I noticed this first with the SS2 free demo and then tried it with ST2LE and had the same issue: when my pitch bend wheel (on my Edirol PCR-30) is bent all the way "down" to value=0, the sound jumps an octave over what was played (to value=127). So I'll be bending down, but when I hit the bottom, the sound jumps up essentially two octaves.
This is so weird that I thought at first it had to be something wrong with my controller, but I tried it with some other synths, and when the pitch bend controller is bent all the way down, it doesn't cause the pitch to jump an octave. Nor does my sequencer record a value of 127 when the pitch bend wheel is at 0.
Anyone else encountered this?
UPDATE: it looks like this is only happening in SONAR 3.1.1, not in FLStudio 4.5.2 (in which SS2 performs flawlessly). Probably something unique to SONAR then (I'm using the DXi version).
UPDATE: Looks like everything is working fine in SONAR now so this definitely wasn't a SS2 bug. Sorry about the confusion.
False alarm, no bugs here.
Moderators: allen_esoundz, Squids, buscemi, Meffy, Kim Lajoie, DarkStar
False alarm, no bugs here.
2004-09-10T13:44:29+00:00
I noticed this first with the SS2 free demo and then tried it with ST2LE and had the same issue: when my pitch bend wheel (on my Edirol PCR-30) is bent all the way "down" to value=0, the sound jumps an octave over what was played (to value=127). So I'll be bending down, but when I hit the bottom, the sound jumps up essentially two octaves.
This is so weird that I thought at first it had to be something wrong with my controller, but I tried it with some other synths, and when the pitch bend controller is bent all the way down, it doesn't cause the pitch to jump an octave. Nor does my sequencer record a value of 127 when the pitch bend wheel is at 0.
Anyone else encountered this?
UPDATE: it looks like this is only happening in SONAR 3.1.1, not in FLStudio 4.5.2 (in which SS2 performs flawlessly). Probably something unique to SONAR then (I'm using the DXi version).
UPDATE: Looks like everything is working fine in SONAR now so this definitely wasn't a SS2 bug. Sorry about the confusion.
DrApostropheX
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=5834
-
- KVRAF
- 2097 posts since 8 Feb, 2003 from Nearish Detroit, MI
- Contact:
Post by DrApostropheX »
GLHF! (Gandalf Lives, Hobbits Forever!)
Post Reply
1 post
• Page 1 of 1
Return to “Sonic Reality / eSoundz.com”
Jump to
- The Main Forums
- ↳ KVR Studio Manager
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Experts
- ↳ KVR Developer Challenge 2026
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- ↳ Machine Learning and AI for Music Creation
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ APU Software
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ Media Overkill (MOK)
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MuTools
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ Tweakbench
- ↳ u-he
- ↳ u-he Linux support
- ↳ UJAM
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- ↳ ReleaseLab (Powered by Artist Expansion)
- ↳ Wolfgang Palm
- KVR Forum index
- All times are UTC
- Delete cookies
