u-he Colour Copy - public beta!
- KVRian
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Type 1 color should be called "thigh of frightened nymph". One may start thinking about naked ladies. Always a good thing for any creative process.
I have a feature request. Since CoCo can be used in many applications (delay, slap echo, flanger, chorus etc.) people will likely have multiple instances of the plugin in one project. So, I'd love to see a sticker element somewhere on the panel so we can name instances. Like it is in Presswerk.
I have a feature request. Since CoCo can be used in many applications (delay, slap echo, flanger, chorus etc.) people will likely have multiple instances of the plugin in one project. So, I'd love to see a sticker element somewhere on the panel so we can name instances. Like it is in Presswerk.
- KVRAF
- 24447 posts since 7 Jan, 2009 from Croatia
That's a pretty nifty suggestion!
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Robert Randolph Robert Randolph https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7328
- KVRAF
- 2226 posts since 25 May, 2003 from Saint Petersburg, Florida
I would really appreciate that as well. I've run in to some confusion with having multiple CoCo's open and having to buzz around figuring out which one goes where.drzhnn wrote:Type 1 color should be called "thigh of frightened nymph". One may start thinking about naked ladies. Always a good thing for any creative process.
I have a feature request. Since CoCo can be used in many applications (delay, slap echo, flanger, chorus etc.) people will likely have multiple instances of the plugin in one project. So, I'd love to see a sticker element somewhere on the panel so we can name instances. Like it is in Presswerk.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12495 posts since 16 Aug, 2006
No presets yet. Mentioned in the first post.2ZrgE wrote:Does the beta have any presets? I cannot find any in the usual places.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12495 posts since 16 Aug, 2006
That would explain it. I was using the VST3 version in Cubase at the time. I plan on just sticking to VST2 for this one in Cubase.tasmaniandevil wrote:Did not experience this issue yet.Funkybot's Evil Twin wrote:I also had something weird that I haven't been able to reproduce yet, but I somehow ended up in a situation where changing the delay base-time setting wasn't immediately updating the ms number in the top-right portion of the green display.
If you find a way to reproduce it, please lemme know.
Update: Ha, I think I found out why this can happen.
If the host stops processing audio, then it won't update the milliseconds display until the host continues to process.
E.g. in Cubase, if you are using the VST3 version and have the already mentioned "stop plugin processing with no audio input" activated.
Or in Reaper, as long as there are no tracks in the project, and the plugin resides on the master track, with the host not playing.
- KVRAF
- 1950 posts since 17 Jun, 2005
+1drzhnn wrote:I have a feature request. Since CoCo can be used in many applications (delay, slap echo, flanger, chorus etc.) people will likely have multiple instances of the plugin in one project. So, I'd love to see a sticker element somewhere on the panel so we can name instances. Like it is in Presswerk.
would be very welcome
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- KVRer
- 25 posts since 18 Dec, 2017
Love this thing! Definitely some warm Mojo going on.
I think i found a bug, i'm in Ableton Live on Win64 bit, and multiple instances of the pugin seem to get mixed up, i had one inserted on a channel, copied this one to a return aux channel, and now the one on the return channel receives input from the audio channel/track where the original instance was/is still inserted. muting/turning of the original plugin does not change this. The send faders of the track are definitely down.
Took me a while to understand what was happening, really couldn't figure out why it sounded so mushy, the two delays with their modulation added together where making the rythm super sloppy.
dubdelay, chorused echo's, this thing's got it all, it certainly is going to be one of those magic fairydust tools you hardly notice until you turn it off. +10!
I think i found a bug, i'm in Ableton Live on Win64 bit, and multiple instances of the pugin seem to get mixed up, i had one inserted on a channel, copied this one to a return aux channel, and now the one on the return channel receives input from the audio channel/track where the original instance was/is still inserted. muting/turning of the original plugin does not change this. The send faders of the track are definitely down.
Took me a while to understand what was happening, really couldn't figure out why it sounded so mushy, the two delays with their modulation added together where making the rythm super sloppy.
dubdelay, chorused echo's, this thing's got it all, it certainly is going to be one of those magic fairydust tools you hardly notice until you turn it off. +10!
- KVRAF
- 18470 posts since 26 Jun, 2006 from San Francisco Bay Area
Nice! I love me a delay plugin. That’s for sure. Hopefully my flight-clogged ears will be back up and running tomorrow and I can gave this some quality time.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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david.beholder david.beholder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=159839
- KVRAF
- 1914 posts since 13 Sep, 2007
ляжка испуганной Машки, you knowdrzhnn wrote:Type 1 color should be called "thigh of frightened nymph". One may start thinking about naked ladies. Always a good thing for any creative process.
Murderous duck!
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david.beholder david.beholder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=159839
- KVRAF
- 1914 posts since 13 Sep, 2007
Urs why there is no option to have ducking with suppressing all reflections including first?
Murderous duck!
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- KVRian
- 874 posts since 28 Nov, 2016
i thought it was sort of explained in this reply:
i guess you could have ducking duck ALL of the buffers, but then it seems like it'd be very difficult to get much sustained delay because most of it would never make it to any taps
u-he-william wrote:The ducking feature isn't really designed to do what you want. The intention was to allow duck the feedback in order to prevent what Howard fittingly labels "sonic mayhem" in the manual. So it's a feature designed to high-regen scenarios. Might take some convincing in the office in order to add the more common wet-ducking mode.
i guess you could have ducking duck ALL of the buffers, but then it seems like it'd be very difficult to get much sustained delay because most of it would never make it to any taps
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- KVRist
- 215 posts since 26 Feb, 2010
This will sound like a dumb question, but what is the "risk" exactly?Urs wrote:Hi all,
It *is* a beta... use at your own risk. Don't install just yet if you're in the middle of an important project. If you do install, consider making a backup first.
I understand that a beta plugin can crash your session or might not be compatible with the final release version, but are there dangers to the computer/drive as a whole?
What exactly should we make a "backup" of?
The song we are working on? Our entire drive?
Sorry to sound paranoid! Just wanted to understand clearly what the risks are.
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- KVRian
- 814 posts since 18 May, 2007 from Berlin
"Backup" of any project you intend on testing it in, and the risk of using a beta (as with all kinds of software) could be crashes, or feature/sound changes in the final release version.
Things like that.
Things like that.
