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Urs wrote:Hahaha, and here I sit trying to figure out how to get rid of the artifacts :lol: :lol: :lol:

(these aren't really artifacts, they're merley perceived things... like talking about detune laws)

it’s not about the artifacts despite what serum might say to you. it’s like Bob Mould said “the problem with digital is it’s too clean, your imagination has no where to go.” it’s about expression. it’s about what sounds good. it’s about being able to take ownership in your instrument. you just happen to have the rare combo of a lot of access to classical synthesis and the ability to make great instruments. i will go out on a limb here and say you probably don’t actually PLAY serum much. you probably just use it as a tool.

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make a beautiful user distortion for the filters where we can make our own to cover up any imperfections. done.

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ok boom. a covolver. a f**king convolver attaches to the filters that allows users to upload impulses. uses almost NO cpu.

i want this.

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Sounds pretty good next to the legend. what’s the problem?
Last edited by Dasheesh on Wed Aug 01, 2018 12:45 pm, edited 1 time in total.

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Dasheesh wrote:ok boom. a covolver. a f**king convolver attaches to the filters that allows users to upload impulses. uses almost NO cpu.
Well convolution doesn't really use "almost no CPU", it's actually a bit more resource intensive than what Hive is shooting for. :)

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EvilDragon wrote:
Dasheesh wrote:ok boom. a covolver. a f**king convolver attaches to the filters that allows users to upload impulses. uses almost NO cpu.
Well convolution doesn't really use "almost no CPU", it's actually a bit more resource intensive than what Hive is shooting for. :)
every impulse response app i’ve encountered :ud: uses it BECAUSE it uses so little cpu. maybe I’m wrong tho.

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The longer the impulse is, the more CPU it takes. That's the problem with impulses. :D


Also, there's no "impulse response apps". They're called convolvers for a reason. You can't do anything else with an impulse response BUT to convolve it. Well, I guess you could play them outright and get loads of noises happening...

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obviously, the most common ones are the reverbs, but I see what you mean.

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I’ve wanted a convolver in one of these high end modern synths for years and years. this seems like the perfect opportunity. the biggest set back I see is the unfortunate preset makers. you would have to save the impulse with the presets, which could make it a 19 meg preset.

probably not doable, but I want it.

back to my dishonored game.

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As a well respected developer once explained to me Convolution Reverbs are "static" while Algorithmic Reverbs are dynamic hence Convolution Verbs are not ideally suited for synth sounds.

The explanation was far more complicated than that but the point was taken....... :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I'm talking about using them as distortion models in the filters, where you have a lot of movement gong on, but what ever. Prolly just dreaming.

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Ahh I see, my misunderstanding. Oh well it never hurts to dream......
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Never heard of a synth that has impulse responses in it's reverb, and I'm not really sure why it would have that? convolution reverbs like Altiverb are very CPU-intensive and, I dunno, it doesn't seem like something that a synth (especially one trying to be CPU-friendly) should do. It's seems pretty left-field that a sound-designer when making patches would think they need their timbre to sound like it was recorded EXACTLY in an airport haha

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Urs wrote:Re TX81z: No worries. There's no "hidden vintage FM machine" coming to Hive.

Ok, the plot thickens. By now I'm convinced that the dough rises, I can say for sure that the following concept will make it into Hive 1.2.

If it wasn't all obvious by now: It'll load wavetables in the same format as Serum (.wav files with up to 256 frames x 2048 samples per cycle). GUI-wise, all it needs is another entry in the waveform list and a panel in the hexagon which lets you browse & load wavetable files, set the WT position and add modulation. It's very simple. No editors, no bloat. Just a drop down to choose between various interpolation methods for smoother or more vintage sound (which are applied in realtime). As far as I can tell, there's only minimal CPU hit. The most expensive interpolator costs less than twice as much as Hive currently does while a simple crossfade interpolator is barely noticed.

We are using Serum and Zebra to create content. WaveEdit and others work as well, but some need adjustments - Serum and Zebra "just work". We've fitted Zebra 2.8 with an option to "record" an oscillator /w OscFX into memory, and save to .wav. This also is utterly simple and surprisingly good. We might release that as well, maybe as a special download, it'll work with the demo version. It'll even work with Zebralette, provided someone (we?) add it to the UI.
:shock: Wow! :hyper:
Urs wrote:In addition to .wav files, there'll be *hold your breath* .uhm files. These are normal text files which contain scripted wavetables based on simple, yet powerful commands. You can for instance import two cycles from any .wav file in the same directory and create a pretty spectacular morphing transition between them. The Sync and FM examples I've posted are merely test runs of the scripting engine. It can do things which one simply cannot do in other tools. In my mind I call it "Waveshop". More examples will follow.

All of this is "hidden". It takes no UI space unless you want it to. It extends Hive in sonic territories far beyond my own expectation (considering that wavetables were always a tad meh for me).

I need another week or two to refine it, and then we need to wait for our graphics artists to come back from vacation (and finish ZebraHZ 2.8)
:shock: More wow! :wheee:
Urs wrote:People want waveforms, so we let them add however many they like. You already have the Galbanum wavetables? Use them! You have done tables for Serum? Use them!

Simple as that :-)
:o Hehe wow! :D
:hyper: M O N O S Y N T H S F O R E V E R :hyper:

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Urs wrote:Re TX81z: No worries. There's no "hidden vintage FM machine" coming to Hive.

Ok, the plot thickens. By now I'm convinced that the dough rises, I can say for sure that the following concept will make it into Hive 1.2.

If it wasn't all obvious by now: It'll load wavetables in the same format as Serum (.wav files with up to 256 frames x 2048 samples per cycle). GUI-wise, all it needs is another entry in the waveform list and a panel in the hexagon which lets you browse & load wavetable files, set the WT position and add modulation. It's very simple. No editors, no bloat. Just a drop down to choose between various interpolation methods for smoother or more vintage sound (which are applied in realtime). As far as I can tell, there's only minimal CPU hit. The most expensive interpolator costs less than twice as much as Hive currently does while a simple crossfade interpolator is barely noticed.

We are using Serum and Zebra to create content. WaveEdit and others work as well, but some need adjustments - Serum and Zebra "just work". We've fitted Zebra 2.8 with an option to "record" an oscillator /w OscFX into memory, and save to .wav. This also is utterly simple and surprisingly good. We might release that as well, maybe as a special download, it'll work with the demo version. It'll even work with Zebralette, provided someone (we?) add it to the UI.

In addition to .wav files, there'll be *hold your breath* .uhm files. These are normal text files which contain scripted wavetables based on simple, yet powerful commands. You can for instance import two cycles from any .wav file in the same directory and create a pretty spectacular morphing transition between them. The Sync and FM examples I've posted are merely test runs of the scripting engine. It can do things which one simply cannot do in other tools. In my mind I call it "Waveshop". More examples will follow.

All of this is "hidden". It takes no UI space unless you want it to. It extends Hive in sonic territories far beyond my own expectation (considering that wavetables were always a tad meh for me).

I need another week or two to refine it, and then we need to wait for our graphics artists to come back from vacation (and finish ZebraHZ 2.8)
This addition to zebralette would be mighty usefull!!! However with this new extention technology of Hive ... lets hear if it can sing or make choirs.. differant types of choirs... also a Sarrar lead vocal/ppg choir sound would be really impressive!! Challenge On!! :tu: :lol:

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