MSoundFactory Wishlist

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I will try to explain.
First unison is more than 1 voice played together at the same time, this however is pretty pointless if they are exactly the same. So each voice is then made a little different to create a larger and richer sound.
Typically the options to make the voices different from each other are pitch and pan. However, these are not the only options.

Falcon -
In this synth, you can have up to a staggering 256 voices stacked on top of each other.
Then there is a modulator named "Unison" this modulator can be attached to pretty much any parameter in the synth.
What it basically does is make the voices different (offset) by the parameter you select.
This could be: FM amount, Pulse width, Start phase just to name a few.
This makes for some truly huge and complex sounds.

MSoundFactory -
It would be nice if there were some way of allowing a unison or stacked voices mode that could let us offset the voices with many of the parameters not just limited to pitch and pan.
How this is achieved will be better visualised by Vojtech rather than me suggesting a system that will not be possible.
Jason @ Melda Production

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Thank you. I think I do understand a bit better now. Sounds like a very huge randomizer (which can be controlled). I can´t answer if maybe this will be possibe in MSoundFactory.
Last edited by nichttuntun on Sun Aug 26, 2018 2:13 pm, edited 1 time in total.

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Apologies if it's already been covered; Though there are hints towards it, I couldn't find any explicit information

Is Poly Aftertouch implemented for per-note parameter modulation in MSF?

It's a pretty crucial part of my workflow, and because MPS doesn't have it except for Filter parameters, I don't use it as much as I'd like, and more often reach for Harmor or Falcon, despite MPS being absurdly powerful in other areas

If it is, any more details on exactly how it's implemented (e.g. whether it can be re-mapped for each assigned parameter) would be super handy, as I have some purchasing decisions to make, the primary factor being this one thing....

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I 'm pretty sure, MSF will be fully mpe compatible, Vojtech owns a mpe controller, I think, with the melda system, Msf will have some user curves for all mpe messages. The best is to wait the boss response! - and not mine -:)
Best
YY

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so let's review .
1) we have a guy who doesn't understand Reaktor, yet he is requesting features to be like Reaktor/easier than Reaktor(which he doesn't understand)
2) we have multiple people who do not understand basic synthesis ...but requesting modular stuff
3) multiple people don't know what unison is, yet are feature requesting synthesis/modular stuff
4)multiple people need to read a book study up on synthesis

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Hi again. Here is a little demo of:

1 OSC / Saw-Wave, no wave manipulation/ Mode: "Polyphonic"
1 Operator in the Harmony Engine active
1 Modulator -> controlling a tiny amount of this Harmony Operators "detune"

Listen to the subtle very analogish sounding drifting of the voices.

An Example for the mode "Polyphonic per voice" will follow soon as well as a (very) more complex patch example :)

NO efx, EQs or any procession in- or outside Factory is used.

https://soundcloud.com/user-564309669/s ... y-operator

Have joy.

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Whywhy wrote:I 'm pretty sure, MSF will be fully mpe compatible, Vojtech owns a mpe controller, I think, with the melda system, Msf will have some user curves for all mpe messages. The best is to wait the boss response! - and not mine -:)
Cheers - while mpe will be great to have (when my host supports it, at least) I'm stuck with Poly AT to get automated parameter modulation at the voice level, so it would be wonderful to hear that MSF supports/will support that..

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Another Demo.

2 OSCs, simple setup
a little bit 4 voice Unison on OSC 2, slightly detuned
1 Merger / FM
1 tiny bit 12db Filter
Motion was done with an Envelope controlling Volume of OSC 2.

NO effects, EQs or any further precessing was used in- or outside of MSoundFactory.

https://soundcloud.com/user-564309669/s ... churchy-fm

Have joy.


P.S. intern Beta-Update. The new interface / view for modulators with deepness indicators is great / Played with wavetable-synth...cool feature. Many possibilities here. :party:

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Thanks for the demos nicht.
Some Churchy FM lead me to wonder about a sitar-like sound with tuned resonances....Good stuff.

