I am putting MSpectralDelay on a drumloop and want to exclude the bass drum from delay. Hence my "delay" graph looks like kind of a square wave, 0% below 300Hz, 100% above 300Hz.
However, that results in some kind of comb filter-sounding artefact for the lower frequency band. Makes sense, because it´s processing a super fast delay there. But I obviously want the lower frequencies to be "dry". And playing with "buffer size" and "resolution" only changes the effect from "comb filter-like" to "phaser-like", but does not make it go away.
Did I miss the option to set dry/wet according to frequency? Is that a feature request? An intentional omission? Just not technically possible the way I´d like it?
