Zebrify as Guitar Processor
- KVRist
- 487 posts since 26 Oct, 2004 from U.K.
Hi
Just playing with Zebra demo a view to buying and came upon Zebrify.
Getting some great noises with my guitar but I'm confused by one thing:
There is a preset called Inputter which I love because it only opens the gate when a key is pressed. I discovered this is due to the source being set to Gate & the destination set to ZMas:Input1, but when I look for it in the dropdown menu ZMas:Input1 is not there. I notice it's also the target for the Y1, but again it's not in the menu.
I'm a bit bemused, can someone explain how this works?. I want to achieve the same effect (gated key press) in other preesets
Cheers
Ian
Just playing with Zebra demo a view to buying and came upon Zebrify.
Getting some great noises with my guitar but I'm confused by one thing:
There is a preset called Inputter which I love because it only opens the gate when a key is pressed. I discovered this is due to the source being set to Gate & the destination set to ZMas:Input1, but when I look for it in the dropdown menu ZMas:Input1 is not there. I notice it's also the target for the Y1, but again it's not in the menu.
I'm a bit bemused, can someone explain how this works?. I want to achieve the same effect (gated key press) in other preesets
Cheers
Ian
'and when we got bored, we'd have a world war...'
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
- KVRist
- Topic Starter
- 487 posts since 26 Oct, 2004 from U.K.
Thanks. I noticed various options for ZMas appear in Zebra, but none in Zebrify.
I guess they must be somewhere for Tasmodia to make the patch in the first place.
Could it be missing only in the demo version?
I guess they must be somewhere for Tasmodia to make the patch in the first place.
Could it be missing only in the demo version?
'and when we got bored, we'd have a world war...'
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
Yeah there's no submenu for "Input" section of the GUI in the mod matrix, for whatever reason... And there's no way to assign modulation via drag&drop because they're on separate tabs which are mutually exclusive.
It's not because of demo version, it's the same here in full version (they're the same plugins by the way, the only difference is license).
It's not because of demo version, it's the same here in full version (they're the same plugins by the way, the only difference is license).
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- 2171 posts since 22 Mar, 2005 from a planet called u-he
This preset is veeeery old. I can only guess, but I think it's possible that I created this preset with an early beta version of Zebrify, and we later removed the option to modulate the input knob, because it might have produced audio clicks.
Anyway, here is a slight modification of the preset. I added a mix module, and assigned the mix parameter to the Gate, so it should basically act the same way as the original preset:
Anyway, here is a slight modification of the preset. I added a mix module, and assigned the mix parameter to the Gate, so it should basically act the same way as the original preset:
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That QA guy from planet u-he.
- KVRist
- Topic Starter
- 487 posts since 26 Oct, 2004 from U.K.
Aha. That probably clears that up. Be nice to have it back, though.
I guess if I use that preset as a starter I can at least use it that way as long as I don't change the setting.
I'll download the new version. Thanks for that.
I was trying to recreate a thing I used to do with the old Pro52 by NI. From memory I would use the keyboard to process the guitar in different ways through its filter to get a sequenced gate effect.
Cheers
Ian
I guess if I use that preset as a starter I can at least use it that way as long as I don't change the setting.
I'll download the new version. Thanks for that.
I was trying to recreate a thing I used to do with the old Pro52 by NI. From memory I would use the keyboard to process the guitar in different ways through its filter to get a sequenced gate effect.
Cheers
Ian
'and when we got bored, we'd have a world war...'
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- KVRAF
- 9525 posts since 6 Oct, 2004
If you have Reaper, or other daw with joystick support
for triggering midi, you can strap a logitech gamepad etc
wherever you deem 'handiest', midi-learn some buttons
and x-y joystick movements, and have a grand old time while
pick'n 'n grinn'n
Check out Tasmodia's Whirlpool preset,
it's pretty easy to get a nice wah-wah going.
Cheers
for triggering midi, you can strap a logitech gamepad etc
wherever you deem 'handiest', midi-learn some buttons
and x-y joystick movements, and have a grand old time while
pick'n 'n grinn'n
Check out Tasmodia's Whirlpool preset,
it's pretty easy to get a nice wah-wah going.
Cheers
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
We recently did quite a bit of restructuring of code that deals with which parameters can be assigned to ModMatrix and which can't. I suppose this is an oversight as obviously, gating the input makes a lot of sense.
[Tas beat me to using the Mix Module as a work around]
Ok, looks like we have some leftover things to do for Zebra2
[Tas beat me to using the Mix Module as a work around]
Ok, looks like we have some leftover things to do for Zebra2
- KVRian
- 642 posts since 22 Jun, 2018
The oscillator resolution seems to be another one of those parameters, by the way.
