Clip FX are great done in W9, but one thing I miss:
I would like to use the Clip FX > Plugin as some kind of offline processing like i.e. Cubase has...
The problem here is, that I am limited to the clip boundaries...
Means i.e. if I want to offline render a long reverb on a crash cymbal, the reverb is cut at the clip end...
Could you give the option, that Clip FX can extend the clip till silence, that reverbs and delays could be used as clip FX?
Or as a workaround, that the user can extend an audio clip with silence... this would be even better as it is useful for duplicating things, which are to short for duplicating (because the duplicated one isn´t in time)
Meaning, if the option is enabled, I can drag out the clip to add silence to it to simply make it longer and make space for clip fx tails...
Improving clip fx?
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- KVRist
- 320 posts since 9 Sep, 2017
I love that idea!
perhaps then we can define a virtual length of a clip that extends physical length (i.e. of a WAV), and this can also be used for re-aligning clips one after the other.
we will set all the lengths correctly, mark all clips, and command them to left-align, beginning with the first marked.
then we have no gaps, though the track is filled with a number of short clips that give us a few percussion hits or other one-shot audio signals.
it is useful when we move around such a set of clips in the project (shift to a different track, or we change the length of the intro.)
given we have entered the correct playback length of a clip, we can make sure everything stays in sync.
it's just an alternative method for certain workflows.
the other, standard way would have the screen filled with short clips that have gaps in between.
the virtual extension of a clip could be painted with some sort of grey.
perhaps then we can define a virtual length of a clip that extends physical length (i.e. of a WAV), and this can also be used for re-aligning clips one after the other.
we will set all the lengths correctly, mark all clips, and command them to left-align, beginning with the first marked.
then we have no gaps, though the track is filled with a number of short clips that give us a few percussion hits or other one-shot audio signals.
it is useful when we move around such a set of clips in the project (shift to a different track, or we change the length of the intro.)
given we have entered the correct playback length of a clip, we can make sure everything stays in sync.
it's just an alternative method for certain workflows.
the other, standard way would have the screen filled with short clips that have gaps in between.
the virtual extension of a clip could be painted with some sort of grey.
