Bargain Center: discussion, gossip, etc.
- KVRAF
- 9576 posts since 16 Dec, 2002
I feel sorry for anyone who bought Softube Spring when it came out, its reduced already
Amazon: why not use an alternative
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
The "mandatory" update for Abstract Textures broke their licensing system on my Mac. It now refuses to load the license file. I am starting to get a bit tired of being a perpetual beta tester. I know it is only 1$ but at the moment I feel I should have invested that buck elsewhere....
Follow me on Youtube for videos on spatial and immersive audio production.
- KVRAF
- 16339 posts since 22 Nov, 2000 from Southern California
It came out around 300 years ago, give or take a millennia. I’m American so I don’t understand sarcasm.
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- KVRist
- 336 posts since 15 Mar, 2006
OddUncle E wrote:It doesn't work. Also, command-clicking sends the knobs all on different positions, not 12 o'clock like on most plugins. I get what Overloud was trying to achieve and they did do it for the most part, they just need to work out this detail.raintalk wrote:Alt-click it
Alt-click Works for me on a PC
Ctrl-click returns to "Initial Preset"
Which it looks like you can replace
Maybe it depends on drivers?
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
That's a good one.vstbuzz wrote:VSTBuzz: 60% off “Eclipse” by Wide Blue Sound - Normally €122 Now €49!
More information at: https://vstbuzz.com/deals/60-off-eclips ... lue-sound/
Follow me on Youtube for videos on spatial and immersive audio production.
- KVRAF
- 5502 posts since 23 Aug, 2014 from Boston/Cambridge
Indeedmgw38 wrote:That's a good one.vstbuzz wrote:VSTBuzz: 60% off “Eclipse” by Wide Blue Sound - Normally €122 Now €49!
More information at: https://vstbuzz.com/deals/60-off-eclips ... lue-sound/
- KVRian
- 1324 posts since 15 Nov, 2005 from Italy
I refunded your purchase. Sorry for all the inconvenience.mgw38 wrote:The "mandatory" update for Abstract Textures broke their licensing system on my Mac. It now refuses to load the license file. I am starting to get a bit tired of being a perpetual beta tester. I know it is only 1$ but at the moment I feel I should have invested that buck elsewhere....
Luca
- KVRAF
- 5677 posts since 25 Dec, 2004
Uncle E wrote:Yes, I get it now, you're completely right. Plus, the controls are continuous and don't adhere to the limitation of the physical hardware, anyway, so the only point of this is to make it "easier" to hit the positions that API is known for.sqigls wrote:i understand this, but do me a favour - try using it on a macbook, ie. two figer scroll on the track pad. It's how i use all of my plugins, NEED to use, as my carpel tunnel is a nightmare. and I'm not sure if you're familiar with the hardcore deep clicks on a macbook, but it's very painful.
Generally, nearly every plugin is a breeze with this method, but this stepped thing should be an option, the locking thing i mean, it's totally unessential to have it. The values aren't stepped, it's just a lock at each frequency position... try it, please. Empathise me.
I'll take this to the product specific thread...raintalk wrote:OddUncle E wrote:It doesn't work. Also, command-clicking sends the knobs all on different positions, not 12 o'clock like on most plugins. I get what Overloud was trying to achieve and they did do it for the most part, they just need to work out this detail.raintalk wrote:Alt-click it
Alt-click Works for me on a PC
Ctrl-click returns to "Initial Preset"
Which it looks like you can replace
Maybe it depends on drivers?
http://www.kvraudio.com/forum/viewtopic.php?p=7032644
Last edited by sqigls on Wed Mar 14, 2018 1:25 am, edited 1 time in total.
sketches... http://soundcloud.com/onesnzeros
some artists i support... https://bandcamp.com/spectraselecta
some artists i support... https://bandcamp.com/spectraselecta
- KVRian
- 665 posts since 1 Jan, 2018
I think they only recently released a version that integrated into their Modular. A reverb module seems like it's of pretty limited use, though. Most people would be using it as an effect right before output, in which case they could just add the regular plugin to an effects chain in their DAW anyway.Uncle E wrote:It came out around 300 years ago, give or take a millennia. I’m American so I don’t understand sarcasm.
It might be worth giving a try, to see if it responds well to crazy modulations or feedback, but I'm not sure I'd get enough use out of it to justify even the sale price.
