I'd love to get this Odyssey plugin but it's not worth 1% of the hassle that moving to 64 bit would involve at this time so it's no real loss. In fact, it saves me money.wagtunes wrote:[Well, like I said, in 5 years 32 bit will officially be dead. Curious as to what you plan to do when that happens.
The people who miss out are the companies like Korg who lose sales by not catering to the whole market. Maybe in five years it won't matter but right now I think it definitely does.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