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werzel wrote:Thanks for the demos nicht.
Some Churchy FM lead me to wonder about a sitar-like sound with tuned resonances....Good stuff.
Thank you. On the way to this patch it sounded very close to a sitar. :)

Looking forward to show a more complex patch next time.

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djmani wrote:so let's review .
1) we have a guy who doesn't understand Reaktor, yet he is requesting features to be like Reaktor/easier than Reaktor(which he doesn't understand)
2) we have multiple people who do not understand basic synthesis ...but requesting modular stuff
3) multiple people don't know what unison is, yet are feature requesting synthesis/modular stuff
4)multiple people need to read a book study up on synthesis
Thats why most people are in this forum: to ask, learn and put into practice the knowledge :wink:

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I think some people have this attitude others have other reasons to be here. I think whatever reasons there are...to be open minded and constructive, no matter what level of experience you have, could probably be a good thing in such a forum.

MSoundfactory got an update and it's look very good. There are visual feedback instalments beside input parameters which exactly represent the state of modulation via a small coloured bar indicator. Beside that there is an arrow. Clicking here you jump directly into a modulation window where the active modulation sources are visible and can be entered further for tweaking. This is visually very well made and extremely handy.

A wavetable module was insert where you have, when I remember correctly, 64 waves can be added. All these waves can be freely designed similar to the OSC options. Of course you can scan through the waves with any modulator you like. A very cool addition.
I wish sample drag and drop for waves and for any samples you like to be integrated into the wavetables. That would become am awesome sounds mangling system for your field recordings e.g.

There is a LFO new in the building blocks which rate can be turned into audio rate and in result can be used for extreme extreme and cool sounding sound creations. This was on my secret wishlist and Vojtech seems to know :D

There are new per voice building blocks effects (in the generator section), e.g. a cool and nasty sounding wave folder.

As time progresses and I have more and more hours on the counter with MSF, the more I get a sense for the vision the dev follows. Concerning that this is a very early state I get a feeling what MSF will do some day to your sound designing process and I am full of joy having this thought :party: :tu:

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nichttuntun wrote:I wish sample drag and drop for waves and for any samples you like to be integrated into the wavetables.
Agree. But even more, I'd also like to see a way to directly load an entire file with multiple wave table entries (and quadruple the number of slots to be compatible with existing wave table files while at it). There seems to be somewhat of an informal standard format that has emerged for such files. There are several sources of wave table data that will load into multiple synths from different developers. Not that this should be a top priority, but it really should be implemented at some point, IMO.

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nichttuntun - great sound examples. I’m loving all the new additions too. It’s already really powerful, but when new things are added its going to be amazing.

dmbaer - I talked to Vojtech about turning files into wavetables and he says its already planned, so hopefully it will work well with standard wavetables. On the one hand I can see the need for more slots, but it may not be necessary if the wavetables play smoothly and sound good. Also a spectral module might have similar functionality, so if normal wavetables don’t load in the wavetable module they might work better in the spectral. We’ll have to see.

I’d also like a way to load samples, wavetables, etc from the easy screen. IMO this will be needed for wavetables, granular, sampling, spectral, etc.

So far everything looks amazing. I’m working on an active preset right now and hopefully I’ll be able to share it in a few days.

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Hi Chandler,
thank you. MSF is so much fun and a very deep pool to dive into :)

Cheers!

Made another one. Sorry for the unbalanced mix and the cutoff starting note hit...I was sloppy :hihi: Its all one single patch. I played the melody with maximal 2 notes held down at once and all key trigger the complete sounds you hear at the same time. Its just a patch demonstration. Thx.

Meldaproduction MSoundFactory Demo Patch 4

https://soundcloud.com/user-564309669/m ... tep-melody

2 OSCs for FM (The Bass)
2 LFOS in audio rate range for the Pigeon like sound
1 OSC for the bell-type lead sound
Frequence shifter for the bell delay.
Lot of Modulation
Reverb on the Bass
Filters

All done only in MSoundFactory - no further EFX or EQs Conpression or such were used.

Have Joy.

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