Is Sylenth1 still under active development for *new* features?

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3.040. I skipped 3.401 because I am waiting for the aliasing fix.
A couple of days ago I got the update notification and already thought, great, finally, but it was only for the last one that I skipped :hihi:

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fluffy_little_something wrote:3.040. I skipped 3.401 because I am waiting for the aliasing fix.
A couple of days ago I got the update notification and already thought, great, finally, but it was only for the last one that I skipped :hihi:
Let's talk about warezed stuff so Lennard could notice this thread :P

But yeah btw, looks like the last couple of updates were just about some bug fixes & licensing stuff.

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fluffy_little_something wrote:
chk071 wrote:Well, Sylenth1 does alias. Like any digital synth. So, what i meant was, why bother when you don't notice that it aliases anyway?
If it aliases at frequencies I can hear, I do notice it, obviously. So it becomes an issue. Again, I noticed by accident, wasn't even looking for aliasing.
And if a synth aliases, the developer should not claim that it doesn't.
In my other thread on this very topic, Lennard said that there was no aliasing in previous versions. I can't check that anymore, though.
Check this and other posts on the topic: viewtopic.php?f=1&t=444362&start=15#p6209925

Didn't even remember that thread.

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