I mean it´s something the average 5 dollar app can do these days. And developers might go back to their own things and stop emulations now.
But you know where this discussion ends....in an endless loop.
Ok. Then post an example.Cinebient wrote: I mean it something the average 5 dollar app can do these days.
Cool sound, you could make a hi-tech psytrance track of the second halfchk071 wrote:I'd be interested to know what you think about it. There are demos available for both.recursive one wrote:I'm not familiar the Legend filters but if they are similar to Monark (I guess they are supposed to be) it would indeed be a welcome addition to Dune. [/size]My opinion is that the Legend filters are good, but don't quite reach the wild regions Monark gets to. I made this a while ago, and posted it in another forum to show how snappy the filter and envelope in Monark is:
https://soundcloud.com/chk-sound/monark-snap
Wasn't quite able to get the same out of Legend, in fact, it kind of showed the issues i had with Dune 2 as well. IMO. YMMV. Don't-hack-me-to-pieces-Synapse-fanbois. Etc.Actually, i must say that i can't even put my finger on what exactly the difference is. There's either something about the resonance, or the envelopes. Or both (?).
Nonetheless i'd say that the filters in Legend are pretty good, and they'd make a great addition to Dune 2, of course. Dunno if they'd automagically would make it so much warmer though.
Was the same for me. As i own Monark, i just didn't see the point. They do sound different though, Legend is cleaner, and less saturated than Monark. As a comparison video suggested, it's probably closer to a late generation Minimoog, while Monark is closer to an early generation one. That doesn't explain the difference in snappiness though. Anyway, to each his own, just my opinion about it.recursive one wrote: Actually I stay away from demoing Legend cause I think it is aboslutely redundant for me. I have Diva, Monark and Repro so I see no point in getting Legend.
I´m a customer in both markets and will be also in the future. My comment might be a bit to harsh here indeed. But when i play with these synths and hear them with the same tools i just can say that some (especially of the latest) apps sounds as good as these more expensive plug-ins.chk071 wrote:Ok. Then post an example.Cinebient wrote: I mean it something the average 5 dollar app can do these days.Just because it sounds the same to YOU doesn't mean it sounds the same. But, don't take it from me, ask people like Urs Heckmann, who worked and researched for years, to get that little extra bit of detail, and "realism".
And, i frankly have no idea what has gotten into Moog to devalue their analog synths by making $5 iPad emulations, which probably don't even have ZDF filters. Rather gadget territory for me.
No worries.Cinebient wrote: I apologize for my harsh tone......i´ve drunken too much yesterday![]()
I saw that and since the Moog app is now no more intro price it´s $15 which is still a good value.chk071 wrote:No worries.Cinebient wrote: I apologize for my harsh tone......i´ve drunken too much yesterday![]()
And, i agree of course that, in general, iOS apps can sound as good as desktop plugins. After all, there's also example of apps/plugins which have been ported to both platforms, like Waldorf Nave, and Cakewalk Z3TA. The iOS devices still have a limited processing power though, so, developers surely have to code their apps taking that into account. Nave for example is a straight digital synth, no circuit modelling or anything going on, same should apply to Z3TA. I don't know what Moog did with their Minimoog app, and, without trying it out, i also can't judge on that finally. I just can say that, for simple sounds, it is almost indistinguishable from the real thing in the sound demos, while, for more extreme sounds, the differences seem more apparent. How relevant that is to you is another thing, of course. I think for a $5 app, it sounds absolutely fantastic, of course.
Already posted this in another thread:
O.k. since i´m still bored i tested it again with as close as possible sound with Monark, Dune 2, Repro, Dagger, P900 and even ES2 (Logic).chk071 wrote:I'd be interested to know what you think about it. There are demos available for both.recursive one wrote:I'm not familiar the Legend filters but if they are similar to Monark (I guess they are supposed to be) it would indeed be a welcome addition to Dune. [/size]My opinion is that the Legend filters are good, but don't quite reach the wild regions Monark gets to. I made this a while ago, and posted it in another forum to show how snappy the filter and envelope in Monark is:
https://soundcloud.com/chk-sound/monark-snap
Wasn't quite able to get the same out of Legend, in fact, it kind of showed the issues i had with Dune 2 as well. IMO. YMMV. Don't-hack-me-to-pieces-Synapse-fanbois. Etc.Actually, i must say that i can't even put my finger on what exactly the difference is. There's either something about the resonance, or the envelopes. Or both (?).
Nonetheless i'd say that the filters in Legend are pretty good, and they'd make a great addition to Dune 2, of course. Dunno if they'd automagically would make it so much warmer though.
Is it supposed to be released in 2018?EnGee wrote:
Dune 3 might be the only synth I buy during 2018 (really!)
I have no idea! Just a guess!recursive one wrote:Is it supposed to be released in 2018?EnGee wrote:
Dune 3 might be the only synth I buy during 2018 (really!)
No idea... Were there any announcements or anything?EnGee wrote:You mean it might be released in 2019?
chk071 wrote:No worries.Cinebient wrote: I apologize for my harsh tone......i´ve drunken too much yesterday![]()
And, i agree of course that, in general, iOS apps can sound as good as desktop plugins. After all, there's also example of apps/plugins which have been ported to both platforms, like Waldorf Nave, and Cakewalk Z3TA. The iOS devices still have a limited processing power though, so, developers surely have to code their apps taking that into account. Nave for example is a straight digital synth, no circuit modelling or anything going on, same should apply to Z3TA. I don't know what Moog did with their Minimoog app, and, without trying it out, i also can't judge on that finally. I just can say that, for simple sounds, it is almost indistinguishable from the real thing in the sound demos, while, for more extreme sounds, the differences seem more apparent. How relevant that is to you is another thing, of course. I think for a $5 app, it sounds absolutely fantastic, of course.
Already posted this in another thread:
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