PPG Phonem (Advanced Vocal Synthesizer) official released

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pdxindy wrote:I've managed some surprisingly natural sounding full words and short expressions (not just ooh and ahh and such) but it is a considerable effort to experiment and tweak until it sounds satisfying... anyone else digging deeper into this area?
I've been working with vocal synths for a long time (lately, mostly vocaloid) so I'm not finding Phonem too difficult. If I wasn't working on 10 synth libraries at one time now, I'd put together a little demo and tutorial on this thing now that I've finally found all the controls, the last one being the export to Infinite Pro that was kind of hidden..

The flexibility of this thing is mind boggling as you can take each syllable of a phrase and change its timber. Combine that with mono mode and careful legato playing and you can get some really funky phrases out of this thing.

First synth I've gotten in a very long time where playing technique is critical to getting just the right sound.

Sometime this week I'm going to list my top 10 purchases of 2017. I can almost guarantee you that this, Infinite Pro and Aparillo will be in the top 10.

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Phonem is one of my favourites. I like to put little vocal sounding "sound candy" in my tracks and Phonem is great for this. Just dial up a Stockhausen Patchpool patch and tweek it to the track. Here's a nice 17 minute long example. The Phonem stuff starts a couple bars in and carries on through.



Here's another


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Has there been a sale for Phonem in the past?
Am I right that one can not resell that licence?

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martinjuenke wrote:Has there been a sale for Phonem in the past?
Am I right that one can not resell that licence?
Correct. They are NFR. Sales? Usually an intro price and that's it.

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Why should I buy the plugin for 120 Euro when I can have the iPad app for 21 Euro? What‘s six times better with the VST?

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martinjuenke wrote:Why should I buy the plugin for 120 Euro when I can have the iPad app for 21 Euro? What‘s six times better with the VST?
Mostly the PPG iOS apps missing a few of the more advanced features (like the import for resynthesis in Infinite f.e.). Also the AUv3 in iOS are not like the standalone apps and have limited editing as well.
Not sure if that is the case with Phonem and even if it is worth the price tag.
I often have problem to pull out that much more money for a plug-in if i get the same as iOS app but then you can´t really compare these markets and having these tools in Logic f.e. is for me a big plus.
I only own Infinite Pro but it seems the plug-in can do a lot more and is much better integrated in DAW´s as on iOS.
But as usual the same iOS apps are just cheaper like with Audio Damage apps (1/10 and they are the same), Nave f.e., Fabfilter etc.
I think it´s mainly that no one would pay this for an iOS app and you can´t demo of of the apps as well.

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wagtunes wrote:
martinjuenke wrote:Has there been a sale for Phonem in the past?
Am I right that one can not resell that licence?
Correct. They are NFR. Sales? Usually an intro price and that's it.
Not even an intro price, usually.

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masterhiggins wrote:
wagtunes wrote:
martinjuenke wrote:Has there been a sale for Phonem in the past?
Am I right that one can not resell that licence?
Correct. They are NFR. Sales? Usually an intro price and that's it.
Not even an intro price, usually.
I got Infinite Pro at intro price :)

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Shit. I wasn't even aware of that. It was overshadowed by other plugins at the time and I missed that. Oh well.

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martinjuenke wrote:Why should I buy the plugin for 120 Euro when I can have the iPad app for 21 Euro? What‘s six times better with the VST?
That is for you to decide...

The VST versions have some additional capability. I don't actually know the differences between the Phonem versions. But functionality-wise Infinite Pro is much preferable to Infinite on iOS IMO

But then I find iOS of no interest as a music platform. Too limited

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Here is the reality of IOS vs PC.

Nobody, and I mean NOBODY spends a lot of money on IOS apps. It is simply the nature of the beast. In addition, most IOS apps are weak in functionality compared to their PC counterparts, if there is one. Are there exceptions? Sure. But Phonem isn't one of them. There are things you can do with the PC version that you simply can't do with the IOS app, not to mention ease of integrating with your DAW.

I would never buy an IOS app for music no matter how cheap it was.

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martinjuenke wrote:Why should I buy the plugin for 120 Euro when I can have the iPad app for 21 Euro? What‘s six times better with the VST?
I find making music on a computer more than 6 times better. :ud:

But then, that's not where the price hails from. The iPad market is mostly a gadget market, the PC or Mac market is for more serious... i would have almost said professionals now. :) Let's just say it is what most people making serious music, or studios have running on their computers. If i had to guess, then i'd say a iPad synth app usually sells 10 times as many copies as well, which, of course, also contributes to the low price. And, most iPad apps are also no "new" developments, but, rather ports from the PC and Mac plugin world. Or something which should advertise for a hardware or other software products.

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chk071 wrote: If i had to guess, then i'd say a iPad synth app usually sells 10 times as many copies as well, which, of course, also contributes to the low price. And, most iPad apps are also no "new" developments, but, rather ports from the PC and Mac plugin world. Or something which should advertise for a hardware or other software products.
The part in bold is what I find hard to believe. Really... I think developers put a price so cheap in iOS apps., because $25 became kind of a ceiling price, due to Apple policy. I don't think there are more musicians having iPads than there are having computers, and not all iPad users buy synths, or music apps. So, I think computer users are subsidizing iPad users, and that's why I don't buy software from developers that adopt this kind of policy (no matter how good they are).

iPad users certainly don't need me to finance them. And if a product can be sold by $25, the same product, or something a little more developed, doesn't need to be priced 5 times more for PC.
Fernando (FMR)

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fmr wrote:So, I think computer users are subsidizing iPad users, and that's why I don't buy software from developers that adopt this kind of policy (no matter how good they are).
This is, (sorry,) nonsense. With the same argument you must not buy software which gives away free demos, because you subsidize demo users...
There ain’t no such thing as a fixed market price. Different users are willing to accept different prices, the question is how to get the pro users who make money with it to pay the higher price, and still get also all those into the boat who would not spend the higher price...
In software there is no per item fixed cost, all sales have to pay for the developement, the iPad apps just add to it, why should that potential be left? If you get 10 times as many customers for 1/10th of the price, all is good!
As user its your own choice to get a full or a light or a crippled or an iPad version... Nothing wrong at all with that policy...

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