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Dasheesh wrote:I'm talking about using them as distortion models in the filters, where you have a lot of movement gong on, but what ever. Prolly just dreaming.
Convolution for modeling distortions won't work, because convolution only works for LTI (linear time-invariant) systems. It doesn't work for distortions, they are highly non-linear systems. :)

Now if you mention Nebula, that's not QUITE convolution, it's Volterra kernels, and it's a bloody CPU hog.
Shiek927 wrote:Never heard of a synth that has impulse responses in it's reverb, and I'm not really sure why it would have that?
UVI Falcon has a convolution reverb, and is a synth/sampler...

Convolution can be very creative. It's not at all about airports and stuff. :P

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surreal wrote:lets hear if it can sing or make choirs.. differant types of choirs... also a Sarrar lead vocal/ppg choir sound would be really impressive!! Challenge On!! :tu: :lol:
Shameless plug: Howard's Zebratron soundset coming out in two weeks has a few super nice choirs. Mellotron-ish by design though.

I did a certain choir sound the other day, but I can't overload this thread with 80ies examples.

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Urs wrote:I did a certain choir sound the other day, but I can't overload this thread with 80ies examples.
Yes, you can (it's your subforum!) and YES YOU SHOULD! 80s rule! :party:

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As I read through all this stuff, a couple of things I would love to ask Urs Heckmann:

First, you say this scripting / interpolation thing is CPU heavy, so is there some offline process involved with this? In other words, will we, as users, have a few parameters to set, and then hit a "render" button, and wait until the wavetable bakes? Then it would be playable, is that the idea?

And secondly, could this technique be applied to filters? Could it help to create some really interesting filter morphs? Like "liquidy" filters, like filters you could sculpt out of a 3D program, virtual clay, changing dynamically, but audio, obviously.

Just wanna learn!

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Grizzellda wrote:As I read through all this stuff, a couple of things I would love to ask Urs Heckmann:

First, you say this scripting / interpolation thing is CPU heavy, so is there some offline process involved with this? In other words, will we, as users, have a few parameters to set, and then hit a "render" button, and wait until the wavetable bakes? Then it would be playable, is that the idea?
Yes. Depending on the complexity of the script, it may take a second or two to "bake", but then it's exactly like loading a wavetable.

The workflow is super simple: You save your script from your text app into Hive's wavetable directory. In Hive you load the script as if it was a .wav file. Boom, there it is, you can play the result.

When you want to change the script, you just keep editing and saving the text file. Hive will figure out that it has changed and reloads it automatically within a second or two of saving it. (the same applies to .wav based wavetables your editing in an external editor)
And secondly, could this technique be applied to filters? Could it help to create some really interesting filter morphs? Like "liquidy" filters, like filters you could sculpt out of a 3D program, virtual clay, changing dynamically, but audio, obviously.

Just wanna learn!
If you're proficient enough, then yes, you can do a lot of stuff. Filter sweeps, formant movements, anything. But you can't do anything which doesn't result in perfectly cycling waveforms. E.g. you can't do FM-sounds with inharmonic operator tunings.

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Urs wrote:But you can't do anything which doesn't result in perfectly cycling waveforms. E.g. you can't do FM-sounds with inharmonic operator tunings.
Why? I think there must be mathematics involved here... :hihi: :D :hihi: :D

Actually, I am sure of it. But you said it was a simple workflow Urs!

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Urs wrote:.........
Shameless plug: Howard's Zebratron soundset coming out in two weeks has a few super nice choirs. Mellotron-ish by design though.
......
Was going to ask u this elsewhere..
Are his two other 'banks' (the funk repro and bazille cookbook) coming out then? Have saved my coupon hoping I can buy all those thanks before it expires..
Thanks
Rsp
sound sculptist

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zvenx wrote:
Urs wrote:.........
Shameless plug: Howard's Zebratron soundset coming out in two weeks has a few super nice choirs. Mellotron-ish by design though.
......
Was going to ask u this elsewhere..
Are his two other 'banks' (the funk repro and bazille cookbook) coming out then? Have saved my coupon hoping I can buy all those thanks before it expires..
Thanks
Rsp
Can't discuss this here... I simply don't know... maybe drop us a line.

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Urs wrote:
zvenx wrote:
Urs wrote:.........
Shameless plug: Howard's Zebratron soundset coming out in two weeks has a few super nice choirs. Mellotron-ish by design though.
......
Was going to ask u this elsewhere..
Are his two other 'banks' (the funk repro and bazille cookbook) coming out then? Have saved my coupon hoping I can buy all those thanks before it expires..
Thanks
Rsp
Can't discuss this here... I simply don't know... maybe drop us a line.
Will do.
thanks
rsp
sound sculptist

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Urs wrote:
Grizzellda wrote:As I read through all this stuff, a couple of things I would love to ask Urs Heckmann:

First, you say this scripting / interpolation thing is CPU heavy, so is there some offline process involved with this? In other words, will we, as users, have a few parameters to set, and then hit a "render" button, and wait until the wavetable bakes? Then it would be playable, is that the idea?
Yes. Depending on the complexity of the script, it may take a second or two to "bake", but then it's exactly like loading a wavetable.
So will the new Hive have like a little oven? So you put your script in the oven and wait till it is just crispy and out it comes yum. Will I be able to bake my scripts so they are crispy on the outside with a little crunch but soft and fluffy on the inside with just a touch of chewy gooeyness?

Is this new baking tech like the oven on that NASA Curiosity rover? I read it has a little oven. When it drills out Martian samples it puts them in it's oven and heats them till they give off gas. Then it analyses the gas. Is u-he using similar technology now? :o Cool! :tu:
:hyper: M O N O S Y N T H S F O R E V E R :hyper:

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Thanks for cleaning up the u-he forum! love how the amount of threads around here has gone down!

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Will the wavetable content be saved in the preset file, or will seperate audio files need to be transported as well to share them across users?

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Benjamin923 wrote:Will the wavetable content be saved in the preset file, or will seperate audio files need to be transported as well to share them across users?
They're separate files. That's because the presets would easily bloat to 4+ MB with two wavetables of 2MB each.

To share presets, simply put the wavetable files into the same directory as the presets. Hive will find them there. Hive will actually find them anywhere in the Wavetable location as well, but to avoid name collisions we assume it's always best to keep distributed wavetables with the preset files.

We're also toying with the idea of an export-to-bank feature for preset folders which will automatically gather any non-factory wavetables.

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EvilDragon wrote:
Urs wrote:I did a certain choir sound the other day, but I can't overload this thread with 80ies examples.
Yes, you can (it's your subforum!) and YES YOU SHOULD! 80s rule! :party:
Play at your own risk:

https://u-he.com/music/Harry.mp3

Took me 10 minutes to build a single cycle spectrum after the infamous Arr1 sample, and made a script that added some noise. It sounds much smoother than the original because it isn't looped.

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Urs wrote:
Benjamin923 wrote:Will the wavetable content be saved in the preset file, or will seperate audio files need to be transported as well to share them across users?
They're separate files. That's because the presets would easily bloat to 4+ MB with two wavetables of 2MB each.

To share presets, simply put the wavetable files into the same directory as the presets. Hive will find them there. Hive will actually find them anywhere in the Wavetable location as well, but to avoid name collisions we assume it's always best to keep distributed wavetables with the preset files.

We're also toying with the idea of an export-to-bank feature for preset folders which will automatically gather any non-factory wavetables.
Sounds good. I'd encourage the export-to-bank feature for easy sharing of preset banks. Once wavetable folders get large enough it can become a bit cumbersome to make sure you've tracked down all the files properly.

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