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
Haha, that is actually funny. I never really requested a refund but I admire your dedication to make a point. Touché!Audiority wrote:I refunded your purchase. Sorry for all the inconvenience.mgw38 wrote:The "mandatory" update for Abstract Textures broke their licensing system on my Mac. It now refuses to load the license file. I am starting to get a bit tired of being a perpetual beta tester. I know it is only 1$ but at the moment I feel I should have invested that buck elsewhere....
Luca
I seriously doubt that I am the only one with that problem though. I have seen that elsewhere. HY-Plugins had the same issue but fixed it. My guess is this is an APFS problem. But I could be wrong, of course.
Follow me on Youtube for videos on spatial and immersive audio production.
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- KVRist
- 89 posts since 2 Jul, 2017
404 Not Found for me...Audiority wrote:Abstract Textures updated to v1.1 fixing some serious bugs. This is a MANDATORY update for all Abstract Textures users. For more information, please check the product page.U-o wrote:Audiority - Abstract Textures
Get Abstract Textures for just €1/$1 instead of €30/$30.
Discount will be automatically applied on checkout.
https://www.audiority.com/shop/abstract-textures/
Edit: sorry I didn't see it's been taken down...
- KVRian
- 1403 posts since 30 Mar, 2014
Don’t forget that Modular can be used as an effects unit, which I’ve been meaning to take fuller advantage of. Means you can use all those tasty modules as plugins.cthonophonic wrote:I think they only recently released a version that integrated into their Modular. A reverb module seems like it's of pretty limited use, though. Most people would be using it as an effect right before output, in which case they could just add the regular plugin to an effects chain in their DAW anyway.Uncle E wrote:It came out around 300 years ago, give or take a millennia. I’m American so I don’t understand sarcasm.
It might be worth giving a try, to see if it responds well to crazy modulations or feedback, but I'm not sure I'd get enough use out of it to justify even the sale price.
- KVRAF
- 9576 posts since 16 Dec, 2002
My mistake, thought it was newcthonophonic wrote:I think they only recently released a version that integrated into their Modular. A reverb module seems like it's of pretty limited use, though. Most people would be using it as an effect right before output, in which case they could just add the regular plugin to an effects chain in their DAW anyway.Uncle E wrote:It came out around 300 years ago, give or take a millennia. I’m American so I don’t understand sarcasm.
It might be worth giving a try, to see if it responds well to crazy modulations or feedback, but I'm not sure I'd get enough use out of it to justify even the sale price.
Amazon: why not use an alternative
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- KVRist
- 95 posts since 7 Sep, 2014 from Spain
Are they good for mixing music?mgw38 wrote:Audeze just started an Indigogo campaign for their new audiophile headphones with integrated
3D headtracking system:
https://www.indiegogo.com/projects/mobi ... headphones
These things are going very fast. After getting the email I literally just had enough time to select a color and barely made it into the top perk. At the moment they are still fairly cheap. If this is something you are interested in, I would not wait too long.
I have good headphones but they are uncomfortable.
Cheers.
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
In all honesty, this remains to be seen. But one of the target markets of these headphones is surround sound mixing/mastering, so I expect that they are an excellent choice for regular mixing/mastering as well.Franvu wrote:Are they good for mixing music?mgw38 wrote:Audeze just started an Indigogo campaign for their new audiophile headphones with integrated
3D headtracking system:
https://www.indiegogo.com/projects/mobi ... headphones
These things are going very fast. After getting the email I literally just had enough time to select a color and barely made it into the top perk. At the moment they are still fairly cheap. If this is something you are interested in, I would not wait too long.
I have good headphones but they are uncomfortable.
Cheers.
Audeze headphones use planar magnetic drivers which provide an extremely low distortion and a very flat frequency response going down to 10Hz and up to 50k. If you can afford them, their higher end LDC-X are some of the best reference headphones on the market today. The Mobius use the same drivers, so I would think they will share some of the same qualities. Plus, Audeze provides a reference plugin for all of their headphones. You simply put that plugin on your master bus and it will level out the frequency response. Works miracles.
One thing to consider with these. They have an internal DSP and also do quite a bit of internal processing for the head tracking. They will not work unless you have them either plugged into the USB or running on their batteries (10 hours are advertised). So, if you are not planning on taking advantage of the head tracking, they are probably a bit overkill and unnecessarily inconvenient. But if you are doing anything with immersive audio, these are must haves imho.
Follow me on Youtube for videos on spatial and immersive audio production.