My sampling history goes way to the late 80's and early 90's. Iv'e loved recording anything with ambiance to it, spaces, ventilation systems etc.
I have so many of these recordings, i thought they'd make good sound effects for games or movies.
What would be the best format for for post production or whatever they do in games? My OG intuition says .wav with acid loop points is probably the best option.
What would be the best way to release the material to people these days?
TIA
Format for selling sound effects, ambient loops etc
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- KVRist
- 95 posts since 15 Aug, 2006
- KVRAF
- 4315 posts since 31 Oct, 2004
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- KVRAF
- 2212 posts since 20 Sep, 2013 from Poland
Detunized seem to do this in a very professional way - they have 24 bit/48 kHz and 24/96 versions, and detailed metadata. But they are aiming for broadcast, not games.
If you can do really high sample rates, the files will still have high frequency content when played back at half speed, which is probably very useful for horror or sci-fi games. But if you can't, they should still be useful for a lot of things.
If you can do really high sample rates, the files will still have high frequency content when played back at half speed, which is probably very useful for horror or sci-fi games. But if you can't, they should still be useful for a lot of things.
- KVRAF
- 2147 posts since 30 Oct, 2006 from Australia, NSW
Yes Wav format 16 or 24 bit no need for Acid loop points
http://www.voltagedisciple.com
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Patches for PHASEPLANT ACE,PREDATOR, SYNPLANT, SUB BOOM BASS2,PUNCH , PUNCH BD
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