Hmmmm... while that sounds like it could minimize any one particular error, it also sounds like it's taking a sweep that was smooth (even if the arc wasn't calibrated), and putting points on it so it no longer sweeps smoothly (100 sided polygon vs circle). I could be wrong about how that plays out, though.
EDIT: Just saw your second message.
OK. I get it.
ummm... sure there isn't an "easy button?"
I suppose the relationship between those two things is important enough to me on an ongoing basis to justify all that. I guess I can use that as a template for future limiter hacks.

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