If you load a patch "BL Space Jungle" from "01 FX" Catecory and use the mod wheel, the sound suddenly stops from playing. Even if you then load another patch, it stays silent. The weird thing is that some patches still make sound (CP A Strange Encounter and BL Circuit Bending for example) but lot of the patches won't (AJ Acceleration Glitch and HS Galloping Krotons for example) even though you can see the actual waveform generating in Bazille's waveform display. Only deleting and re-opening Bazille VST instance fixes the situation.
I wonder if there is some technical reason for this or is it a bug? Same thing happens with Windows (Rev. 3898) and OSX (Rev. 2877). Tried several DAWs plus both 32- and 64-bit versions(VST).
Bazille: Sound stops with a certain patch
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
Looks it has something to do with the Delay FX. If a patch is no longer producing sound, turn off the Delay and it does.
In fact, turn off the delay in Space Jungle after MW crashes it. Bring MW back down to zero. After a while it can produce sound again.
In fact, turn off the delay in Space Jungle after MW crashes it. Bring MW back down to zero. After a while it can produce sound again.
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- KVRist
- 65 posts since 4 Apr, 2016
Mhh. There is a hidden connection between the output and the mod input of multiple nr 3. Can you unplug this and see if that fixes the patch?
