u-he Colour Copy - public beta!

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It's real wood, not faux wood.
yeah, right. and the stones you find in the streets are made of gold.
i'm surprised to see someone care to such an extent.
what's "cool" now will be outdated eventually, too.
well, when it will become obsolete, then we'll talk about it. for now faux wood is a really outdated stuff, no question about it.

a rare case of relevance could be a virtual Hammond organ, old mech stuff like that, but BBD delay plugin can really live without.

Repro-5 also didn't benefit from faux wood looks unless Funkybot made a couple of improved skins. perhaps he'll make a CoCo skin too.

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Dullee wrote:yeah, right. and the stones you find in the streets are made of gold.
Nah, they are made of stone, just like the wood in question is made of actual wood (and you only think it's faux wood).

:hihi:

Okay okay: the detail tickling the dry side of my sense of humor was, describing a rather understated wood texture on a GUI, sitting next to images of knobs and so forth, as "faux wood" :), as if there was any possibility of it being somehow more genuine wood than what it already is. The tautology was just funny, that's all.

Still, instead of being a functional component (like the knobs), it's a purely skeumorphic element without any active role in using the tool, yeah. However, given that plugin designs of this nature are already so skeumorphic to begin with, including many of their functional elements, a touch of wood done in good taste on a vintage plugin like this is okay. In my very subjective opinion.

Congrats to u-he on a beautiful effect btw. And I do mean the sound, too :D. Ever since hearing Lyrebird I was wishing for a standalone.
Last edited by Guenon on Sun Jul 08, 2018 9:26 am, edited 1 time in total.

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I managed to make my zebra-striped background pane
for ColourCopy, it was quite easy using the win/lin
Inkscape art app.

Import Main-BG.png as a layer
Import some zebra-stripe graphic as layer 2
use contrast or grayscale tool to minimize
black-white to desired subtlety
re-size layer 2 to match layer 1 (use the grab-handles
on the image layer, hint: 2080x820)
set the opacity of layer 2, to let
Main-BG.png (layer 1) become visible
to your taste. I used 23% opacity
Export as png to a handy path.
Rename the original, Main-BG-default
Rename your new version Main-BG.png

Here's a tutorial, that helped me.
Trust me, I'm no graphic artist :(
Just a happy one!

https://design.tutsplus.com/tutorials/q ... ctor-25907

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And here I am thinking "so glad that strange phase of radical anti-skeuomorphism has ended, just like The Orville is the better Enterprise" :clown:

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I think a little bit of skeuomorphism is fine. It starts to become a problem once "Ultra realistic look" gets in the way of usability, which isn't the case here. Wood panels are fine, pseudo 3D knobs with shadows and J.J. Abrams lens flares are not.

Form follows function, not the other way around.

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i´d wish for a .5 or a .4 timebase.
the .1 does not go high enough and the 1s does not go low enough.
i´d like to be able to sweep from 1.7s down to around 50ms.
but i guess this is not a wunschconcert and limitations are welcomed whether in hardware and software. :)

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Bathrobe wrote:i´d wish for a .5 or a .4 timebase.
the .1 does not go high enough and the 1s does not go low enough.
i´d like to be able to sweep from 1.7s down to around 50ms.
but i guess this is not a wunschconcert and limitations are welcomed whether in hardware and software. :)
The range of the rate knob is 4 octaves and that probably won’t change. We could add intermediate bases but the 50ms to 1.7s is still to big of a range (slightly more then 5 octaves)

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Dullee wrote:no question about it.
you almost had me half-convinced, to be honest—although I didn't much mind the wood being there or not being there, either way—but i'm really cranky and it's 7:30 in the morning, and the sort of marketing-executive dogmatism of the phrase "no question about it" has touched off a deep-seated instinct to recoil away from your statement.

make the skin yourself, and show the world what they've been missing.

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Dullee wrote:GUI is nice, would be even nicer without the faux wood from the sides.

u-he, try to restrain yourselves from using faux wood. it's an old cliche that needs to go away. it probably was cool ten years ago, but not anymore.
I agree. The Repros for example do look cool in their way but I would also prefer a modern approach without imitating old wooden grandma chic.

Fabfilter maybe is the only company who completely understands modern GUI design. They are so much better than the rest and a joy to use..

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Bimmlu wrote: I agree. The Repros for example do look cool in their way but I would also prefer a modern approach without imitating old wooden grandma chic.

Fabfilter maybe is the only company who completely understands modern GUI design. They are so much better than the rest and a joy to use..
Both Repro and CoCo are hardware emulations in some sense. The designs we went with in both plugins make it obvious, that they are emulations. They instantly tell the user that they should expect behaviour similar to analog effects/synths. (Turn up the input level and you get saturation. Turn it down and you move the signal closer to the noise floor.) Fabfilter uses a very clean design that doesn't rely on skeuomorphism that much. It also does a good job in telling the user what to expect; digital (not in a negative sense) and clean effects. It also tells me, without looking at the manual, that I won't have to adjust the input level in Pro-Q to prevent distortion.

So those wood panels, believe it or not, serve a purpose. We can't just design CoCo's UI like Fabfilter design's their UIs. The wood panels also just add to the colour pallet and give the whole UI a frame to separate the plugin from the host in the background. Plus I think we also just like to add them because it's fun. ;)

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Tried it for a short time and love it!

I already own too many delays to use. But this one shines in another field for me. When you use a very short timebase 100% wet, it colors the sound in a very psychedelic metallic way.

Most delay vsts have a breaking point in that area. ColorCopy does it beautifully!

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Really wanted not to like this as I have ton of delays. Unfortunately for me, and as is normal for Uhe, this is really stellar, does the U2 dotted 8th type thing better than any other and much much more. Never thought I would say this but beats EchoBoy in a number of areas.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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in FLS 12.2 , build 3 , 32bit :
had to force program shutdown ...
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Image

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u-he-william wrote:/
So those wood panels, believe it or not, serve a purpose. We can't just design CoCo's UI like Fabfilter design's their UIs. The wood panels also just add to the colour pallet and give the whole UI a frame to separate the plugin from the host in the background. Plus I t,hink we also just like to add them because it's fun. ;)
I don't mind wood, but it would be trivial for the full or interim
releases to provide panes with several end-panel choices.

Anybody here who can't open a paint program, and flood-fill
a pair of rectangles? Here are 500 non-wood possibilities:

https://themecot.com/free-photoshop-metal-gradients/

Ironically, most of the young folks never have and likely
never will own the analog gear who's wooden parts
invoke deep rooted sonic expectations, and it is
they who will make up a growing part of your customer base.

Might as well have a fun contest for
the best fake-wood replacement rectangles. :hyper:
Cheers

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Certain types of wood are very rare and not legal to use ,...

As long as you stay away from these I guess all is fine :-)
HM

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